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A Numerical Scheme for Coupled CFD and CSD Simulation of 3-D Fluid-Membrane Interactions

by Yong Gan, Zhen Chen, Stephen Montgomery-smith
"... For coupled computational fluid dynamics (CFD) and computational solid dynamics (CSD) simulation of the three-dimensional fluid-membrane interaction, a numerical scheme is developed by improving the material point method (MPM). In order to compute the stress state at any membrane point, a plane stre ..."
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For coupled computational fluid dynamics (CFD) and computational solid dynamics (CSD) simulation of the three-dimensional fluid-membrane interaction, a numerical scheme is developed by improving the material point method (MPM). In order to compute the stress state at any membrane point, a plane

Detecting faces in images: A survey

by Ming-hsuan Yang, David J. Kriegman, Narendra Ahuja - IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE , 2002
"... Images containing faces are essential to intelligent vision-based human computer interaction, and research efforts in face processing include face recognition, face tracking, pose estimation, and expression recognition. However, many reported methods assume that the faces in an image or an image se ..."
Abstract - Cited by 839 (4 self) - Add to MetaCart
of its three-dimensional position, orientation, and the lighting conditions. Such a problem is challenging because faces are nonrigid and have a high degree of variability in size, shape, color, and texture. Numerous techniques have been developed to detect faces in a single image, and the purpose

A large mass hierarchy from a small extra dimension

by Lisa Randall , 1999
"... We propose a new higher-dimensional mechanism for solving the hierarchy problem. The weak scale is generated from a large scale of order the Planck scale through an exponential hierarchy. However, this exponential arises not from gauge interactions but from the background metric (which is a slice of ..."
Abstract - Cited by 1077 (3 self) - Add to MetaCart
We propose a new higher-dimensional mechanism for solving the hierarchy problem. The weak scale is generated from a large scale of order the Planck scale through an exponential hierarchy. However, this exponential arises not from gauge interactions but from the background metric (which is a slice

Action recognition in the premotor cortex

by Vittorio Gallese, Luciano Fadiga, Leonardo Fogassi, Giacomo Rizzolatti - Brain , 1996
"... We recorded electrical activity from 532 neurons in the rostral part of inferior area 6 (area F5) of two macaque monkeys. Previous data had shown that neurons of this area discharge during goal-directed hand and mouth movements. We describe here the properties of a newly discovered set of F5 neurons ..."
Abstract - Cited by 671 (47 self) - Add to MetaCart
and the object of it. The sight of the agent alone or of the object alone (three-dimensional objects, food) were ineffective. Hand and the mouth were by far the most effective agents. The actions most represented among those activating mirror neurons were grasping, manipulating and placing. In most mirror

View Interpolation for Image Synthesis

by Shenchang Eric Chen, et al.
"... Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
Abstract - Cited by 603 (0 self) - Add to MetaCart
this concept to its logical extreme by using interpolated images to portray three-dimensional scenes. The special-effects technique of morphing, which combines interpolation of texture maps and their shape, is applied to computing arbitrary intermediate frames from an array of prestored images. If the images

Analysis of Recommendation Algorithms for E-Commerce

by Badrul Sarwar, George Karypis, Joseph Konstan, John Rield , 2000
"... Recommender systems apply statistical and knowledge discovery techniques to the problem of making product recommendations during a live customer interaction and they are achieving widespread success in E-Commerce nowadays. In this paper, we investigate several techniques for analyzing large-scale pu ..."
Abstract - Cited by 523 (22 self) - Add to MetaCart
Recommender systems apply statistical and knowledge discovery techniques to the problem of making product recommendations during a live customer interaction and they are achieving widespread success in E-Commerce nowadays. In this paper, we investigate several techniques for analyzing large

A survey on visual surveillance of object motion and behaviors

by Weiming Hu, Tieniu Tan, Liang Wang, Steve Maybank - IEEE Transactions on Systems, Man and Cybernetics , 2004
"... Abstract—Visual surveillance in dynamic scenes, especially for humans and vehicles, is currently one of the most active research topics in computer vision. It has a wide spectrum of promising applications, including access control in special areas, human identification at a distance, crowd flux stat ..."
Abstract - Cited by 439 (6 self) - Add to MetaCart
objects, tracking, understanding and description of behaviors, human identification, and fusion of data from multiple cameras. We review recent developments and general strategies of all these stages. Finally, we analyze possible research directions, e.g., occlusion handling, a combination of twoand three-dimensional

Interactive Control of Avatars Animated with Human Motion Data

by Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard , 2002
"... Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from this s ..."
Abstract - Cited by 369 (38 self) - Add to MetaCart
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from

What memory is for

by Arthur M. Glenberg , 1997
"... Let’s start from scratch in thinking about what memory is for, and consequently, how it works. Suppose that memory and conceptualization work in the service of perception and action. In this case, conceptualization is the encoding of patterns of possible physical interaction with a three-dimensiona ..."
Abstract - Cited by 396 (5 self) - Add to MetaCart
Let’s start from scratch in thinking about what memory is for, and consequently, how it works. Suppose that memory and conceptualization work in the service of perception and action. In this case, conceptualization is the encoding of patterns of possible physical interaction with a three-dimensional

External Cognition: How do Graphical Representations Work?

by Mike Scaife, Yvonne Rogers - INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES , 1996
"... Advances in graphical technology have now made it possible for us to interact with information in innovative ways, most notably by exploring multimedia environments and by manipulating three-dimensional virtual worlds. Many benefits have been claimed for this new kind of interactivity, a general ass ..."
Abstract - Cited by 341 (27 self) - Add to MetaCart
Advances in graphical technology have now made it possible for us to interact with information in innovative ways, most notably by exploring multimedia environments and by manipulating three-dimensional virtual worlds. Many benefits have been claimed for this new kind of interactivity, a general
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