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Affective Computing (1995)

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by R. W. Picard
Citations:1909 - 43 self
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BibTeX

@MISC{Picard95affectivecomputing,
    author = {R. W. Picard},
    title = {Affective Computing},
    year = {1995}
}

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Abstract

Recent neurological studies indicate that the role of emotion in human cognition is essential; emotions are not a luxury. Instead, emotions play a critical role in rational decision-making, in perception, in human interaction, and in human intelligence. These facts, combined with abilities computers are acquiring in expressing and recognizing affect, open new areas for research. This paper defines key issues in "affective computing," computing that relates to, arises from, or deliberately influences emotions. New models are suggested for computer recognition of human emotion, and both theoretical and practical applications are described for learning, human-computer interaction, perceptual information retrieval, creative arts and entertainment, human health, and machine intelligence. Significant potential advances in emotion and cognition theory hinge on the development of affective computing, especially in the form of wearable computers. This paper establishes challenges and future directions for this emerging field.

Keyphrases

affective computing    creative art    cognition theory hinge    human-computer interaction    rational decision-making    human emotion    critical role    wearable computer    perceptual information retrieval    human intelligence    ability computer    human health    machine intelligence    key issue    practical application    human cognition    new model    recent neurological study    significant potential advance    human interaction    open new area    future direction    computer recognition    influence emotion   

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