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Displays for Exploration and Comparison of . . . (2006)
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by Christopher Charles Weigle
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Citations
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Parameterization and smooth approximation of surface triangulations
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Adaptively Sample Distance Fields: A General Representation of Shape for Computer Graphics
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Multiresolution adaptive parameterization of surfaces
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Rendering Anti-Aliased Shadows with Depth Maps
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Solvent-accessible surfaces of proteins and nucleic acids
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Mean value coordinates
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What does the occluding contour tell us about solid shape
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Lapped textures
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Perception of shape from shading
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Realtime hatching,”
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Geometric Modeling Using Octree Encoding
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Global conformal surface parameterization
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Interactive order-independent transparency.
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Approaches to uncertainty visualization
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Illustrating surface shape in volume data via principal direction-driven 3D line integral convolution
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Image Precision Silhouette Edges,”
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Threedimensional distance field metamorphosis
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A novel cubic-order algorithm for approximating principal direction vectors
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Choosing Effective Colours for Data Visualization
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On reliable curvature estimation
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Conveying the 3d shape of smoothly curving transparent surfaces via texture
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A Fast Triangle-Triangle Intersection Test.
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MARKOSIAN L.: Artistic silhouettes: a hybrid approach
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Discrete differential geometry operators for triangulated 2-manifolds
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Efficient algorithms for local and global accessibility shading
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Numerical schemes for the Hamilton-Jacobi and level set equations on triangulated domains
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Generalized barycentric coordinates on irregular polygons
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Does t,he brain know the physics of specular reflection? Nature 343
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Using distance maps for accurate surface representation in sampled volumes.
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Constrained texture mapping for polygonal meshes
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A level set approach for the metamorphosis of solid models
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Near real-time CSG rendering using tree normalization and geometric pruning.
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Shape from shadows,"
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Ishihara’s Tests for Colour Blindness
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T.: Interactive cutaway illustrations
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Illustrating Transparent Surfaces with Curvature-directed Strokes
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Feature-based surface decomposition for correspondence and morphing between polyhedra. In: Computer Animation ’98, pp 64–71
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Perception of three-dimensional shape from texture is based on patterns of oriented energy.
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Visualization of fuzzy data using generalized animation
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Illumination, shading and the perception of local orientation
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Fast Marching Methods on Triangulated Domains,
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Geometry-dependent lighting
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Polynomial-time solutions to image segmentations.
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Conveying shape with texture: experimental investigations of texture’s effects on shape categorization judgments
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Geometry of shadow”,
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Opacity-modulating triangular textures for irregular surfaces
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Auditory morse analysis of triangulated manifolds
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Perception of local shape from shading
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Achromatic color conditions in the perception of transparency. In
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Visualizing geometric uncertainty of surface interpolants
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Probabilistic surfaces: Point based primitives to show surface uncertainty
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A method for the perceptual optimization of complex visualizations
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Modified noise for evaluation on graphics hardware
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Hardware shadow mapping
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Geodesic computations for fast and accurate surface remeshing and parameterization
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Volume Rendering in Radiation Treatment Planning
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Interior/exterior classification of polygonal models
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Arul Asirvatham, Emil Praun, and Hugues Hoppe. Inter-surface mapping
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The colors seen behind transparent filters
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Fast and robust triangle–triangle overlap test using orientation predicates
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Harmonic coordinates
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The effect of illuminant position on perceived curvature.
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Texture transfer during shape transformation
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Showing shape with texture: two directions seem better than one
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Perceptually optimizing textures for layered surfaces
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Jean-Marc Vézien, and Gérard Iglésias. Piecewise surface flattening for nondistorted texture mapping
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Computing morse functions on triangulated manifolds
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Implicit processing of shadows.
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7
Light source dependence in shape from shading.
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6
Mesh Refinement Based on the 8-Tetrahedra Longest-Edge Partition,”
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5
Shape from shaded random surfaces
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Investigating shape-from-shading illusions using solid objects. Vision research
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Display of organs and isodoses as shaded 3-d objects for 3-d therapy planning
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and Dinesh Manocha. Fast distance queries with rectangular swept sphere volumes
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Applied geometry: Discrete differential calculus for graphics
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Measuring visual shape using computer graphics psychophysics
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Relief: pictoral and otherwise
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Amitabh Varshney. Light collages: lighting design for effective visualization
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Baerentzen and Member-Henrik Aanaes. Signed distance computation using the angle weighted pseudonormal
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IML++: iterative methods library
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Towards perceptual enhancement of multiple intersecting surfaces
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