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Intrinsic Robustness of the Price of Anarchy (2009)

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by Tim Roughgarden
Venue:STOC'09
Citations:101 - 12 self
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BibTeX

@MISC{Roughgarden09intrinsicrobustness,
    author = {Tim Roughgarden},
    title = {Intrinsic Robustness of the Price of Anarchy},
    year = {2009}
}

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Abstract

The price of anarchy (POA) is a worst-case measure of the inefficiency of selfish behavior, defined as the ratio of the objective function value of a worst Nash equilibrium of a game and that of an optimal outcome. This measure implicitly assumes that players successfully reach some Nash equilibrium. This drawback motivates the search for inefficiency bounds that apply more generally to weaker notions of equilibria, such as mixed Nash and correlated equilibria; or to sequences of outcomes generated by natural experimentation strategies, such as successive best responses or simultaneous regret-minimization. We prove a general and fundamental connection between the price of anarchy and its seemingly stronger relatives in classes of games with a sum objective. First, we identify a “canonical sufficient condition ” for an upper bound of the POA for pure Nash equilibria, which we call a smoothness argument. Second, we show that every bound derived via a smoothness argument extends automatically, with no quantitative degradation in the bound, to mixed Nash equilibria, correlated equilibria, and the average objective function value of regret-minimizing players (or “price of total anarchy”). Smoothness arguments also have automatic implications for the inefficiency of approximate and Bayesian-Nash equilibria and, under mild additional assumptions, for bicriteria bounds and for polynomial-length best-response sequences. We also identify classes of games — most notably, congestion games with cost functions restricted to an arbitrary fixed set — that are tight, in the sense that smoothness arguments are guaranteed to produce an optimal worst-case upper bound on the POA, even for the smallest set of interest (pure Nash equilibria). Byproducts of our proof of this result include the first tight bounds on the POA in congestion games with non-polynomial cost functions, and the first

Keyphrases

smoothness argument    nash equilibrium    intrinsic robustness    congestion game    pure nash equilibrium    bicriteria bound    average objective function value    objective function value    optimal outcome    polynomial-length best-response sequence    non-polynomial cost function    quantitative degradation    inefficiency bound    natural experimentation strategy    arbitrary fixed    total anarchy    bayesian-nash equilibrium    first tight bound    simultaneous regret-minimization    regret-minimizing player    sum objective    mixed nash    optimal worst-case upper bound    mild additional assumption    worst-case measure    canonical sufficient condition    automatic implication    selfish behavior    fundamental connection    upper bound    cost function   

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