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Innovative integrated architecture for educational games: challenges and merits. Transactions on edutainment V (2011)

by R Hodhod, P Cairns, D Kudenko
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Automated scenario generation: Toward tailored and optimized military training in virtual environments

by Er Zook, Stephen Lee-urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner - In Proceedings of the 7th International Conference on the Foundations of Digital Games , 2012
"... {heather.k.holden, robert.sottilare, ..."
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{heather.k.holden, robert.sottilare,
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...pact of events and groups of events on the quality of a scenario. Unlike other comparable systems that use planning to find the sequence of actions that transitions an initial state to goal situation =-=[4; 8; 9; 10]-=- our approach makes more effective use of the evaluation criteria to choose the right set of scenario events to respond to trainee individual differences, and can create a greater diversity of scenari...

Automated Scenario Adaptation in Support of Intelligent Tutoring Systems

by James Niehaus, Boyang Li, Mark O. Riedl
"... Learners may develop expertise by experiencing numerous different but relevant situations. Computer games and virtual simulations can facilitate these training opportunities, however, because of the relative difficulty in authoring new scenarios, the increasing need for new and different scenarios b ..."
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Learners may develop expertise by experiencing numerous different but relevant situations. Computer games and virtual simulations can facilitate these training opportunities, however, because of the relative difficulty in authoring new scenarios, the increasing need for new and different scenarios becomes a bottleneck in the learning process. Furthermore, a one-size-fits-all scenario may not address all of the abilities, needs, or goals of a particular learner. To address these issues we present a novel technique, Automated Scenario Adaptation, to automatically “rewrite ” narrative scenario content to suit individual learners ’ needs and abilities and to incorporate recent changes from real world learning needs. Scenario adaptation acts as problem generation for intelligent tutoring systems, producing greater learning opportunities that facilitate engagement and continued learner involvement.

Saskatoon By

by Mayya Sharipova, All Rights Reserved
"... In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree from the University of Saskatchewan, I agree that the Libraries of this University may make it freely available for inspection. I further agree that permission for copying of this thesis in any manner, in w ..."
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In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree from the University of Saskatchewan, I agree that the Libraries of this University may make it freely available for inspection. I further agree that permission for copying of this thesis in any manner, in whole or in part, for scholarly purposes may be granted by the professor or professors who supervised my thesis work or, in their absence, by the Head of the Department or the Dean of the College in which my thesis work was done. It is understood that any copying or publication or use of this thesis or parts thereof for financial gain shall not be allowed without my written permission. It is also understood that due recognition shall be given to me and to the University of Saskatchewan in any scholarly use which may be made of any material in my thesis.
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...el which is represented as a set of production rules, describing how a student ideally would use the system and how the system reacts to his/her actions. Analysis of the log files of the AEINS system =-=[34]-=- demonstrated the effectiveness of this adaptation, since the majority of the learners were presented with the appropriate teaching moments, in which they were at first making wrong decisions. AEINS a...

Interactive Narrative:

by Mark O. Riedl
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An Interactive Narrative System for Narrative-Based Games for Health

by Langxuan Yin, Timothy Bickmore, Nick Montfort
"... This paper presents an interactive narrative framework we have designed for games that promote health behavior change. The framework aims to address two key issues: player engagement with the game, and player adherence to the health behavior change-related homework they receive in the game. In this ..."
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This paper presents an interactive narrative framework we have designed for games that promote health behavior change. The framework aims to address two key issues: player engagement with the game, and player adherence to the health behavior change-related homework they receive in the game. In this paper, we describe our narrative system that tackles these issues and a prototype game that promotes physical activity in which our narrative system is integrated.
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...e player’s engagement.sA similar approach that precedes this work is AEINS,swhich employs a dual narrative generation technique toscreate adaptive stories that foster character education inschildren (=-=Hodhod et al. 2011-=-, Hodhod et al. 2010). Our approach differs from AEINS in several major aspects. First,sour framework is designed to work with a game that has aslinear main story, while AEINS has its stories generate...

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