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DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware (2002)

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by Doug L. James , Dinesh K. Pai
Citations:96 - 13 self
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BibTeX

@MISC{James02dyrt:dynamic,
    author = {Doug L. James and Dinesh K. Pai},
    title = {DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware},
    year = {2002}
}

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Abstract

In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achieved using a Dynamic Response Texture, or DyRT, that can be mapped onto any conventional animation as an optional rendering stage using commodity graphics hardware. The DyRT simulation process employs precomputed modal vibration models excited by rigid body motions. We present several examples, with an emphasis on bone-based character animation for interactive applications.

Keyphrases

dynamic response texture    real time deformation simulation    graphic hardware    rigid body motion    interactive application    negligible main cpu cost    dyrt simulation process    conventional animation    modal vibration model    optional rendering stage    dynamic deformation model    present several example    bone-based character animation    commodity graphic hardware   

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