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An analysis and design concept for self-organization in holonic multi-agent systems
- IN ESOA’06, WORKSHOP OF AAMAS’06
, 2007
"... Holonic Multi-Agent Systems (HMAS) are a convenient way to engineer complex and open systems. HMAS are based upon selfsimilar entities, called holons, which define an organizational structure called holarchy. An open issue of HMAS is to give holons means of selforganization to satisfy their goals. ..."
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Cited by 17 (12 self)
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Holonic Multi-Agent Systems (HMAS) are a convenient way to engineer complex and open systems. HMAS are based upon selfsimilar entities, called holons, which define an organizational structure called holarchy. An open issue of HMAS is to give holons means of selforganization to satisfy their goals. Our works focus on modeling and engineering of complex systems using a holonic organizational approach. This paper introduces the concept of capacity as the description of agents know-how. This concept allows the representation and reasoning about agents know-hows. Even more, it encourages a reusable modeling and provides agents with means to self-organize.
A.: A Holonic Metamodel for Agent-Oriented Analysis and Design
- In: the 3rd International Conference on Industrial Applications of Holonic and Multi-Agent Systems, HoloMAS’07. Volume 4659 of LNAI
, 2007
"... Abstract. Holonic multiagent systems offers a promising software engi-neering approach for developping applications in complex domains. How-ever the process of building MASs and HMASs is radically different from the process of building more traditional software systems and so intro-duces new design ..."
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Cited by 14 (7 self)
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Abstract. Holonic multiagent systems offers a promising software engi-neering approach for developping applications in complex domains. How-ever the process of building MASs and HMASs is radically different from the process of building more traditional software systems and so intro-duces new design and development issues. Against this background, this paper introduces organization-oriented abstractions for agent-oriented software engineering. We propose a complete organizational meta-model as the basis of a future complete methodological process from require-ments to code. Besides to deal with this last aspect, we introduce our platform, called Janus, that was specifically designed to implement and deploy holonic multi-agent systems.
An adaptative agent architecture for holonic multi-agent systems
- ACM Transactions on Autonomous and Adaptive Systems
, 2008
"... Self-organized Multi-Agent System (MAS) are still difficult to engineer, because, to deal with real world problems, a self-organized MAS should exhibit complex adaptive organizations. In this respect the holonic paradigm provides a solution for modelling complex organizational structures. Holons are ..."
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Cited by 7 (2 self)
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Self-organized Multi-Agent System (MAS) are still difficult to engineer, because, to deal with real world problems, a self-organized MAS should exhibit complex adaptive organizations. In this respect the holonic paradigm provides a solution for modelling complex organizational structures. Holons are defined as self-similar entities that are neither parts or wholes. The organizational structure produced by holons is called a holarchy. A Holonic MAS (HMAS) considers agents as holons which are grouped according to holarchies. The goal of this paper is to introduce an architecture that allows holons to adapt to their environment. The used metaphor is based upon the immune system and considers stimulations/requests as antigens and selected antibodies as reactions/answers. Each antibody is activated by specific antigens and stimulated and/or inhib-ited by other antibodies. The immune system rewards (resp. penalizes) selected antibodies which constitutes a good (resp. wrong) answer to a request. This mechanisms allows an agent to choose out of a set of possible behaviors the one which seems the best fitting for a specific context. In this context, each holon, atomic or composed, encapsulates an immune system in order to select a behavior. For composed holons, each sub-holon is represented by the selected antibody of its immune system. The super-holon’s immune system therefore contains an antibody per sub-holon. This recursive architecture corresponds with the recursive nature of the holarchy. This architec-ture is presented with an example of simulated robot soccers. From experiments under different conditions we show that this architecture has interesting properties.
Holonic multiagent multilevel simulation -- Application to real-time pedestrians simulation in urban environment
, 2007
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Holonic model of a virtual 3D indoor environment for crowd simulation
- In International Workshop on Environments for Multiagent Systems (E4MAS14
, 2014
"... Abstract. Multiagent-based simulations enable us to validate different use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specific proce-dures. This paper presents a holonic model — hierarchy of agents — of a physical ..."
