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1001 Acquisition Viewpoints: Efficient and Versatile View-Dependent Modeling of Real-World Scenes (2008)

by M Mudure, V Popescu
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Interactive Photorealistic Inside-Looking-Out Automated 3-D Modeling

by Voicu Popescu, Mihai Mudure, Voicu Popescu, Mihai Mudure
"... Digital 3-D models of real world scenes are important in many applications in defense and beyond. Constructing 3-D models that faithfully capture the complexity of the real world is a difficult problem. A promising approach is automated 3-D modeling based on directly recording the geometry and color ..."
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Digital 3-D models of real world scenes are important in many applications in defense and beyond. Constructing 3-D models that faithfully capture the complexity of the real world is a difficult problem. A promising approach is automated 3-D modeling based on directly recording the geometry and color of the scene. Current systems suffer of important disadvantages such as inadequate scene coverage due to slow acquisition, lack of immediate feedback on the quality of the acquired 3-D model, restriction to small scenes, and unintuitive operation. In this paper we give an overview of the ModelCamera automated indoor 3-D modeling project at Purdue University, and we present novel research results and their implementation. The ModelCamera is designed to handle the challenging “inside-looking-out ” 3-D modeling case of large, room-sized scenes. The system is interactive, it provides immediate feedback to the operator, it is efficient, and the resulting 3-D model supports rendering the 3-D scene photorealistically at interactive rates, as needed by applications such as virtual training. ABOUT THE AUTHORS Voicu Popescu is an associate professor of computer science at Purdue University. His research interests
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... al., 2003, Bahmutov et al., 2004). 2. Interactive single-viewpoint inside-lookingout 3-D modeling (Bahmutov et al., 2004, Bahmutov et al., 2006). 3. Interactive SDDV outside-looking-in 3-D modeling (=-=Mudure and Popescu, 2008-=-). 4. Interactive SDDV inside-looking-out 3-D modeling (this paper). The following three subsections briefly describe the first three milestones, for completeness. The next section describes the fourt...

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