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75
Mesh Editing with Poisson-Based Gradient Field Manipulation
- ACM TRANS. GRAPH
, 2004
"... In this paper, we introduce a novel approach to mesh editing with the Poisson equation as the theoretical foundation. The most distinctive feature of this approach is that it modifies the original mesh geometry implicitly through gradient field manipulation. Our approach can produce desirable and pl ..."
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Cited by 175 (17 self)
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In this paper, we introduce a novel approach to mesh editing with the Poisson equation as the theoretical foundation. The most distinctive feature of this approach is that it modifies the original mesh geometry implicitly through gradient field manipulation. Our approach can produce desirable and pleasing results for both global and local editing operations, such as deformation, object merging, and smoothing. With the help from a few novel interactive tools, these operations can be performed conveniently with a small amount of user interaction. Our technique has three key components, a basic mesh solver based on the Poisson equation, a gradient field manipulation scheme using local transforms, and a generalized boundary condition representation based on local frames. Experimental results indicate that our framework can outperform previous related mesh editing techniques.
Non-Iterative, Feature-Preserving Mesh Smoothing
- ACM Transactions on Graphics
, 2003
"... With the increasing use of geometry scanners to create 3D models, there is a rising need for fast and robust mesh smoothing to remove inevitable noise in the measurements. While most previous work has favored diffusion-based iterative techniques for featurepreserving smoothing, we propose a radicall ..."
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Cited by 151 (4 self)
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With the increasing use of geometry scanners to create 3D models, there is a rising need for fast and robust mesh smoothing to remove inevitable noise in the measurements. While most previous work has favored diffusion-based iterative techniques for featurepreserving smoothing, we propose a radically different approach, based on robust statistics and local first-order predictors of the surface. The robustness of our local estimates allows us to derive a non-iterative feature-preserving filtering technique applicable to arbitrary "triangle soups". We demonstrate its simplicity of implementation and its efficiency, which makes it an excellent solution for smoothing large, noisy, and non-manifold meshes.
An Application of Markov Random Fields to Range Sensing
- In NIPS
, 2005
"... This paper describes a highly successful application of MRFs to the problem of generating high-resolution range images. A new generation of range sensors combines the capture of low-resolution range images with the acquisition of registered high-resolution camera images. The MRF in this paper exploi ..."
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Cited by 95 (6 self)
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This paper describes a highly successful application of MRFs to the problem of generating high-resolution range images. A new generation of range sensors combines the capture of low-resolution range images with the acquisition of registered high-resolution camera images. The MRF in this paper exploits the fact that discontinuities in range and coloring tend to co-align. This enables it to generate high-resolution, low-noise range images by integrating regular camera images into the range data. We show that by using such an MRF, we can substantially improve over existing range imaging technology. 1
Anisotropic Filtering of Non-Linear Surface Features
, 2004
"... A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non-linear geometric features such as curved surface regions and feature lines. Our method uses a prescribed mean curvature flow (PMC) for simplicial surfaces which is based o ..."
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Cited by 90 (5 self)
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A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non-linear geometric features such as curved surface regions and feature lines. Our method uses a prescribed mean curvature flow (PMC) for simplicial surfaces which is based on three new contributions: 1. the definition and efficient calculation of a discrete shape operator and principal curvature properties on simplicial surfaces that is fully consistent with the well-known discrete mean curvature formula, 2. an anisotropic discrete mean curvature vector that combines the advantages of the mean curvature normal with the special anisotropic behaviour along feature lines of a surface, and 3. an anisotropic prescribed mean curvature flow which converges to surfaces with an estimated mean curvature distribution and with preserved non-linear features. Additionally, the PMC flow prevents boundary shrinkage at constrained and free boundary segments.
The Trilateral Filter for High Contrast Images and Meshes
- EUROGRAPHICS SYMPOSIUM ON RENDERING 2003, PP. 111 PER CHRISTENSEN AND DANIEL COHEN-OR (EDITORS)
, 2003
"... We present a new, single-pass nonlinear filter for edge-preserving smoothing and visual detail removal for N dimensional signals in computer graphics, image processing and computer vision applications. Built from two modied forms of Tomasi and Manduchi's bilateral lter, the new trilateral filte ..."
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Cited by 82 (0 self)
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We present a new, single-pass nonlinear filter for edge-preserving smoothing and visual detail removal for N dimensional signals in computer graphics, image processing and computer vision applications. Built from two modied forms of Tomasi and Manduchi's bilateral lter, the new trilateral filter smoothes signals towards a sharply-bounded, piecewise-linear approximation. Unlike bilateral filters or anisotropic diffusion methods that smooth towards piecewise constant solutions, the trilateral filter provides stronger noise reduction and better outlier rejection in high-gradient regions, and it mimics the edge-limited smoothing behavior of shock-forming PDEs by region finding with a fast min-max stack. Yet the trilateral filter requires only one user-set parameter, filters an input signal in a single pass, and does not use an iterative solver as required by most PDE methods. Like the bilateral filter, the trilateral filter easily extends to N-dimensional signals, yet it also offers better performance for many visual applications including appearance-preserving contrast reduction problems for digital photography and denoising polygonal meshes.
