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A survey of context-aware mobile computing research
, 2000
"... Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied this topi ..."
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Cited by 692 (2 self)
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Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity). Since it was proposed about a decade ago, many researchers have studied this topic and built several context-aware applications to demonstrate the usefulness of this new technology. Context-aware applications (or the system infrastructure to support them), however, have never been widely available to everyday users. In this survey of research on context-aware systems and applications, we looked in depth at the types of context used and models of context information, at systems that support collecting and disseminating context, and at applications that adapt to the changing context. Through this survey, it is clear that context-aware research is an old but rich area for research. The difficulties and possible solutions we outline serve as guidance for researchers hoping to make context-aware computing a reality.
Developing a Context-aware Electronic Tourist Guide: Some Issues and Experiences
, 2000
"... In this paper, we describe our experiences of developing and evaluating GUIDE, an intelligent electronic tourist guide. The GUIDE system has been built to overcome many of the limitations of the traditional information and navigation tools available to city visitors. For example, group-based tours a ..."
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Cited by 442 (20 self)
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In this paper, we describe our experiences of developing and evaluating GUIDE, an intelligent electronic tourist guide. The GUIDE system has been built to overcome many of the limitations of the traditional information and navigation tools available to city visitors. For example, group-based tours are inherently inflexible with fixed starting times and fixed durations and (like most guidebooks) are constrained by the need to satisfy the interests of the majority rather than the specific interests of individuals. Following a period of requirements capture, involving experts in the field of tourism, we developed and installed a system for use by visitors to Lancaster. The system combines mobile computing technologies with a wireless infrastructure to present city visitors with information tailored to both their personal and environmental contexts. In this paper we present an evaluation of GUIDE, focusing on the quality of the visitors experience when using the system. Keywords Mobile c...
Experiences of developing and deploying a context-aware tourist guide: the GUIDE project
, 2000
"... The GUIDE system has been developed to provide city visitors with a hand-held context-aware tourist guide. The system has been successfully deployed in a major tourist destination and is currently at the stage where it is publicly available to visitors who wish to explore the city. Reaching this sta ..."
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Cited by 228 (8 self)
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The GUIDE system has been developed to provide city visitors with a hand-held context-aware tourist guide. The system has been successfully deployed in a major tourist destination and is currently at the stage where it is publicly available to visitors who wish to explore the city. Reaching this stage has been the culmination of a number of distinct research efforts. In more detail, the development of GUIDE has involved: capturing a real set of application requirements, investigating the properties of a cell-based wireless communications technology in a built-up environment and deploying a network based on this technology around the city, designing and populating an information model to represent attractions and key buildings within the city, prototyping the development of a distributed application running across portable GUIDE units and stationary cell-servers and, finally, evaluating the entire system during an extensive field-trial study. This paper reports on our results in each of these areas. We believe that through our work on the GUIDE project we have produced a blueprint for the development of interactive context-aware systems that should be of real value to those in the community who wish to develop such systems in a practical environment.
Multi-Sensor Context-Awareness in Mobile Devices and Smart Artefacts
- Mob. Netw. Appl
, 2002
"... The use of context in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. In this article we consider how to augment mobile devices with awareness of their environment and situation as context. Most work to date has been based on integration of generic senso ..."
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Cited by 116 (4 self)
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The use of context in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. In this article we consider how to augment mobile devices with awareness of their environment and situation as context. Most work to date has been based on integration of generic sensor, in particular for positioning and for vision. We propose the integration of diverse simple sensors as alternative, aimed at awareness of situational context that can not be inferred from location, and targeted at resource constraint device platforms that typically do not permit processing of visual context. We have investigated multi-sensor contextawareness in a series of project and report experience from development of a number of device prototypes. These include development of an awareness module used for augmentation of a mobile phone, of the Mediacup exemplifying context-enabled everyday artefacts, and of the Smart-Its platform for aware mobile devices. The prototypes have been explored in a range of applications, to validate the multi-sensor approach to awareness, but moreover to develop new perspectives of how embedded context-awareness can be applied in mobile and ubiquitous computing.
Composable Ad-hoc Mobile Services for Universal Interaction
"... This paper introduces the notion of “universal interaction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Users wish to invoke services — such as controlling the lights, printing locally, or reconfiguring the location of DNS server ..."
