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2009, A platform for virtual museums with personalized content. Multimedia tools and applications
"... Abstract Presentation of content is an important aspect of today’s virtual reality applications, especially in domains such as virtual museums. The large amount and variety of exhibits in such applications raise a need for adaptation and personalization of the environment. This paper presents a cont ..."
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Abstract Presentation of content is an important aspect of today’s virtual reality applications, especially in domains such as virtual museums. The large amount and variety of exhibits in such applications raise a need for adaptation and personalization of the environment. This paper presents a content personalization platform for Virtual Museums, which is based on a semantic description of content and on information implicitly collected about the users through their interactions with the museum. The proposed platform uses stereotypes to initialize user models, adapts user profiles dynamically and clusters users into similar interest groups. A science fiction museum has been set up as a case study for this platform and an evaluation has been carried out.
Building a VR-Museum in a Museum
- Proc. of VRIC Virtual Reality International Conference
, 2001
"... Past years have seen the exploitation of multimedia techniques and lately the introduction of virtual reality methods to create new forms of presentation for museums' exhibitions. Virtual Reality can offer a number of advantages to museums, offering a way to overcome some common problems like t ..."
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Past years have seen the exploitation of multimedia techniques and lately the introduction of virtual reality methods to create new forms of presentation for museums' exhibitions. Virtual Reality can offer a number of advantages to museums, offering a way to overcome some common problems like the lack of space or the need of visitors to interact with the exhibits. A broad categorisation of virtual museums reveals that they vary from fully immersive cave systems to simple multimedia presentations. In our approach to develop a virtual reality museum we have designed a virtual environment (VE) where guests can visit a total of ten different museums. The processes of digitisation, architectural design and exhibit presentation are outlined and points of particular importance are explained. Exhibits from the real world museums have been digitised and integrated in the VE. The system has been implemented in two versions: one fully immersive and one with a stereo display.
ADAPTIVE VIRTUAL REALITY MUSEUMS ON THE WEB
"... This chapter presents an architecture for supporting the creation of adaptive virtual reality museums on the web. It argues whether the task of developing adaptive virtual reality museums is a complex one, presenting key challenges, and should thus be facilitated by means of a supporting architectur ..."
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This chapter presents an architecture for supporting the creation of adaptive virtual reality museums on the web. It argues whether the task of developing adaptive virtual reality museums is a complex one, presenting key challenges, and should thus be facilitated by means of a supporting architecture and relevant tools. The proposed architecture is flexible enough to cater for a variety of user needs, and modular promoting extensibility, maintainability and tailorability. Adoption of this architecture will greatly simplify the development of adaptive virtual reality museums, reducing the needed effort to exhibit digitisation and user profile specification; user profiles are further refined dynamically through the user data recorder and the user modelling engine, which provide input for the virtual environment generator.
Real exhibitions in a virtual museum
- Virtual Reality
, 2004
"... When creating a virtual environment open to the public a number of challenges have to be addressed. The equipment has to be chosen carefully in order to be be able to withstand hard every-day usage, the application has not only to be robust and easy to use, but has also to be appealing to the user, ..."
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When creating a virtual environment open to the public a number of challenges have to be addressed. The equipment has to be chosen carefully in order to be be able to withstand hard every-day usage, the application has not only to be robust and easy to use, but has also to be appealing to the user, etc. The current paper presents findings gathered from the creation of a multi-thematic virtual museum environment to be offered to visitors of real world museums. A number of design and implementation aspects are described along with an experiment designed to evaluate alternative approaches for implementing the navigation in a virtual museum environment. The paper is concluded with insights gained from the development of the Virtual Museum and portrays future research plans.
Visual Composition and Multimedia
"... Multimedia applications can be seen as sets of autonomous parts, independent yet capable of working together. This assumption allows for the construction of multimedia applications in a "connectionist" fashion. In this paper we describe mechanisms for the visual composition of multimedia a ..."
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Multimedia applications can be seen as sets of autonomous parts, independent yet capable of working together. This assumption allows for the construction of multimedia applications in a "connectionist" fashion. In this paper we describe mechanisms for the visual composition of multimedia applications. These mechanisms allow for quick and flexible application construction by direct manipulation with reference to multiple composition models. An object-oriented framework for multimedia systems will be introduced throughout the paper. Keywords: multimedia technology, visual composition, active objects, component oriented software development. 1. Introduction The proliferation of information in the form of text, images, graphics, audio and video is widely recognized. Computers, via hardware and software interfaces to equipment as varied as video disc players and television monitors, are playing an increasing role in media generation and control. Multimedia, the combination of different me...
