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JASON AND THE GOLDEN FLEECE OF AGENT-ORIENTED PROGRAMMING
"... This chapter describes Jason, an interpreter written in Java for an extended version of AgentSpeak, a logic-based agent-oriented programming language that is suitable for the implementation of reactive planning systems according to the BDI architecture. We describe both the language and the various ..."
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Cited by 75 (21 self)
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This chapter describes Jason, an interpreter written in Java for an extended version of AgentSpeak, a logic-based agent-oriented programming language that is suitable for the implementation of reactive planning systems according to the BDI architecture. We describe both the language and the various features and tools available in the platform.
Jadex: A BDI agent system combining middleware and reasoning
- Ch. of Software Agent-Based Applications, Platforms and Development Kits
, 2005
"... Abstract. Nowadays a multitude of different agent platforms exist that aim to support the software engineer in developing multi-agent systems. Nevertheless, most of these platforms concentrate on specific objectives and therefore cannot address all important aspects of agent technology equally well. ..."
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Cited by 26 (5 self)
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Abstract. Nowadays a multitude of different agent platforms exist that aim to support the software engineer in developing multi-agent systems. Nevertheless, most of these platforms concentrate on specific objectives and therefore cannot address all important aspects of agent technology equally well. A broad distinction in this field can be made between middleware- and reasoning-oriented systems. The first category is mostly concerned with FIPA-related issues like interoperability, security and maintainability whereas the latter one emphasizes rationality and goal-directedness. In this paper the Jadex reasoning engine is presented, which supports cognitive agents by exploiting the BDI model and is realized as adaptable extension for agent middleware such as the widely used JADE platform. 1.
GIS-BASED MULTI-AGENT TRAFFIC MICRO SIMULATION FOR MODELLING THE LOCAL AIR POLLUTION
"... Air pollution from motor vehicles is one of the most serious and rapidly growing problems in metropolitan areas. It is occurred especially in major arterial streets inside the metropolitan central district because of the heavy traffic congestion suffering. Although transportation networks operate as ..."
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Air pollution from motor vehicles is one of the most serious and rapidly growing problems in metropolitan areas. It is occurred especially in major arterial streets inside the metropolitan central district because of the heavy traffic congestion suffering. Although transportation networks operate as an integrated system, at a regional level we can safely assume that local urban congestion will not affect other urban areas that are geographically distinct. This suggests a manageable problem, i.e., instead of solving for region-wide congestion patterns, we can augment the current capabilities of logistical air quality management system (AQMS) software with a module to predict localized urban congestion on a special major arterial street and its impacts on the amount of generated air pollution. In this paper, a GIS-based multi-agent traffic micro-simulation decision support approach utilized in order to manage and control navigation under dynamic traffic identification and modelling to determine the air pollution, particularly CO, generated by heavy traffic congestion in one of the major arterial urban streets. Our preliminary work in this area indicates that agent technology can significantly help designers and decision makers in this context. 1.
Chapter 1 JADEX: A BDI REASONING ENGINE
"... This chapter presents Jadex, a software framework for the creation of goal oriented agents following the belief-desire-intention (BDI) model. The Jadex project aims to make the development of agent based systems as easy as possible without sacrificing the expressive power of the agent paradigm. The ..."
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This chapter presents Jadex, a software framework for the creation of goal oriented agents following the belief-desire-intention (BDI) model. The Jadex project aims to make the development of agent based systems as easy as possible without sacrificing the expressive power of the agent paradigm. The objective is to build up a rational agent layer that sits on top of a middleware agent infrastructure and allows for intelligent agent construction using sound software engineering foundations. Fostering a smooth transition from traditional distributed systems to the development of multi-agent systems, well established object-oriented concepts and technologies such as Java and XML are employed wherever applicable. Moreover, the Jadex reasoning engine tries to overcome traditional limitations of BDI systems by introducing explicit goals. This allows goal deliberation mechanisms being realized and additionally facilitates application development by making results from goal oriented analysis and design easily transferable to the implementation layer. The system is freely available under LGPL license and provides extensive documentation as well as illustrative example applications.
EditION: A Collaborative Calligraphic Tool to Manage Virtual Environments
"... Simulating the dynamics of real worlds using Virtual En-vironments (VEs) is a growing area with many interesting applications. There are tools based on graphical inter-faces to create and visualise these VEs, although most of them are specific to a particular type of environment. Fol-lowing recent d ..."
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Simulating the dynamics of real worlds using Virtual En-vironments (VEs) is a growing area with many interesting applications. There are tools based on graphical inter-faces to create and visualise these VEs, although most of them are specific to a particular type of environment. Fol-lowing recent developments in calligraphic systems, which have emerged as a viable alternative to conventional direct manipulation interfaces, we devised an approach that takes advantage of these systems to manage the elements in a VE. In this paper we present a tool that allows users to man-age VEs collaboratively using a sketch-based interface to-gether with a simple visual language that generically de-scribes the elements in a VE. To validate our work we did a small test case with the simulation of a world populated by synthetic characters. 1