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A theory of tailorable technology design
- JAIS
, 2007
"... Tailorable technologies are a class of information systems designed with the intention that users modify and redesign the technology in the context of use. Tailorable technologies support user goals, intentions, metaphor, and use patterns in the selection and integration of technology functions in t ..."
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Cited by 15 (9 self)
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Tailorable technologies are a class of information systems designed with the intention that users modify and redesign the technology in the context of use. Tailorable technologies support user goals, intentions, metaphor, and use patterns in the selection and integration of technology functions in the creation of new and unique information systems. We propose a theory of tailorable technology design and identify principles necessary for the initial design. Following a Kantian style of inquiry, we identified four definitional characteristics of tailorable technology: a dual design perspective, user engagement, recognizable environments, and component architectures. From these characteristics, we propose nine design principles that will support the phenomenon of tailoring. Through a year-long case study, we refined and evidenced the principles, finding found that designers of tailorable technologies build environments in which users can both interact and engage with the technology, supporting the proposed design principles. The findings highlight a distinction between a reflective environment, where users recognize and imagine uses for the technology, and an active environment in which users tailor the technology in accordance with the imagined uses. This research contributes to the clarification of the role of theory in design science, expands the concept of "possibilities for action " to IS design, and proposes a design theory of a class of information systems for testing and refinement.
System Theory: Overview of Core Concepts, Extensions, and Challenges for the Future
- Journal of the Association for Information Systems
"... ur na l o f t he A ss oc ia tio n fo r I nf or m ..."
Soft Design Science Methodology
- In: Proceedings of the 4th international Conference on Design Science Research in information Systems and Technology
, 2009
"... This paper proposes and evaluates a soft systems approach to design science research. Soft Design Science provides an approach to the development of new ways to improve human organizations, especially with consideration for social aspects, through the activities of design, development, instantiation ..."
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Cited by 12 (2 self)
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This paper proposes and evaluates a soft systems approach to design science research. Soft Design Science provides an approach to the development of new ways to improve human organizations, especially with consideration for social aspects, through the activities of design, development, instantiation, evaluation and evolution of a technological artifact. The Soft Design Science approach merges the common design science research process (design, build-artifact, evaluation) together with the iterative soft systems methodology. The design-build artifact-evaluation process is iterated until the specific requirements are met. The generalized requirements are adjusted as the process continues to keep alignment with the specific requirements. In the end, the artifact represents a general solution to a class of problems shown to operate in one instance of that class of problems. The proposed methodology is evaluated by an analysis of how it differs from, and could have informed and improved, a published design science study, which used a design-oriented action research method.
2009"Building Theory in the Sciences of the Artificial
- Journal of the Association of Information Systems
, 2007
"... This essay extends Simon’s arguments in the Sciences of the Artificial to a critical examination of how theorizing in Information Technology disciplines should occur. The essay is framed around a number of fundamental questions that relate theorizing in the artificial sciences to the traditions of t ..."
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Cited by 7 (1 self)
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This essay extends Simon’s arguments in the Sciences of the Artificial to a critical examination of how theorizing in Information Technology disciplines should occur. The essay is framed around a number of fundamental questions that relate theorizing in the artificial sciences to the traditions of the philosophy of science. Theorizing in the artificial sciences is contrasted with theorizing in other branches of science and the applicability of the scientific method is questioned. The paper argues that theorizing should be considered in a holistic manner that links two modes of theorizing: an interior mode with the how of artifact construction studied and an exterior mode with the what of existing artifacts studied. Unlike some representations in the design science movement the paper argues that the study of artifacts once constructed can not be passed back uncritically to the methods of traditional science. Seven principles for creating knowledge in IT disciplines are derived: (i) artifact system centrality; (ii) artifact purposefulness; (iii) need for design theory; (iv) induction and abduction in theory building; (v) artifact construction as theory building; (vi) interior and exterior modes for theorizing; and (viii) issues with generality. The implicit claim is that consideration of these principles will improve knowledge creation and theorizing in design disciplines, for both design science researchers and also for researchers using more traditional methods. Further, attention to these principles should lead to the creation of more useful and relevant knowledge.
DESIGN THEORIZING INDIVIDUAL INFORMATION SYSTEMS
, 2011
"... An individual information system is an activity system in which individual persons, according to idiosyncratic needs and preferences, perform processes and activities using information, technology, and other resources to produce informational products and/or services for themselves or others. These ..."
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Cited by 6 (0 self)
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An individual information system is an activity system in which individual persons, according to idiosyncratic needs and preferences, perform processes and activities using information, technology, and other resources to produce informational products and/or services for themselves or others. These small information systems have evolved with increasing complexity around the increasing computing power available to individuals. This paper provides an influence model of premises for theorizing the design activity in these individual systems. The influence model is grounded on previous research related to such systems.
V.: Promoting Relevance in IS Research: An Informing System for Design Science Research
- In: Informing Science: the International Journal of an Emerging Transdiscipline
"... The relevance gap between academic research and the world of practice is a perennial topic of discussion in all fields, including the information technology disciplines. The common sense view of the issue concludes that academic research frequently fails to address the ‘street level ’ prob-lems that ..."
