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Inefficiency of Games with Social Context
- In Proc. 6th International Symposium on Algorithmic Game Theory
, 2013
"... Abstract. The study of other-regarding player behavior such as altru-ism and spite in games has recently received quite some attention in the algorithmic game theory literature. Already for very simple models, it has been shown that altruistic behavior can actually be harmful for society in the sens ..."
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Abstract. The study of other-regarding player behavior such as altru-ism and spite in games has recently received quite some attention in the algorithmic game theory literature. Already for very simple models, it has been shown that altruistic behavior can actually be harmful for society in the sense that the price of anarchy may increase as the play-ers become more altruistic. In this paper, we study the severity of this phenomenon for more realistic settings in which there is a complex un-derlying social structure, causing the players to direct their altruistic and spiteful behavior in a refined player-specific sense (depending, for exam-ple, on friendships that exist among the players). Our findings show that the increase in the price of anarchy is modest for congestion games and minsum scheduling games, whereas it is drastic for generalized second price auctions. 1
Bounding the inefficiency of altruism through social contribution games
- In Proc. 9th Conference On Web and Internet Economics
, 2013
"... Abstract. We introduce a new class of games, called social contribution games (SCGs), where each player’s individual cost is equal to the cost he induces on society because of his presence. Our results reveal that SCGs constitute useful abstractions of altruistic games when it comes to the analysis ..."
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Abstract. We introduce a new class of games, called social contribution games (SCGs), where each player’s individual cost is equal to the cost he induces on society because of his presence. Our results reveal that SCGs constitute useful abstractions of altruistic games when it comes to the analysis of the robust price of anarchy. We first show that SCGs are altruism-independently smooth, i.e., the robust price of anarchy of these games remains the same under arbitrary altruistic extensions. We then devise a general reduction technique that enables us to reduce the problem of establishing smoothness for an altruistic extension of a base game to a corresponding SCG. Our reduction applies whenever the base game relates to a canonical SCG by satisfying a simple social contribu-tion boundedness property. As it turns out, several well-known games satisfy this property and are thus amenable to our reduction technique. Examples include min-sum scheduling games, congestion games, second-price auctions and valid utility games. Using our technique, we derive mostly tight bounds on the robust price of anarchy of their altruistic extensions. For the majority of the mentioned game classes, the results extend to the more differentiated friendship setting. As we show, our reduction technique covers this model if the base game satisfies three additional natural properties. 1
Friendship and stable matching
- In Proc. 21st European Symp. Algorithms (ESA
, 2013
"... We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good match with a neighboring player. We consider the existence, co ..."
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We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good match with a neighboring player. We consider the existence, computation, and inefficiency of stable matchings from which no pair of players wants to deviate. When the benefits from a match are the same for both players, we show that incorporating the well-being of other players into their matching decisions significantly decreases the price of stability, while the price of anarchy remains unaffected. Furthermore, a good stable matching achieving the price of stability bound always exists and can be reached in polynomial time. We extend these results to more general matching rewards, when players matched to each other may receive different utilities from the match. For this more general case, we show that incorporating social context (i.e., “caring about your friends”) can make an even larger difference, and greatly reduce the price of anarchy. We show a variety of existence results, and present upper and lower bounds on the prices of anarchy and stability for various matching utility structures. 1
Friend of My Friend: Network Formation with Two-Hop Benefit ⋆
"... Abstract. How and why people form ties is a critical issue for understanding the fabric of social networks. In contrast to most existing work, we are interested in settings where agents are neither so myopic as to consider only the benefit they derive from their immediate neighbors, nor do they cons ..."
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Abstract. How and why people form ties is a critical issue for understanding the fabric of social networks. In contrast to most existing work, we are interested in settings where agents are neither so myopic as to consider only the benefit they derive from their immediate neighbors, nor do they consider the effects on the entire network when forming connections. Instead, we consider games on networks where a node tries to maximize its utility taking into account the benefit it gets from the nodes it is directly connected to (called direct benefit), as well as the benefit it gets from the nodes it is acquainted with via a two-hop connection (called two-hop benefit). We call such games Two-Hop Games. The decision to consider only two hops stems from the observation that human agents rarely consider “contacts of a contact of a contact ” (3-hop contacts) or further while forming their relationships. We consider several versions of Two-Hop games which are extensions of well-studied games. While the addition of two-hop benefit changes the properties of these games significantly, we prove that in many important cases good equilibrium solutions still exist, and bound the change in the price of anarchy due to two-hop benefit both theoretically and in simulation. 1