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Computational Models for Multiparty Turn-taking (2010)

by D Bohus, E Horvitz
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On the Challenges and Opportunities of Physically Situated Dialog

by Dan Bohus, Eric Horvitz
"... We outline several challenges and opportunities for building physically situated systems that can interact in open, dynamic, and relatively unconstrained environments. We review a platform and recent progress on developing computational methods for situated, multiparty, open-world dialog, and highli ..."
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We outline several challenges and opportunities for building physically situated systems that can interact in open, dynamic, and relatively unconstrained environments. We review a platform and recent progress on developing computational methods for situated, multiparty, open-world dialog, and highlight the value of representations of the physical surroundings and of harnessing the broader situational context when managing communicative processes such as engagement, turn-taking, language understanding, and dialog management. Finally, we outline an open-world learning challenge that spans these different levels.
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...ges We now turn our attention to the set of core conversational competencies for enabling physically situated interaction. We review our previous efforts on modeling engagement [2, 3] and turn-taking =-=[5, 6]-=- in multiparty, open-world settings and we discuss lessons learned and future work. We then review challenges at the higher levels in the stack of conversational competencies, in the areas of situated...

A Multimodal End-of-Turn Prediction Model: Learning from Parasocial Consensus Sampling

by unknown authors
"... Virtual humans, with realistic behaviors and increasingly human-like social skills, evoke in users a range of social behaviors normally only seen in human face-to-face interactions. One of the key challenges in creating such virtual humans is giving them human-like conversational skills. Traditional ..."
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Virtual humans, with realistic behaviors and increasingly human-like social skills, evoke in users a range of social behaviors normally only seen in human face-to-face interactions. One of the key challenges in creating such virtual humans is giving them human-like conversational skills. Traditional conversational virtual humans usually make turn-taking decisions depending on explicit cues, such as "press-to-talk buttons", from the human users. In contrast, people decide when to take turns by observing their conversational partner's behavior. In this paper, we present a multimodal end-of-turn prediction model. Instead of recording face-to-face conversations, we collect the turn-taking data using Parasocial Consensus Sampling (PCS) framework, where participants are guided to interact with media representation of people parasocially. Then, we analyze the relationship between verbal and nonverbal features and turn-taking behavior using the consensus data and show how these features influence the time people use to take turns. Finally, we present a probabilistic multimodal end-of-turn prediction model learned from the consensus data, which enables virtual humans to make real-time turn-taking predictions. The evaluation results show that our model achieves a high accuracy and takes human-like pauses, in terms of length, before taking its turns. Our work demonstrates the validity of Parasocial Consensus Sampling and generalizes this framework to model turn-taking behavior. 1.
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...dsoperating at a different speed. The model combined unimodalsfeatures according to some heuristic rules and the turn-takingsdecisions were made by a rule-based model. Subsequently,sBohus and Horvitz =-=[18]-=- proposed a computational framework forsmodeling and managing turn-taking in multi-party interaction,sleveraging audio-visual and contextual information to make realtime decisions. Currently, their sy...

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