### Citations

788 |
Arithmetic coding for data compression
- Witten, Neal, et al.
- 1987
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Citation Context ...). (2.2) A geometry compression strategy used in many algorithms is to first quantize vertex locations to a reasonable bit count and then applying entropy coding [Huffman, 1952] or arithmetic coding [=-=Witten et al., 1987-=-]. Since the error introduced by truncating vertex coordinates after a fixed number of bits cannot be recovered by the decoder, geometry compression is typically lossy. Connectivity encoding often rel... |

141 |
The Inventor Mentor
- Wernecke
- 1995
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Citation Context ...s (Section 2.5.1.2). Both lines of development have converged nowadays. 2.5.1.1 Scene graph oriented The scene graph implementation in the OpenInventor 3D graphics API and the associated file format [=-=Wernecke, 1994-=-] has been the foundation of many other web technologies. The first version of the Virtual Reality Modeling Language, VRML 1.0 [Bell et al., 1995], is almost identical to the OpenInventor format, addi... |

17 |
OpenGL Programming Guide", Addison-Wesley Developers
- Woo, Neider, et al.
- 1997
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Citation Context ...6) are computed for the vertices of each transmitted meta node. Note that Equation 4.6 could also be evaluated by the graphics hardware using OpenGL’s automatic texture coordinate generation feature [=-=Woo et al., 1999-=-]. However, this computation would then be performed each time a vertex is used for rendering instead of only once if done by the CPU (and stored for later use). 4.3.3 Color If surface properties are ... |

9 | 3D consortium - Web |

7 | K (2002) Time-critical rendering of discrete and continuous levels of detail
- Zach, Mantler, et al.
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Citation Context ...G also supports replacing triangles by points and simplifying a set of points, while maintaining the appropriate dependencies. The proposed data structure is also suitable for interactive rendering. [=-=Zach et al., 2002-=-] present a time-critical rendering approach that combines dis- [Zach et al., 2002] crete and continuous LOD selection and demonstrate its benefits in a terrain flyover application. A polygonal repres... |

3 | Wim Sweldens - Zorin, Schröder - 1997 |

2 | Hans-Peter Seidel (2000). Linear time mesh simplification with reliable error-bounds - Vorsatz, Kähler, et al. |

2 | and Amitabh Varshney - Xia - 1996 |

2 | Markus Gross (2002a). Pointshop 3D: An interactive system for point-based surface editing - Zwicker, Pauly, et al. |