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Singing Transcription (2006)

by M Ryynänen
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Automatic Transcription of Pitch Content in Music and Selected Applications

by Matti Ryynänen
"... Transcription of music refers to the analysis of a music signal in order to produce a parametric representation of the sounding notes in the signal. This is conventionally carried out by listening to a piece of music and writing down the symbols of common musical notation to represent the occurring ..."
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Transcription of music refers to the analysis of a music signal in order to produce a parametric representation of the sounding notes in the signal. This is conventionally carried out by listening to a piece of music and writing down the symbols of common musical notation to represent the occurring notes in the piece. Automatic transcription of music refers to the extraction of such representations using signal-processing methods. This thesis concerns the automatic transcription of pitched notes in musical audio and its applications. Emphasis is laid on the transcription of realistic polyphonic music, where multiple pitched and percussive instruments are sounding simultaneously. The methods included in this thesis are based on a framework which combines both low-level acoustic modeling and high-level musicological modeling. The emphasis in the acoustic modeling has been set to note events so that the methods produce discrete-pitch notes with onset times and durations
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...note number) to the note. The input can be monophonic or polyphonic and also the transcription output can be either one. In the monophonic case, singing transcription has received most attention (see =-=[108]-=- for an introduction and a review of methods). For polyphonic inputs, the first transcription method dates back more than thirty years [83]. Along several methods evaluated on synthetic inputs (e.g., ...

E-cecilia: implementation of a music game

by Isabel Barbancho Pérez, Jon Arambarri, Mateu Sbert
"... Abstract. This paper describes a serious game intended to teach singing to children. The system shows the students a virtual world they can explore, and the evolution of the world is based on their performance. Automatic content generation tecniques are used to present the player with different exer ..."
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Abstract. This paper describes a serious game intended to teach singing to children. The system shows the students a virtual world they can explore, and the evolution of the world is based on their performance. Automatic content generation tecniques are used to present the player with different exercises, and their singing is evaluated using state of the art techniques. 1
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...voiced and unvoiced regions. The most important low-level audio feature for the analysis in our context is the fundamental frequency F0 [3]. Later, a note-level segmentation process must be performed =-=[20]-=-. Finally, the segmented waveform will be analysed to assess the user’s singing performance. 3.3 Music Composition Scheme In order to design music composition methods, it is necessary to identify the ...

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