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65
Light Field Rendering
, 1996
"... A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, w ..."
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Cited by 1337 (22 self)
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A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, we describe a simple and robust method for generating new views from arbitrary camera positions without depth information or feature matching, simply by combining and resampling the available images. The key to this technique lies in interpreting the input images as 2D slices of a 4D function - the light field. This function completely characterizes the flow of light through unobstructed space in a static scene with fixed illumination. We describe a
A theory of shape by space carving
- In Proceedings of the 7th IEEE International Conference on Computer Vision (ICCV-99), volume I, pages 307– 314, Los Alamitos, CA
, 1999
"... In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarilydistributed viewpoints. By studying the equivalence class of all 3D shapes that reproduce the input photographs, we prove the existence of a ..."
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Cited by 566 (14 self)
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In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarilydistributed viewpoints. By studying the equivalence class of all 3D shapes that reproduce the input photographs, we prove the existence of a special member of this class, the photo hull, that (1) can be computed directly from photographs of the scene, and (2) subsumes all other members of this class. We then give a provably-correct algorithm, called Space Carving, for computing this shape and present experimental results on complex real-world scenes. The approach is designed to (1) build photorealistic shapes that accurately model scene appearance from a wide range of viewpoints, and (2) account for the complex interactions between occlusion, parallax, shading, and their effects on arbitrary views of a 3D scene. 1.
Photorealistic Scene Reconstruction by Voxel Coloring
, 1997
"... A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information. The method avoids image correspondence problems by working in a discretized scene space w ..."
Abstract
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Cited by 467 (21 self)
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A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene color and texture information. The method avoids image correspondence problems by working in a discretized scene space whose voxels are traversed in a fixed visibility ordering. This strategy takes full account of occlusions and allows the input cameras to be far apart and widely distributed about the environment. The algorithm identifies a special set of invariant voxels which together form a spatial and photometric reconstruction of the scene, fully consistent with the input images.
A stereo machine for video-rate dense depth mapping and its new applications
- in Proc. IEEE Computer Vision and Pattern Recognition
"... The CMU RSTA Project has been developing a video-rate stereo machine that has the capability of generating a dense depth map at the video rate. The performance bench marks of the CMU video-rate stereo machine are: 1) multi image input of up to 6 cameras; 2) throughput of 30 million point × disparity ..."
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Cited by 126 (6 self)
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The CMU RSTA Project has been developing a video-rate stereo machine that has the capability of generating a dense depth map at the video rate. The performance bench marks of the CMU video-rate stereo machine are: 1) multi image input of up to 6 cameras; 2) throughput of 30 million point × disparity range per second; 3) frame rate of 30 frame/ sec; 4) a dense depth map of up to 256 × 240 pixels; 5) disparity search range of up to 60 pixels; 6) high precision of depth output up to 8 bits (with interpolation). The capability of passively producing such a dense depth map (3D representation) of a scene at the video rate can open up a new class of applications of 3D vision: merging real and virtual worlds in real time. 1.
The 3D room: Digitizing time-varying 3D events by synchronized multiple video streams
, 1998
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Plenoptic image editing
- In Proc. 5th Int. Conf.on Computer Vision
, 1998
"... This paper presents a new class of interactive image editing operations designed to maintain consistency between multiple images of a physical 3D scene. The distinguishing feature of these operations is that edits to any one image propagate automatically to all other images as if the (unknown) 3D sc ..."
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Cited by 44 (6 self)
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This paper presents a new class of interactive image editing operations designed to maintain consistency between multiple images of a physical 3D scene. The distinguishing feature of these operations is that edits to any one image propagate automatically to all other images as if the (unknown) 3D scene had itself been modified. The modified scene can then be viewed interactively from any other camera viewpoint and under different scene illuminations. The approach is useful first as a power-assist that enables a user to quickly modify many images by editing just a few, and second as a means for constructing and editing image-based scene representations by manipulating a set of photographs. The approach works by extending operations like image painting, scissoring, and morphing so that they alter a scene’s generalized plenoptic function in a physically-consistent way, thereby affecting scene appearance from all viewpoints simultaneously. A key element in realizing these operations is a new volumetric decomposition technique for reconstructing an scene’s plenoptic function from an incomplete set of camera viewpoints. 1
Stereo Vision for View Synthesis
- In Proc. Computer Vision and Pattern Recognition Conf
, 1996
"... We propose a new method for view synthesis from real images using stereo vision. The method does not explicitly model scene geometry, and enables fast and exact generation of synthetic views. We also reevaluate the requirements on stereo algorithms for the application of view synthesis and discuss w ..."
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Cited by 31 (0 self)
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We propose a new method for view synthesis from real images using stereo vision. The method does not explicitly model scene geometry, and enables fast and exact generation of synthetic views. We also reevaluate the requirements on stereo algorithms for the application of view synthesis and discuss ways of dealing with partially occluded regions of unknown depth and with completely occluded regions of unknown texture. Our experiments demonstrate that it is possible to efficiently synthesize realistic new views even from inaccurate and incomplete depth information. 1 Introduction Stereo vision has been one of the earliest and most thoroughly investigated topics in the computer vision community [3]. Although numerous stereo vision systems have been developed that exhibit good performance in restricted environments or for specific tasks, the "general stereo vision problem" is far from being solved. Among the most notorious problems in stereo vision are repetitive patterns and textureless...
Quasi-Dense Reconstruction from Image Sequence
- in European Conference on Computer Vision (ECCV 02
, 2002
"... This paper proposes a quasi-dense reconstruction from uncalibrated sequence. The main innovation is that all geometry is computed based on re-sampled quasi-dense correspondences rather than the standard sparse points of interest. It not only produces more accurate and robust reconstruction due t ..."
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Cited by 30 (8 self)
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This paper proposes a quasi-dense reconstruction from uncalibrated sequence. The main innovation is that all geometry is computed based on re-sampled quasi-dense correspondences rather than the standard sparse points of interest. It not only produces more accurate and robust reconstruction due to highly redundant and well spread input data, but also lls the gap of insuciency of sparse reconstruction for visualization application. The computational engine is the quasi-dense 2-view and the quasi-dense 3-view algorithms developed in this paper.
Ball Tracking and Virtual Replays for Innovative Tennis Broadcasts”,
- In the 15th International Conference on Pattern Recognition, vol.4,
, 2000
"... Abstract ..."