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Table 3.1: Surface properties added to scene modelling language.
Table 1: Conversation/Opera Scenes Model (COSM) States
Table 1: Conversation/Opera Scenes Model (COSM) States
Table 2: Peg-to-a-slot scene: Generated hypotheses. Scene Scene Model Sets Generated
"... In PAGE 28: ... In each run, the sensory data are randomly perturbed, according to the bounded-error model outlined above, assuming t = 5 , rt = 5 mm, dt = 0:75 mm, and rv = 1 pixel. The results obtained in all runs are averaged and summarized in Table2 . Columns in this table are: 1.... In PAGE 29: ... Filtered Model Sets 2: average number of model sets, per scene set, that are accepted by both the volumetric constraints and those on transformation-invariant attributes 6. Generated Hypotheses: average number of generated hypotheses, per scene set From Table2 , we can observe the following: 1. The ltering techniques are very e ective in reducing the number of model junctions passed to the matcher.... ..."
Table 4: First real scene: Generated hypotheses. Scene Scene Model Sets Generated
"... In PAGE 33: ... To test the system performance in the S-patch case, we also consider the center of the sensor as an S-patch of negligible dimensions (notice that it lies inside the tactile polygon). Localization results are shown in Table4 . From this table, we can draw conclusions similar to those reached in the simulation experiments.... ..."
Table 1: Summary of the elements of fuzzy conceptual graphs for scene models and input images.
Table I. Refresh rate of the haptic scene whit different models.
Table 3: Total number of scene graph nodes and the number of redundant nodes in the models, as well as the accomplished scene graph reduction.
2001
"... In PAGE 4: ... In the new version of Jupiter, no occlusion tests are performed on redundant nodes. Table3 shows how many nodes in the scene graph of a model are redundant. Note that not all redundant nodes are visited, since many of them are already culled if one of their parent nodes is already occluded.... ..."
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Table 3: Scene-based time series models for I frames.
1997
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Table 1: Model complexity overview: The number of triangles and objects, and the depth of the scene graph for each model are listed.
2001
"... In PAGE 4: ... We base the performance measurements on a set of reasonable large polygonal models from mechanical engineering. These mod- els are described in Table1 . Other examples can be found in Fig- ure 6.... ..."
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