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Improv: A System for Scripting Interactive Actors in Virtual Worlds (1996)

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by Ken Perlin , Athomas Goldberg
Citations:397 - 0 self
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BibTeX

@MISC{Perlin96improv:a,
    author = {Ken Perlin and Athomas Goldberg},
    title = {Improv: A System for Scripting Interactive Actors in Virtual Worlds},
    year = {1996}
}

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Abstract

Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in general these efforts do not focus on the author's view. To create rich interactive worlds inhabited by believable animated actors, authors need the proper tools. Improv provides tools to create actors that respond to users and to each other in real-time, with personalities and moods consistent with the author's goals and intentions. Improv consists of two subsystems. The first subsystem is an Animation Engine that uses procedural techniques to enable authors to create layered, continuous, non-repetitive motions and smooth transitions between them. The second subsystem is a Behavior Engine that enables authors to create sophisticated rules governing how actors communicate, change, and make decisions. The combined system provides an integrated set of tools for authoring the "minds" and "bodies" of interactive acto...

Keyphrases

interactive actor    virtual world    several recent effort    animation engine    smooth transition    proper tool    sophisticated rule    believable animated actor    integrated set    non-repetitive motion    behavior engine    first subsystem    second subsystem    autonomous agent    rich interactive world    interactive acto    combined system    real-time behavior-based animated actor    procedural technique   

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