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Surgeon’s Magic Wand: A Screen Pointing Interactive Method

by Naren Vira Professor, Shaleen Vira Student
"... Abstract: A novel, non-touch, screen pointing “magic wand ” interface is proposed for surgeon’s use in an environment requiring simultaneous display of several patients ’ data over a continuous period of time. The magic wand or passive pointing device does not have any active energy source within it ..."
Abstract - Add to MetaCart
. This preliminary work will lead to a complex development for interactive hand pointing gesture recognition system and its applicability to a large viewing display environment. Keywords: Surgeon’s wand, screen pointing interface, passive pointer, image processing, hand pointing gesture Advances in medical research

OPTICS: Ordering Points To Identify the Clustering Structure

by Mihael Ankerst, Markus M. Breunig, Hans-peter Kriegel, Jörg Sander , 1999
"... Cluster analysis is a primary method for database mining. It is either used as a stand-alone tool to get insight into the distribution of a data set, e.g. to focus further analysis and data processing, or as a preprocessing step for other algorithms operating on the detected clusters. Almost all of ..."
Abstract - Cited by 527 (51 self) - Add to MetaCart
.g. representative points, arbitrary shaped clusters), but also the intrinsic clustering structure. For medium sized data sets, the cluster-ordering can be represented graphically and for very large data sets, we introduce an appropriate visualization technique. Both are suitable for interactive exploration

A Fast Algorithm for Particle Simulations

by L. Greengard, V. Rokhlin , 1987
"... this paper to the case where the potential (or force) at a point is a sum of pairwise An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles interactions. More specifically, we consider potentials of whose interactions a ..."
Abstract - Cited by 1152 (19 self) - Add to MetaCart
this paper to the case where the potential (or force) at a point is a sum of pairwise An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles interactions. More specifically, we consider potentials of whose interactions

Mega: molecular evolutionary genetic analysis software for microcomputers

by Sudhir Kumar, Koichiro Tamura, Masatoshi Nei - CABIOS , 1994
"... A computer program package called MEGA has been developed for estimating evolutionary distances, reconstructing phylogenetic trees and computing basic statistical quantities from molecular data. It is written in C+ + and is intended to be used on IBM and IBM-compatible personal computers. In this pr ..."
Abstract - Cited by 505 (10 self) - Add to MetaCart
in nucleotide and amino acid sequences. Advanced on-screen sequence data and phylogenetic-tree editors facilitate publication-quality outputs with a wide range of printers. Integrated and interactive designs, on-line context-sensitive helps, and a text-file editor make MEGA easy to use.

Policy gradient methods for reinforcement learning with function approximation.

by Richard S Sutton , David Mcallester , Satinder Singh , Yishay Mansour - In NIPS, , 1999
"... Abstract Function approximation is essential to reinforcement learning, but the standard approach of approximating a value function and determining a policy from it has so far proven theoretically intractable. In this paper we explore an alternative approach in which the policy is explicitly repres ..."
Abstract - Cited by 439 (20 self) - Add to MetaCart
represented by its own function approximator, independent of the value function, and is updated according to the gradient of expected reward with respect to the policy parameters. Williams's REINFORCE method and actor-critic methods are examples of this approach. Our main new result is to show

Re-Tiling Polygonal Surfaces

by Greg Turk - Computer Graphics , 1992
"... This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speed ..."
Abstract - Cited by 445 (3 self) - Add to MetaCart
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also

Emerging Frameworks for Tangible User Interfaces

by Brygg Ullmer, Hiroshi Ishii , 2001
"... For more than thirty years, people have relied primarily on screen-based text and graphics to interact with computers. Whether the screen is placed on a desk, held in one's hand, worn on one's head, or embedded in the physical environment, the screen has cultivated a predominantly visual p ..."
Abstract - Cited by 374 (9 self) - Add to MetaCart
For more than thirty years, people have relied primarily on screen-based text and graphics to interact with computers. Whether the screen is placed on a desk, held in one's hand, worn on one's head, or embedded in the physical environment, the screen has cultivated a predominantly visual

Point Set Surfaces

by Marc Alexa, Johannes Behr, Daniel Cohen-or, Shachar Fleishman, David Levin, Claudio T. Silva , 2001
"... We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We pre ..."
Abstract - Cited by 299 (41 self) - Add to MetaCart
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We

A Framework for Expressing the Relationships Between Multiple Views in Requirements Specification

by Bashar Nuseibeh , Jeff Kramer, Anthony Finkelstein - IEEE TRANSACTIONS ON SOFTWARE ENGINEERING , 1994
"... Composite systems are generally comprised of heterogeneous components whose specifications are developed by many development participants. The requirements of such systems are invariably elicited from multiple perspectives which overlap, complement and contradict each other. Furthermore, these requi ..."
Abstract - Cited by 356 (38 self) - Add to MetaCart
, these requirements are generally developed and specified using multiple methods and notations respectively. It is therefore necessary to express and check the relationships between the resultant specification fragments. In this paper we deploy multiple "ViewPoints" that hold partial requirements

Particle-Based Fluid Simulation for Interactive Applications

by Matthias Müller, David Charypar, Markus Gross , 2003
"... Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension ..."
Abstract - Cited by 280 (11 self) - Add to MetaCart
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension
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