@MISC{Lapiner11gameplay-entwurfund-implementierung, author = {Denis Lapiner}, title = {Gameplay-Entwurf und-Implementierung für ein Massively Multiplayer Online Game}, year = {2011} }
Share
OpenURL
Abstract
Massively multiplayer online games (MMOGs) are very popular nowadays, but mostly still are implemented in a client-server based approach. This thesis is part of a study on the question: Are peer-to-peer networks suitable for real time applications like games?. This work discusses Planet π4, a prototype for a 3D space shooter game, designed for benchmarking with exchangeable underlying network systems. In this thesis the original game was improved, especially the gameplay and the produced network load, but also graphics were reworked. The gameplay was enhanced with asteroids, upgrade points and shield regenerators, which make it more complex and allow tactical playing and team work. The keybord controls were enriched with the mouse control feature, which in combination with various motion hints and a better game balance have made the game to a dynamic and challenging 3D space shooter. The game