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Cited by 5 (0 self)
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The relevance gap between academic research and the world of practice is a perennial topic of discussion in all fields, including the information technology disciplines. The common sense view of the issue concludes that academic research frequently fails to address the ‘street level ’ prob-lems that business information technology wrestles with, and so isn’t interesting to practice. This is primarily a content issue, one that Informing Science characterizes as the academic fascination with easily decomposable problems which leads to the tendency to over-research models that are obvious or trivial to practice. In Information Systems (IS) we have engaged in discipline-wide discussions of this problem for over fifteen years. Some of us feel we have a solution that scales to other information technology fields: design science research (DSR) – learning through build-ing. In this article we overview the relevance gap in information technology research and then introduce design science research (DSR), first as it is practiced in multiple fields and then as it has been refined by the IS academic community specifically for information technology research. We then use the DSR methodology to design an informing system to address the issues we feel inhibit the growth of design science research in IS (DSRIS). We conclude with an analysis of a recently published DSRIS research effort to demonstrate the benefits that obtain from formalized DSR.
elibrary@aisnet.org. The Concept of Creativity in the Information Systems Discipline: Past, Present, and Prospects
"... In 1993 Couger et al. stated in an MIS Quarterly article on creativity in information systems (IS) organizations that the topic of creativity is under-researched in the IS discipline. Is the subject of creativity—despite its undisputable importance for individuals, organizations, and societies—still ..."
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Cited by 5 (1 self)
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In 1993 Couger et al. stated in an MIS Quarterly article on creativity in information systems (IS) organizations that the topic of creativity is under-researched in the IS discipline. Is the subject of creativity—despite its undisputable importance for individuals, organizations, and societies—still a neglected area in IS research? In what contexts, with what methods, and with what results have IS researchers studied the phenomenon of creativity? And what creativity-related themes warrant further investigation? In this article we analyze, based on six analytical dimensions, IS studies on creativity published in the eight top-ranked IS journals as recommended by the Association for Information Systems. The analysis provides a detailed picture of how the concept of creativity has been treated in our discipline‘s arguably most influential publication outlets. It becomes apparent that IS researchers have been
H.: Towards innovative Design Research In Information Systems
- Journal of Computer Information Systems
, 2010
"... Design research has recently received considerable attention in the IS community. The existing IS design research frameworks assume that IT is a part of the environment of IS research. This assumption overlooks the interrelationships between IS research and IT innovation. This paper analyzes the pro ..."
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Design research has recently received considerable attention in the IS community. The existing IS design research frameworks assume that IT is a part of the environment of IS research. This assumption overlooks the interrelationships between IS research and IT innovation. This paper analyzes the proactive role of design research in IS in the perspective of IT innovation. It suggests that design theories in IS need to emphasize more on the alignment of design research in IS and IT innovation. Three recent design research exemplars in the IS research literature (two from The Journal of Computer Information Systems, and one from Industrial Management & Data Systems) are used to explain this
OntoEng: A design method for ontology engineering in information systems
- in ACM OOPSLA
, 2009
"... Abstract. This paper addresses the design problem relating to ontology engineering in the discipline of information systems. Ontology engineering is a realm that covers issues related to ontology development and use throughout its life span. Nowadays, ontology as a new innovation promises to improve ..."
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Cited by 5 (2 self)
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Abstract. This paper addresses the design problem relating to ontology engineering in the discipline of information systems. Ontology engineering is a realm that covers issues related to ontology development and use throughout its life span. Nowadays, ontology as a new innovation promises to improve the design, semantic integration, and utilization of information systems. Ontologies are the backbone of knowledge-based systems. In addition, they establish sharable and reusable common understanding of specific domains amongst people, information systems, and software agents. Notwithstanding, the ontology engineering literature does not provide adequate guidance on how to build, evaluate, and maintain ontologies. On the basis of the gathered experience during the development of V4 Telecoms Business Model Ontology as well as the conducted integration of the related literature from the design science paradigm, this paper introduces OntoEng and its application as a novel systematic design method for ontology engineering.
The emergence of design research in information systems in North America
- Journal of Design Research
, 2008
"... Abstract: Information Systems (IS) is a relatively new field of study that investigates information and communications technology (ICT) in organisational settings. Originally a branch of management science, IS became an independent field in the late 1960s. Only recently in North America has IS desig ..."
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Abstract: Information Systems (IS) is a relatively new field of study that investigates information and communications technology (ICT) in organisational settings. Originally a branch of management science, IS became an independent field in the late 1960s. Only recently in North America has IS design research (ISDR) become a distinct line of inquiry within the field. This paper details the emergence of ISDR within North American IS research and outlines its current state. ISDR, as currently conceived in North America, is narrower in scope than design research in fields where it has a longer history. With reference to the literature, we expose directions of research highly germane to ISDR that are precluded by the current common understanding, which requires an artefact as the output of all design research efforts. We propose suggestions for relaxing this constraint on research output while still retaining a focus on research relevance and ICT artefacts.