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Modelling of branched structures using a single polygonal mesh

by J. Lluch, M. J. Vicent, S. Fernandez, C. Monserrat, R. Vivo - In IASTED International Conference on Visualization, Imaging, and Image Processing , 2001
"... This paper presents a method to obtain a single continuos polygonal mesh representing a branched structure taken from a tree and modelled by a L-systems-based method. A refinement process is made once the model of the tree is obtained. This process produces smooth transitions in the tree areas joini ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
This paper presents a method to obtain a single continuos polygonal mesh representing a branched structure taken from a tree and modelled by a L-systems-based method. A refinement process is made once the model of the tree is obtained. This process produces smooth transitions in the tree areas

QSplat: A Multiresolution Point Rendering System for Large Meshes

by Szymon Rusinkiewicz, Marc Levoy , 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract - Cited by 502 (8 self) - Add to MetaCart
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing

Tour into the picture: Using a spidery mesh interface to make animation from a single image

by Youichi Horry, Ken-ichi Anjyo, Kiyoshi Arai , 1997
"... A new method called TIP (Tour Into the Picture) is presented for easily making animations from one 2D picture or photograph of a scene. In TIP, animation is created from the viewpoint of a camera which can be three-dimensionally "walked or flownthrough" the 2D picture or photograph ..."
Abstract - Cited by 145 (2 self) - Add to MetaCart
or photograph. To make such animation, conventional computer vision techniques cannot be applied in the 3D modeling process for the scene, using only a single 2D image. Instead a spidery mesh is employed in our method to obtain a simple scene model from the 2D image of the scene using a graphical user interface

Single resolution compression of arbitrary triangular meshes with properties

by Chandrajit L Bajaj, Valerio Pascucci, Guozhong Zhuang - In Data Compression Conference’99 Conference Proceedings , 1999
"... Polygonal meshes have been used as the primary geometric model representation for networked gaming and for complex interactive design in manufacturing. Accurate polygonal mesh approximation of a surface with sharp features (holes, highly varying curvatures) requires extremely large number of triangl ..."
Abstract - Cited by 66 (3 self) - Add to MetaCart
Polygonal meshes have been used as the primary geometric model representation for networked gaming and for complex interactive design in manufacturing. Accurate polygonal mesh approximation of a surface with sharp features (holes, highly varying curvatures) requires extremely large number

Hybrid Coding for Animated Polygonal Meshes

by Jinghua Zhang, Charles B. Owen, Jinsheng Xu
"... Abstract—A new hybrid coding method for compressing animated polygonal meshes is presented. This paper assumes the simplistic representation of the geometric data: a temporal sequence of polygonal meshes for each discrete frame of the animated sequence. The method utilizes a delta coding and an octr ..."
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Abstract—A new hybrid coding method for compressing animated polygonal meshes is presented. This paper assumes the simplistic representation of the geometric data: a temporal sequence of polygonal meshes for each discrete frame of the animated sequence. The method utilizes a delta coding

Zippered Polygon . . .

by Greg Turk, et al.
"... Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection of range images into a single polygonal mesh t ..."
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Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to describe the entire object. We present a method for combining a collection of range images into a single polygonal mesh

Modelling tree structures using a single polygonal mesh

by J. Lluch, R. Vivo, C. Monserrat , 2004
"... ..."
Abstract - Cited by 6 (0 self) - Add to MetaCart
Abstract not found

The Trilateral Filter for High Contrast Images and Meshes

by Prasun Choudhury, Jack Tumblin - EUROGRAPHICS SYMPOSIUM ON RENDERING 2003, PP. 111 PER CHRISTENSEN AND DANIEL COHEN-OR (EDITORS) , 2003
"... We present a new, single-pass nonlinear filter for edge-preserving smoothing and visual detail removal for N dimensional signals in computer graphics, image processing and computer vision applications. Built from two modied forms of Tomasi and Manduchi's bilateral lter, the new trilateral filte ..."
Abstract - Cited by 82 (0 self) - Add to MetaCart
filter, the trilateral filter easily extends to N-dimensional signals, yet it also offers better performance for many visual applications including appearance-preserving contrast reduction problems for digital photography and denoising polygonal meshes.

Sketching mesh deformations

by Youngihn Kho, Michael Garland - IN PROCEEDINGS OF SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES 2005 (2005 , 2005
"... Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emphasized precise control over the deformation being made. However, they are often cumbersome and unintuitive for non-expe ..."
Abstract - Cited by 30 (0 self) - Add to MetaCart
-expert users. In this paper, we present an interactive system for deforming unstructured polygon meshes that is very easy to use. The user interacts with the system by sketching curves in the image plane. A single stroke can define a free-form skeleton and the region of the model to be deformed. By sketching

A Unified Subdivision Scheme for Polygonal Modeling

by Jérôme Maillot, Jos Stam - EUROGRAPHICS, A. Chalmers and T.-M. Rhyne (Eds , 2001
"... Subdivision rules have traditionally been designed to generate smooth surfaces from polygonal meshes. In this paper we propose to employ subdivision rules as a polygonal modeling tool, specifically to add additional level of detail to meshes. However, existing subdivision schemes have several unde ..."
Abstract - Cited by 24 (2 self) - Add to MetaCart
Subdivision rules have traditionally been designed to generate smooth surfaces from polygonal meshes. In this paper we propose to employ subdivision rules as a polygonal modeling tool, specifically to add additional level of detail to meshes. However, existing subdivision schemes have several
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