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Interactive Multiresolution Mesh Editing

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by Denis Zorin , Peter Schröder , Wim Sweldens
Citations:208 - 18 self
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BibTeX

@MISC{Zorin_interactivemultiresolution,
    author = {Denis Zorin and Peter Schröder and Wim Sweldens},
    title = {Interactive Multiresolution Mesh Editing},
    year = {}
}

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Abstract

We describe a multiresolution representation for meshes based on subdivision. Subdivision is a natural extension of the existing patch-based surface representations. At the same time subdivision algorithms can be viewed as operating directly on polygonal meshes, which makes them a useful tool for mesh manipulation. Combination of subdivision and smoothing algorithms of Taubin [26] allows us to construct a set of algorithms for interactive multiresolution editing of complex meshes of arbitrary topology. Simplicity of the essential algorithms for re nement and coarsi cation allows to make them local and adaptive, considerably improving their efficiency. We have built a scalable interactive multiresolution editing system based on such algorithms.

Keyphrases

interactive multiresolution mesh editing    polygonal mesh    interactive multiresolution editing    time subdivision algorithm    multiresolution representation    essential algorithm    coarsi cation    useful tool    scalable interactive multiresolution    re nement    arbitrary topology    natural extension    patch-based surface representation    complex mesh    mesh manipulation   

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