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Abstract. Multiagent-based simulations enable us to validate different use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specific proce-dures. This paper presents a holonic model — hierarchy of agents — of a physical environment for the simulation of crowds in virtual 3D build-ings. The major contributions of this paper are the agentization of the environment model to support multilevel simulation, and the definition of energy-based indicators to control the execution of the model. Finally, the application of the model inside an airport terminal is presented. It permits to validate the principles of the models and the computation gains.
Multilevel model of the 3D virtual environment for crowd simulation in buildings
- In 1st International Workshop on Agent-based Modeling and Simulation of Cities (AgentCities14
, 2014
"... Multiagent-based simulations enable us to validate different use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specific procedures. This paper presents a multilevel model of a physic environment for the simulation of ..."
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Cited by 1 (1 self)
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Multiagent-based simulations enable us to validate different use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specific procedures. This paper presents a multilevel model of a physic environment for the simulation of crowd in a virtual 3D building. The major contributions of this paper is the agentification of the model to support multilevel simulation of the environment. Finally, the application of the model inside an airport terminal is presented.
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"... All in-text references underlined in blue are linked to publications on ResearchGate, letting you access and read them immediately. ..."
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All in-text references underlined in blue are linked to publications on ResearchGate, letting you access and read them immediately.
Towards a Multi-Agent Model of the Decisional Subsystem of Distributed Industrial Systems: an Organizational and Formal Approach
"... In this paper we propose the formalization of the stage Design of our methodological approach M A MA−S DIS. This methodology allows the modeling of systems from the class of the distributed industrial problems, such as enterprise consortiums and virtual enterprises. The stage Design of M A MA−S DIS ..."
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In this paper we propose the formalization of the stage Design of our methodological approach M A MA−S DIS. This methodology allows the modeling of systems from the class of the distributed industrial problems, such as enterprise consortiums and virtual enterprises. The stage Design of M A MA−S DIS provides a multi-agent model of the system. It uses the organizational method RIO and its formal multi-formalism language OZS. The proposed formal model focus on the decisional subsystem. We present three organization’s definitions and the interactions between their composing roles. Thus we formalize and explain the abstract definitions required for the definitions illustrate the formal modeling of the agents and their interactions with the agents ’ environment. The Trader example highlights the modeling of an agent interacting with other agents.
A Holonic Approach to Model and Deploy Large Scale Simulations
"... Abstract. Multi-Agent Based Simulations (MABS) for real-world prob-lems may require a large number of agents. A possible solution is to distribute the simulation in multiple machines. Thus, we are forced to consider how Large Scale MABS can be deployed in order to have an effi-cient system. Even mor ..."
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Abstract. Multi-Agent Based Simulations (MABS) for real-world prob-lems may require a large number of agents. A possible solution is to distribute the simulation in multiple machines. Thus, we are forced to consider how Large Scale MABS can be deployed in order to have an effi-cient system. Even more, we need to consider how to cluster those agents in the different execution servers. In this paper we propose an approach based on a holonic model for the construction and update of clusters of agents. We also present two modules to facilitate the deployment and control of distributed simulations. 1
Application to real-time pedestrians simulation in urban environment
"... Holonic Multi-Agent Systems (HMAS) are a con-venient and relevant way to analyze, model and simulate complex and open systems. Accurately simulate in real-time complex systems, where a great number of entities interact, requires extensive computational resources and often distribution of the simulat ..."
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Holonic Multi-Agent Systems (HMAS) are a con-venient and relevant way to analyze, model and simulate complex and open systems. Accurately simulate in real-time complex systems, where a great number of entities interact, requires extensive computational resources and often distribution of the simulation over various computers. A possi-ble solution to these issues is multilevel simulation. This kind of simulation aims at dynamically adapt-ing the level of entities ’ behaviors (microscopic, macroscopic) while being as faithful as possible to the simulated model. We propose a holonic organi-zational multilevel model for real-time simulation of complex systems by exploiting the hierarchical and distributed properties of the holarchies. To fully exploit this model, we estimate the deviation of simulation accuracy between two adjacent lev-els through physics-based indicators. These indi-cators will then allow us to dynamically determine the most suitable level for each entity in the applica-tion to maintain the best compromise between sim-ulation accuracy and available resources. Finally a 3D real-time multilevel simulation of pedestrians is presented as well as a discussion of experimental results. 1