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Digital photo browsing with souvenirs
- Proceedings of Interact 2003, IOS
, 2003
"... Abstract: The concept design of a recollection supporting device is implemented as a portable Photo Browser using souvenirs as a graspable user interface. When brought into an intelligent room, the Photo Browser is able to recognize the presence of people, graspable objects, and available output de ..."
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Cited by 9 (4 self)
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Abstract: The concept design of a recollection supporting device is implemented as a portable Photo Browser using souvenirs as a graspable user interface. When brought into an intelligent room, the Photo Browser is able to recognize the presence of people, graspable objects, and available output devices. The ability of souvenirs to trigger recollections is used as a shortcut to (sub-) sets of photos. This paper explains the context and content of the accompanying video, which shows the Photo Browser, the associated souvenirs and displays in use.
Engaging the Periphery for Visual Communication on Mobile Phones
- Proc. HICSS
, 2010
"... While mobile phones have become ubiquitous instruments of communication and social interaction, they still require explicit interaction, placing high demands on attention. Engaging the periphery of users’ attention offers opportunities for awareness and interaction while reducing demands on attentio ..."
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Cited by 4 (3 self)
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While mobile phones have become ubiquitous instruments of communication and social interaction, they still require explicit interaction, placing high demands on attention. Engaging the periphery of users’ attention offers opportunities for awareness and interaction while reducing demands on attention and risks of disruption. We explore the mobile peripheral design space with Emotipix, an application for camera phones that turns the background of the phone’s display into a place for visual conversations. We conducted an exploratory 2-week user study with 6 pairs and one 4-person group, and found that Emotipix facilitated ongoing social practices. Our study shows that there is an unexploited opportunity to use mobile phones for peripheral awareness. We provide recommendations for managing users ’ expectations, desires for control, and privacy in mobile peripheral display design. 1.
Parallel job scheduling algorithms and interfaces. Research Exam for the M.S
, 2004
"... High-performance computing continues to be dominated by the massively parallel processor (MPP) and cluster machine architectures, with 373 of the current Top 500 supercomputers in the world falling into this category. A single system typically costs millions or tens of millions of dollars, and suppo ..."
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High-performance computing continues to be dominated by the massively parallel processor (MPP) and cluster machine architectures, with 373 of the current Top 500 supercomputers in the world falling into this category. A single system typically costs millions or tens of millions of dollars, and supports a large and diverse user population, whose jobs each have unique resource requirements. How to best organize the running of these jobs is a mature but active research area. This paper reviews the methods, metrics and historical evolution of parallel job scheduling, in theory and in practice, and suggests Early supercomputers most often had a single processor or a small number (e.g. 2 or 4) of very tightly coupled processors (symmetric multiprocessing, or SMP, architecture). So scheduling was done in a timesharing fashion, with many or all of the jobs running at the "same " time. On the massively parallel processor (MPP) and cluster architectures that currently dominate (see Figure 1), it is more practical to
Sharing Emotions about the Neighborhood and through the Neighborhood
"... Abstract—In this paper, we reflect on two observations. The first one is that sharing artifacts such as photographs is a powerful and emotionally-rich form of social interaction. The second one is that we all associate emotions to the places that we visit. For these reasons, we are interested to exp ..."
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Abstract—In this paper, we reflect on two observations. The first one is that sharing artifacts such as photographs is a powerful and emotionally-rich form of social interaction. The second one is that we all associate emotions to the places that we visit. For these reasons, we are interested to explore new tools for capturing the ambience of neighborhoods and cities. We are also interested to develop ways for people to share these ambiences both on-line and in augmented physical places. We introduce our ideas in this domain and illustrate them with two ongoing projects: AmbiGrabber and Boxes and Lenses. With these systems, our goal is to create a basic set of technologies that will allow us to build and experiment with social applications in urban environments. Index Terms—Memories, emotions, affective awareness, mobile computing, ubiquitous computing, digital photography, public displays, augmented communities. I.
Support Connectedness
, 2004
"... The practical demands of modern life obligate people to spend time physically seperated from the people they care about. To cope, people turn to communications technology like the telephone, e-mail, and instant messaging (IM) to maintain a connection with social contacts. These communication modalit ..."
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The practical demands of modern life obligate people to spend time physically seperated from the people they care about. To cope, people turn to communications technology like the telephone, e-mail, and instant messaging (IM) to maintain a connection with social contacts. These communication modalities are limited in their ability to provide social-connectedness by their failure to balance expressiveness, overhead, and social obligation. Clique Here is a mobile communications platform that attempts to address this limitation and support a higher degree of social-connectedness by complementing mobile telephone capability with media rich awareness and multiple lightweight communication modes. The Clique Here system consists of a mobile client, implemented on a camera embedded mobile handset, a home client, implemented
through Cell Phone Cameras
, 2005
"... digital story telling, awareness, cell phone, rss, weblog, time clustering, ease-of-use, ubiquitous computing, authorby-playing, browsing With a cell phone camera a person can take pictures and immediately transmit them to larger repositories using telecommunication channels. This provides the poten ..."
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digital story telling, awareness, cell phone, rss, weblog, time clustering, ease-of-use, ubiquitous computing, authorby-playing, browsing With a cell phone camera a person can take pictures and immediately transmit them to larger repositories using telecommunication channels. This provides the potential for anywhere, anytime picture sharing and story telling. It can also increase awareness among peers within a social network. But while we enjoy telling stories around this informal content, the necessary act of downloading, organizing and then presenting the digital media is tedious and can discourage frequent use. We present PLOG, an application that stresses ease-of-use story telling through cell phone photography. The user simply takes pictures and performs simple click-and-send uploads using their phone. From a local machine, PLOG automatically downloads the images; time clusters the pictures together and then presents them as story vignettes. These vignettes can be viewed different ways and at home, shared with friends or posted in public places. We describe the implementation of PLOG and discuss issues related to this light-weight method of story telling and awareness.
iv TABLE OF CONTENTS
, 2008
"... New models for the Tendril continuous backbone robot, and other similarly constructed robots, are introduced and expanded upon in this thesis. The ability of the application of geometric models to result in more precise control of the Tendril manipulator is evaluated on a Tendril prototype. We exami ..."
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New models for the Tendril continuous backbone robot, and other similarly constructed robots, are introduced and expanded upon in this thesis. The ability of the application of geometric models to result in more precise control of the Tendril manipulator is evaluated on a Tendril prototype. We examine key issues underlying the design and operation of ―soft ‖ robots featuring continuous body (―continuum‖) elements. Inspiration from nature is used to develop new methods of operation for continuum robots. These new methods of operation are tested in experiments to evaluate their effectiveness and potential. ii DEDICATION To my parents and teachers, whom I could not have done this without, and the
SPARCS: Exploring Sharing Suggestions to Enhance Family Connectedness
"... Staying in touch with extended family members can be a challenge in part because of the time and effort required, even with the help of current technologies. To explore the value of sharing suggestions in sparking communication and facilitating sharing between extended families, we iteratively built ..."
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Staying in touch with extended family members can be a challenge in part because of the time and effort required, even with the help of current technologies. To explore the value of sharing suggestions in sparking communication and facilitating sharing between extended families, we iteratively built SPARCS, a prototype that encourages frequent sharing of photos and calendar information between extended families. Results from a five-week field study with 7 pairs of families highlight a number of important features for an ideal sharing system to help families stay connected, including asynchronous chat and easily configurable sharing suggestions.