Results 1  10
of
207
Monotone Complexity
, 1990
"... We give a general complexity classification scheme for monotone computation, including monotone spacebounded and Turing machine models not previously considered. We propose monotone complexity classes including mAC i , mNC i , mLOGCFL, mBWBP , mL, mNL, mP , mBPP and mNP . We define a simple ..."
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Cited by 2825 (11 self)
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We give a general complexity classification scheme for monotone computation, including monotone spacebounded and Turing machine models not previously considered. We propose monotone complexity classes including mAC i , mNC i , mLOGCFL, mBWBP , mL, mNL, mP , mBPP and mNP . We define a simple notion of monotone reducibility and exhibit complete problems. This provides a framework for stating existing results and asking new questions. We show that mNL (monotone nondeterministic logspace) is not closed under complementation, in contrast to Immerman's and Szelepcs 'enyi's nonmonotone result [Imm88, Sze87] that NL = coNL; this is a simple extension of the monotone circuit depth lower bound of Karchmer and Wigderson [KW90] for stconnectivity. We also consider mBWBP (monotone bounded width branching programs) and study the question of whether mBWBP is properly contained in mNC 1 , motivated by Barrington's result [Bar89] that BWBP = NC 1 . Although we cannot answer t...
Randomized Algorithms
, 1995
"... Randomized algorithms, once viewed as a tool in computational number theory, have by now found widespread application. Growth has been fueled by the two major benefits of randomization: simplicity and speed. For many applications a randomized algorithm is the fastest algorithm available, or the simp ..."
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Cited by 2196 (36 self)
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Randomized algorithms, once viewed as a tool in computational number theory, have by now found widespread application. Growth has been fueled by the two major benefits of randomization: simplicity and speed. For many applications a randomized algorithm is the fastest algorithm available, or the simplest, or both. A randomized algorithm is an algorithm that uses random numbers to influence the choices it makes in the course of its computation. Thus its behavior (typically quantified as running time or quality of output) varies from
A Fast Quantum Mechanical Algorithm for Database Search
 ANNUAL ACM SYMPOSIUM ON THEORY OF COMPUTING
, 1996
"... Imagine a phone directory containing N names arranged in completely random order. In order to find someone's phone number with a probability of , any classical algorithm (whether deterministic or probabilistic)
will need to look at a minimum of names. Quantum mechanical systems can be in a supe ..."
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Cited by 1135 (10 self)
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Imagine a phone directory containing N names arranged in completely random order. In order to find someone's phone number with a probability of , any classical algorithm (whether deterministic or probabilistic)
will need to look at a minimum of names. Quantum mechanical systems can be in a superposition of states and simultaneously examine multiple names. By properly adjusting the phases of various operations, successful computations reinforce each other while others interfere randomly. As a result, the desired phone number can be obtained in only steps. The algorithm is within a small constant factor of the fastest possible quantum mechanical algorithm.
Simple Constructions of Almost kwise Independent Random Variables
, 1992
"... We present three alternative simple constructions of small probability spaces on n bits for which any k bits are almost independent. The number of bits used to specify a point in the sample space is (2 + o(1))(log log n + k/2 + log k + log 1 ɛ), where ɛ is the statistical difference between the dist ..."
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Cited by 303 (40 self)
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We present three alternative simple constructions of small probability spaces on n bits for which any k bits are almost independent. The number of bits used to specify a point in the sample space is (2 + o(1))(log log n + k/2 + log k + log 1 ɛ), where ɛ is the statistical difference between the distribution induced on any k bit locations and the uniform distribution. This is asymptotically comparable to the construction recently presented by Naor and Naor (our size bound is better as long as ɛ < 1/(k log n)). An additional advantage of our constructions is their simplicity.
Derandomizing Polynomial Identity Tests Means Proving Circuit Lower Bounds (Extended Abstract)
, 2003
"... Since Polynomial Identity Testing is a coRP problem, we obtain the following corollary: If RP = P (or, even, coRP ` "ffl?0NTIME(2nffl), infinitely often), then NEXP is not computable by polynomialsize arithmetic circuits. Thus, establishing that RP = coRP or BPP = P would require proving s ..."
