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Towards Cloud Data Management for Online Games - A Prototype Platform [dissertation (2013)

by S Wang
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CloudCraft: Cloud-based Data Management for MMORPGs

by Ziqiang Diao, Shuo Wang, Eike Schallehn, Gunter Saake
"... Abstract. Massively Multiplayer Online Role-Playing Games (MMORPGs) are very sophisticated applications, which have significantly grown in popularity since their early days in the mid-90s. Along with growing numbers of users the require-ments on these systems have reached a point where technical pro ..."
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Abstract. Massively Multiplayer Online Role-Playing Games (MMORPGs) are very sophisticated applications, which have significantly grown in popularity since their early days in the mid-90s. Along with growing numbers of users the require-ments on these systems have reached a point where technical problems become a severe risk for the commercial success. Within the CloudCraft project we investi-gate how Cloud-based architectures and data management can help to solve some of the most critical problems regarding scalability and consistency. In this article, we describe an implemented working environment based on the Cassandra DBMS and some of the key findings outlining its advantages and shortcomings for the given application scenario.
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...te the scalability and performance of it, we have designed and implemented a prototypical game platform. For this purpose we applied an open source MMORPGs test environment and ported it to Cassandra =-=[12]-=-. Z. Diao et al. / CloudCraft: Cloud-Based Data Management for MMORPGs 73 Figure 1. Architecture of the CloudCraft environment 2.1. Prototype Architecture Figure 1 shows the architecture of our game p...

Cloud-based Persistence Services for

by Ziqiang Diao, Shuo Wang, Eike Schallehn
"... Abstract. Massive Multiplayer Online Role-Playing Games represent very complex applications, and their growing popularity makes them an important commercial factor in the entertainment area. However, the need to fulfil very highlevel technical and user requirements makes the development a risky task ..."
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Abstract. Massive Multiplayer Online Role-Playing Games represent very complex applications, and their growing popularity makes them an important commercial factor in the entertainment area. However, the need to fulfil very highlevel technical and user requirements makes the development a risky task. We address these issues from a data management perspective with services to support the management of a persistent game world along with other data sets. The main focus of this contribution is to investigate how scalability and a sufficient level of consistency can be achieved by using and extending Cloud-based technology.
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...umber of game servers to three, each of which is connected by 100, 200, 300, 400, and 500 clients in turn (500 is the maximum number that a single game sever in our prototype can concurrently support =-=[10]-=-). That means, the Cassandra cluster handles 300, 600, 900, 1200, 1500 clients separately. Every client sends 500 reading or writing commands. Therefore, Cassandra cluster needs to handle 150000, 3000...

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