Enhancing Museum Visits Through Multimedia
"... : Computers are playing an increasing role in education. They are being used more and more in all areas of the curriculum. In the teaching of history they may be used in a variety of ways. One such way is to use a multimedia program with children, before bringing them on a museum visit, with the ..."
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: Computers are playing an increasing role in education. They are being used more and more in all areas of the curriculum. In the teaching of history they may be used in a variety of ways. One such way is to use a multimedia program with children, before bringing them on a museum visit, with the aim of enriching their visit and enhancing their appreciation of the artefacts in the museum. A multimedia programme is developed and implemented with a group of 11 to 12 year olds. This implementation is then evaluated by making comparisons between this group and a control group who are both brought on museum visits. 1 INTRODUCTION In this dissertation I aim to assess the value of using a multimedia package with children, to introduce them to four artefacts in the National Museum, before bringing them on a visit to the museum, to see the four artefacts. The literature available on Computers and the Teaching of History is reviewed. The role of Museums in the teaching of History will be ...
Composite Multimedia and Active Objects
, 1991
"... An object-oriented framework for composite multimedia is described. In analogy to constructing complex graphics entities from graphics primitives and geometric transformations, composite multimedia is constructed from multimedia primitives and temporal transformations. Active objects based on real-t ..."
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An object-oriented framework for composite multimedia is described. In analogy to constructing complex graphics entities from graphics primitives and geometric transformations, composite multimedia is constructed from multimedia primitives and temporal transformations. Active objects based on real-time processes are proposed as multimedia primitives. Their combination to form composite multimedia and the requisite temporal transformations are illustrated. 1. Introduction The improving capabilities of multimedia workstations, combined with the development of multimedia recording formats (for example, CD-I and DVI, see [14] for a recent description) is likely to increase the demand for applications involving multimedia. However the development of multimedia applications is presently hampered by two key problems: First, multimedia involves concepts from audio recording, video production, animation, and music -- concepts that are novel to many programmers. Second, multimedia operations of...
A Virtual World Installation in an Art Exhibition: Providing a Shared Interaction Space for Local and Remote Visitors
"... Visiting museums and exhibitions represented in multi-user 3D environments can be an efficient way of learning about the exhibits in an interactive manner and socialising with other visitors. The rich educational information presented in the virtual environment and the presence of remote users could ..."
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Visiting museums and exhibitions represented in multi-user 3D environments can be an efficient way of learning about the exhibits in an interactive manner and socialising with other visitors. The rich educational information presented in the virtual environment and the presence of remote users could also be beneficial for the visitors of the physical exhibition space. In this paper we present the design and implementation of a virtual exhibition that allowed local and remote visitors coexist in the environment, access the interactive content and communicate with each other. The virtual exhibition was accessible to the remote users from the Web and to local visitors through an installation in the physical space. The installation projected the virtual world in the exhibition environment and let users interact with it using a handheld gesture-based device. We performed an evaluation of the 3D environment with the participation of both local and remote visitors. The evaluation results indicate that the virtual world was considered exciting and easy to use by the majority of the participants. Furthermore, according to the evaluation results, virtual museums and exhibitions seem to have significant advantages for remote visitors compared to typical museum web sites, and they can also be an important aid to local visitors and enhance their experience. 1
Adaptive Virtual Exhibitions
"... Virtual Exhibitions are single- or multi-user realistic 3D representations of artifact collections, in which visitors navigate, observe the exhibits, learn related information about them presented in various media, and in some cases interact with them. Given that virtual exhibitions have no physical ..."
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Virtual Exhibitions are single- or multi-user realistic 3D representations of artifact collections, in which visitors navigate, observe the exhibits, learn related information about them presented in various media, and in some cases interact with them. Given that virtual exhibitions have no physical restrictions, they may host a limitless number of exhibits in a very large presentation space. On the other hand studies have shown that visitors have various goals concerning their experience within an exhibition space, they follow different navigation strategies in browsing the exhibits, and they may be interested only in parts of the collection. These differentiations among online users raise a need for adaptation and personalization of the 3D environment and its content. Researchers in Adaptive Hypermedia distinguish between adaptation of content, adaptation of presentation and modality, and adaptation of structure. In the case of Virtual Exhibitions the content can be adapted by dynamically altering the artifacts presented in the exhibition spaces based on given criteria, e.g. user interests. The presentation and modality of the exhibition collection can be adapted