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Cited by 175 (5 self)
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Since Polynomial Identity Testing is a coRP problem, we obtain the following corollary: If RP = P (or, even, coRP ` &quot;ffl?0NTIME(2nffl), infinitely often), then NEXP is not computable by polynomialsize arithmetic circuits. Thus, establishing that RP = coRP or BPP = P would require proving superpolynomial lower bounds for Boolean or arithmetic circuits. We also show that any derandomization of RNC would yield new circuit lower bounds for a language in NEXP.
A new approach to the minimum cut problem
 Journal of the ACM
, 1996
"... Abstract. This paper presents a new approach to finding minimum cuts in undirected graphs. The fundamental principle is simple: the edges in a graph’s minimum cut form an extremely small fraction of the graph’s edges. Using this idea, we give a randomized, strongly polynomial algorithm that finds th ..."
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Cited by 128 (9 self)
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Abstract. This paper presents a new approach to finding minimum cuts in undirected graphs. The fundamental principle is simple: the edges in a graph’s minimum cut form an extremely small fraction of the graph’s edges. Using this idea, we give a randomized, strongly polynomial algorithm that finds the minimum cut in an arbitrarily weighted undirected graph with high probability. The algorithm runs in O(n 2 log 3 n) time, a significant improvement over the previous Õ(mn) time bounds based on maximum flows. It is simple and intuitive and uses no complex data structures. Our algorithm can be parallelized to run in �� � with n 2 processors; this gives the first proof that the minimum cut problem can be solved in ���. The algorithm does more than find a single minimum cut; it finds all of them. With minor modifications, our algorithm solves two other problems of interest. Our algorithm finds all cuts with value within a multiplicative factor of � of the minimum cut’s in expected Õ(n 2 � ) time, or in �� � with n 2 � processors. The problem of finding a minimum multiway cut of a graph into r pieces is solved in expected Õ(n 2(r�1) ) time, or in �� � with n 2(r�1) processors. The “trace ” of the algorithm’s execution on these two problems forms a new compact data structure for representing all small cuts and all multiway cuts in a graph. This data structure can be efficiently transformed into the
Linear Assignment Problems and Extensions
"... This paper aims at describing the state of the art on linear assignment problems (LAPs). Besides sum LAPs it discusses also problems with other objective functions like the bottleneck LAP, the lexicographic LAP, and the more general algebraic LAP. We consider different aspects of assignment problems ..."
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Cited by 66 (0 self)
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This paper aims at describing the state of the art on linear assignment problems (LAPs). Besides sum LAPs it discusses also problems with other objective functions like the bottleneck LAP, the lexicographic LAP, and the more general algebraic LAP. We consider different aspects of assignment problems, starting with the assignment polytope and the relationship between assignment and matching problems, and focusing then on deterministic and randomized algorithms, parallel approaches, and the asymptotic behaviour. Further, we describe different applications of assignment problems, ranging from the well know personnel assignment or assignment of jobs to parallel machines, to less known applications, e.g. tracking of moving objects in the space. Finally, planar and axial threedimensional assignment problems are considered, and polyhedral results, as well as algorithms for these problems or their special cases are discussed. The paper will appear in the Handbook of Combinatorial Optimization to be published
An NC Algorithm for Minimum Cuts
 IN PROCEEDINGS OF THE 25TH ANNUAL ACM SYMPOSIUM ON THEORY OF COMPUTING
"... We show that the minimum cut problem for weighted undirected graphs can be solved in NC using three separate and independently interesting results. The first is an (m 2 =n)processor NC algorithm for finding a (2 + ffl)approximation to the minimum cut. The second is a randomized reduction from ..."
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Cited by 55 (4 self)
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We show that the minimum cut problem for weighted undirected graphs can be solved in NC using three separate and independently interesting results. The first is an (m 2 =n)processor NC algorithm for finding a (2 + ffl)approximation to the minimum cut. The second is a randomized reduction from the minimum cut problem to the problem of obtaining a (2 + ffl)approximation to the minimum cut. This reduction involves a natural combinatorial SetIsolation Problem that can be solved easily in RNC. The third result is a derandomization of this RNC solution that requires a combination of two widely used tools: pairwise independence and random walks on expanders. We believe that the setisolation approach will prove useful in other derandomization problems. The techniques extend to two related problems: we describe NC algorithms finding minimum kway cuts for any constant k and finding all cuts of value within any constant factor of the minimum. Another application of these techni...
Optimally cutting a surface into a disk
 Discrete & Computational Geometry
, 2002
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