Nonlocal discrete regularization on weighted graphs: a framework for image and manifold processing
, 2007
"... We introduce a nonlocal discrete regularization framework on weighted graphs of the arbitrary topologies for image and manifold processing. The approach considers the problem as a variational one, which consists in minimizing a weighted sum of two energy terms: a regularization one that uses a dis ..."
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Cited by 77 (26 self)
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We introduce a nonlocal discrete regularization framework on weighted graphs of the arbitrary topologies for image and manifold processing. The approach considers the problem as a variational one, which consists in minimizing a weighted sum of two energy terms: a regularization one that uses a discrete weighted p-Dirichlet energy, and an approximation one. This is the discrete analogue of recent continuous Euclidean nonlocal regularization functionals. The proposed formulation leads to a family of simple and fast nonlinear processing methods based on the weighted p-Laplace operator, parameterized by the degree p of regularity, the graph structure and the graph weight function. These discrete processing methods provide a graph-based version of recently proposed semi-local or nonlocal processing methods used in image and mesh processing, such as the bilateral filter, the TV digital filter or the nonlocal means filter. It works with equal ease on regular 2D-3D images, manifolds or any data. We illustrate the abilities of the approach by applying it to various types of images, meshes, manifolds and data represented as graphs.
A Bayesian method for probable surface reconstruction and decimation
- ACM TRANS. GRAPH
, 2006
"... We present a Bayesian technique for the reconstruction and subsequent decimation of 3D surface models from noisy sensor data. The method uses oriented probabilistic models of the measurement noise, and combines them with feature-enhancing prior probabilities over 3D surfaces. When applied to surface ..."
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Cited by 47 (5 self)
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We present a Bayesian technique for the reconstruction and subsequent decimation of 3D surface models from noisy sensor data. The method uses oriented probabilistic models of the measurement noise, and combines them with feature-enhancing prior probabilities over 3D surfaces. When applied to surface reconstruction, the method simultaneously smooths noisy regions while enhancing features, such as corners. When applied to surface decimation, it finds models that closely approximate the original mesh when rendered. The method is applied in the context of computer animation, where it finds decimations that minimize the visual error even under nonrigid deformations.
Convergent Discrete Laplace-Beltrami Operators over Triangular Surfaces
- Institute of Computational Mathematics, Chinese Academy of Sciences
, 2004
"... The convergence property of the discrete Laplace-Beltrami operators is the foundation of convergence analysis of the numerical simulation process of some geometric partial differential equations which involve the operator. In this paper we propose several simple discretization schemes of Laplace-Bel ..."
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Cited by 43 (9 self)
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The convergence property of the discrete Laplace-Beltrami operators is the foundation of convergence analysis of the numerical simulation process of some geometric partial differential equations which involve the operator. In this paper we propose several simple discretization schemes of Laplace-Beltrami operators over triangulated surfaces. Convergence results for these discrete Laplace-Beltrami operators are established under various conditions. Numerical results that support the theoretical analysis are given. Application examples of the proposed discrete Laplace-Beltrami operators in surface processing and modelling are also presented.
Integral Invariants for Robust Geometry Processing
- IN: ICCV ’95: PROCEEDINGS OF THE FIFTH INTERNATIONAL CONFERENCE ON COMPUTER VISION. IEEE COMPUTER SOCIETY
, 2005
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Fast and Effective Feature-Preserving Mesh Denoising
- IEEE Trans. Visualization and Computer Graphics
, 2007
"... We present a simple and fast mesh denoising method, which can
remove noise effectively while preserving mesh features such as sharp
edges and corners. The method consists of two stages. First, noisy
face normals are filtered iteratively by weighted averaging of
neighboring face normals. Second, vert ..."
Abstract
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Cited by 32 (5 self)
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We present a simple and fast mesh denoising method, which can
remove noise effectively while preserving mesh features such as sharp
edges and corners. The method consists of two stages. First, noisy
face normals are filtered iteratively by weighted averaging of
neighboring face normals. Second, vertex positions are iteratively
updated to agree with the denoised face normals. The weight function
used during normal filtering is much simpler than that used in
previous similar approaches, being simply a trimmed quadratic. This
makes the algorithm both fast and simple to implement. Vertex position
updating is based on the integration of surface normals using a
least-squares error criterion. Like previous algorithms, we solve the
least-squares problem by gradient descent; whereas previous methods
needed user input to determine the iteration step size, we determine
it automatically. In addition, we prove the convergence of the vertex
position updating approach. Analysis and experiments show the
advantages of our proposed method over various earlier surface
denoising methods.