• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Advanced Search Include Citations
Advanced Search Include Citations

A Fluid-Structure Interaction Simulation by Smoothed Particle Hydrodynamics

by Mehrdad H. Farahani, Nima Amanifard, S. Majid Hosseini
Add To MetaCart

Tools

Sorted by:
Results 1 - 1 of 1

Simulations of Large Particle Systems in Real Time

by Witold Alda , Krzysztof Boryczko
"... Abstract Simulation of interacting particle systems has been a well established method for many years now. Such systems can span different scales, including microscopic (where particles represent atoms, as in Molecular Dynamics simulations) as well as macroscopic. In the latter case, growing intere ..."
Abstract - Add to MetaCart
Abstract Simulation of interacting particle systems has been a well established method for many years now. Such systems can span different scales, including microscopic (where particles represent atoms, as in Molecular Dynamics simulations) as well as macroscopic. In the latter case, growing interest is put into Smoothed Particle Hydrodynamics approach. Traditionally, over many years, simulation of particle systems of a size big enough to give reasonable physical results, have been treated as the most time consuming calculations. As such, they have been run in an off-line mode, even in largest computer centers, where the batch mode work was a general rule. Introduction of massively parallel graphics processors (GPUs) gave an incredible impact not only to rendering performance, but also to the speed of numerical calculations, available also on a desktop computer or a local cluster. This enabled very fast (real-time or near real-time) simulations on a personal or near personal hardware for relatively large systems. It also encouraged to make the simulations interactive, with parameters adjusted on-line as well as to use on-line interactive visualization. The price for the speed is the necessity of designing new data structures and new algorithms which are vital for efficient use of massively parallel GPUs. Thanks to available software: Nvidia's CUDA and more general OpenCL, GPU programming became easier, however still needs a significant effort.
(Show Context)

Citation Context

...PUs). In the paper we underline the benefits we gather from the usage of GPUs, as well as the algorithmic problems we have to cope with. 2. Scope range of particle simulations Among particle methods, SPH seems to evolve most rapidly in many fields of engineering. It is also the only method suitable for macro-scale and near real-time simulations. Originally developed for astrophysical problems, recently covered a vast area of applications. Most common is simulation of fluids in complex environment e.g. in porous media [1]. We can also point a fluid-solid modeling e.g. in cardiovascular vessels [2], simulation of solids [3] and especially multi-physics simulations [4] with fluid flows, sedimentation processes and seabed erosion coupled together. 3. Smoothed Particle Hydrodynamics Model Formulation SPH is a meshless method, with particles used to carry the simulated field quantities. In SPH, any field quantity can be approximated using a weighted sum: , (1) where A is the scalar quantity calculated at point r. For all neighbor particles j within a certain distance, the mass mj , density j , field value Aj and weight function W (usually denoted a smoothing kernel) are used to calculate t...

Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University