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101
Experiences with an Interactive Museum Tour-Guide Robot
, 1998
"... This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telep ..."
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Cited by 329 (72 self)
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This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot's operation. Special emphasis is placed on the design of interactive capabilities that appeal to people's intuition. The interface provides new means for human-robot interaction with crowds of people in public places, and it also provides people all around the world with the ability to establish a "virtual telepresence" using the Web. To illustrate our approach, results are reported obtained in mid-...
A Survey of Socially Interactive Robots
, 2002
"... This paper reviews "socially interactive robots": robots for which social human-robot interaction is important. We begin by discussing the context for socially interactive robots, emphasizing the relationship to other research fields and the di#erent forms of "social robots". We ..."
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Cited by 305 (26 self)
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This paper reviews "socially interactive robots": robots for which social human-robot interaction is important. We begin by discussing the context for socially interactive robots, emphasizing the relationship to other research fields and the di#erent forms of "social robots". We then present a taxonomy of design methods and system components used to build socially interactive robots. Finally, we describe the impact of these these robots on humans and discuss open issues. An expanded version of this paper, which contains a survey and taxonomy of current applications, is available as a technical report[61].
Probabilistic Algorithms and the Interactive Museum Tour-Guide Robot Minerva
, 2000
"... This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva's software is pervasively probabilistic, relying on explicit representations of uncertainty in perception and control. This article describes ..."
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Cited by 196 (38 self)
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This paper describes Minerva, an interactive tour-guide robot that was successfully deployed in a Smithsonian museum. Minerva's software is pervasively probabilistic, relying on explicit representations of uncertainty in perception and control. This article describes
People Tracking with Mobile Robots Using Sample-Based Joint Probabilistic Data Association Filters
- The International Journal of Robotics Research
"... One of the goals in the field of mobile robotics is the development of mobile platforms which operate in populated environments. For many tasks it is therefore highly desirable that a robot can track the positions of the humans in its surrounding. In this paper we introduce sample-based joint probab ..."
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Cited by 175 (17 self)
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One of the goals in the field of mobile robotics is the development of mobile platforms which operate in populated environments. For many tasks it is therefore highly desirable that a robot can track the positions of the humans in its surrounding. In this paper we introduce sample-based joint probabilistic data association filters as a new algorithm to track multiple moving objects. Our method applies Bayesian filtering to adapt the tracking process to the number of objects in the perceptual range of the robot. The approach has been implemented and tested on a real robot using laser-range data. We present experiments illustrating that our algorithm is able to robustly keep track of multiple persons. The experiments furthermore show that the approach outperforms other techniques developed so far. 1
MINERVA: a second-generation museum tour-guide robot,
- IEEE International Conf. on Robotics and Automation (Cat. No.99CH36288C)
, 1999
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Experiments in adjustable autonomy
, 2001
"... Human-robot interaction is becoming an increasingly important research area. In this paper, we present our work on designing a human-robot system with adjustable autonomy and describe not only the prototype interface but also the corresponding robot behaviors. In our approach, we grant the human met ..."
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Cited by 95 (7 self)
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Human-robot interaction is becoming an increasingly important research area. In this paper, we present our work on designing a human-robot system with adjustable autonomy and describe not only the prototype interface but also the corresponding robot behaviors. In our approach, we grant the human meta-level control over the level of robot autonomy, but we allow the robot a varying amount of self-direction with each level. Within this framework of adjustable autonomy, we explore appropriate interface concepts for controlling multiple robots from multiple platforms.
Learning and Interacting in Human-Robot Domains
- IEEE Transactions on Systems, Man, and Cybernetics, Part A
, 2001
"... Human-agent interaction is a growing area of research; there are many approaches that address significantly different aspects of agent social intelligence. In this paper, we focus on a robotic domain in which a human acts both as a teacher and a collaborator to a mobile robot. First, we present an a ..."
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Cited by 89 (7 self)
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Human-agent interaction is a growing area of research; there are many approaches that address significantly different aspects of agent social intelligence. In this paper, we focus on a robotic domain in which a human acts both as a teacher and a collaborator to a mobile robot. First, we present an approach that allows a robot to learn task representations from its own experiences of interacting with a human. While most approaches to learning from demonstration have focused on acquiring policies (i.e., collections of reactive rules), we demonstrate a mechanism that constructs high-level task representations based on the robot's underlying capabilities. Second, we describe a generalization of the framework to allow a robot to interact with humans in order to handle unexpected situations that can occur in its task execution. Without using explicit communication, the robot is able to engage a human to aid it during certain parts of task execution. We demonstrate our concepts with a mobile robot learning various tasks from a human, and, when needed, interacting with a human to get help performing them.
Validating Human–Robot Interaction Schemes in Multitasking Environments
, 2005
"... The ability of robots to autonomously perform tasks is increasing. More autonomy in robots means that the human managing the robot may have available free time. It is desirable to use this free time productively, and a current trend is to use this available free time to manage multiple robots. We pr ..."
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Cited by 76 (11 self)
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The ability of robots to autonomously perform tasks is increasing. More autonomy in robots means that the human managing the robot may have available free time. It is desirable to use this free time productively, and a current trend is to use this available free time to manage multiple robots. We present the notion of neglect tolerance as a means for determining how robot autonomy and interface design determine how free time can be used to support multitasking, in general, and multirobot teams, in particular. We use neglect tolerance to 1) identify the maximum number of robots that can be managed; 2) identify feasible configurations of multirobot teams; and 3) predict performance of multirobot teams under certain independence assumptions. We present a measurement methodology, based on a secondary task paradigm, for obtaining neglect tolerance values that allow a human to balance workload with robot performance.
Gesture Recognition Using the Perseus Architecture
- In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition
, 1996
"... this paper we describe Perseus in detail and show how it is used to locate objects pointed to by people. ..."
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Cited by 63 (1 self)
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this paper we describe Perseus in detail and show how it is used to locate objects pointed to by people.