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Cited by 115 (6 self)
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This paper introduces the notion of “universal interaction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Users wish to invoke services — such as controlling the lights, printing locally, or reconfiguring the location of DNS servers — from their mobile devices. But aprioristandardization of interfaces and methods for service invocation is infeasible. Thus,the challenge is to develop a new service architecture that supports heterogeneity in client devices and controlled objects, and which makes minimal assumptions about standard interfaces and control protocols. There are five components to a comprehensive solution to this problem: 1) allowing device mobility, 2) augmenting controllable objects to make them network-accessible, 3) building an underlying discovery architecture, 4) mapping between exported object interfaces and client device controls, and 5) building complex behaviors from underlying composable objects. We motivate the need for these components by using an example scenario to derive the design requirements for our mobile services architecture. We then present a prototype implementation of elements of the architecture and some example services using it, including controls to audio/visual equipment, extensible mapping, server autoconfiguration, location tracking, and local printer access.
A Resource-Adaptive Mobile Navigation System
, 2002
"... The design of mobile navigation systems adapting to limited resources will be an important future challenge. Since typically several different means of transportation have to be combined in order to reach a destination, the user interface of such a system has to adapt to the user's changing sit ..."
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Cited by 93 (13 self)
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The design of mobile navigation systems adapting to limited resources will be an important future challenge. Since typically several different means of transportation have to be combined in order to reach a destination, the user interface of such a system has to adapt to the user's changing situation. This applies especially to the alternating use of different technologies to detect the user's position, which should be as seamless as possible. This article presents a hybrid navigation system that relies on different technologies to determine the user's location and that adapts the presentation of route directions to the limited technical resources of the output device and the limited cognitive resources of the user.
Intrigue: Personalized Recommendation Of Tourist Attractions For Desktop And Handset Devices
- Applied Artificial Intelligence
, 2003
"... This paper presents INTRIGUE, a prototype tourist information server that presents information about the area around Torino city, on desktop and handset devices. This system recommends sightseeing destinations and itineraries by taking into account the preferences of heterogeneous tourist groups ..."
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Cited by 72 (4 self)
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This paper presents INTRIGUE, a prototype tourist information server that presents information about the area around Torino city, on desktop and handset devices. This system recommends sightseeing destinations and itineraries by taking into account the preferences of heterogeneous tourist groups (such as families with children and elderly) and explains the recommendations by addressing the group members' requirements. Moreover the system provides an interactive agenda for scheduling the tour. The services offered by INTRIGUE rely on user modeling and adaptive hypermedia techniques; furthermore, XML-based technologies support the generation of the user interface and its adaptation to Web browsers and WAP minibrowsers.
Developing A Context Sensitive Tourist Guide
, 1998
"... all of the information they require pre-installed as typified by, for example, the Cyberguide project [Long,96]. This approach is likely to have performance benefits since it does not rely on wireless networking. However, we believe this approach is limited and unlikely to be adopted in the long-ter ..."
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Cited by 67 (11 self)
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all of the information they require pre-installed as typified by, for example, the Cyberguide project [Long,96]. This approach is likely to have performance benefits since it does not rely on wireless networking. However, we believe this approach is limited and unlikely to be adopted in the long-term for two reasons. Firstly, our requirements study has highlighted the need for interactive services which require a communications link to the portable end-systems (see section 2). Secondly, investment by companies such as Sun in developing low-cost specialised web-clients (which are expected to retail for less than $500) makes it possible to envisage that in the medium term portable versions of these machines will be widely available. These will make ideal GUIDE units by being both cheaper and consuming less power than stand-alone PCs. Based on their location and user preferences the end-systems receive information tailored to their current context. Information for a given geographic area
A Middleware for Building Context-Aware Mobile Services
- In Proceedings of IEEE Vehicular Technology Conference (VTC
, 2004
"... Computing becomes increasingly mobile and pervasive today; these changes imply that applications and services must be aware and adapt to highly dynamic environments. Today, building context-aware mobile services is a complex and timeconsuming task. In this paper, we present a Service-oriented Contex ..."
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Cited by 65 (1 self)
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Computing becomes increasingly mobile and pervasive today; these changes imply that applications and services must be aware and adapt to highly dynamic environments. Today, building context-aware mobile services is a complex and timeconsuming task. In this paper, we present a Service-oriented Context-Aware Middleware (SOCAM) architecture for the building and rapid prototyping of context-aware mobile services. We propose an ontology-based approach to model various contexts. Our context model supports semantic representation, context reasoning and context knowledge sharing. We take a service-oriented approach to build our middleware which supports tasks including acquiring, discovering, interpreting, accessing various contexts and interoperability between different context-aware systems.