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426
ROAMing Terrain: Real-time Optimally Adapting Meshes
, 1997
"... Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraft testing using synthetic sensor stimulation. On current graphics hardware, the problem is to maintain dynamic, view-depend ..."
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Cited by 287 (10 self)
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additional performance optimizations: incremental triangle stripping and prioritycomputation deferral lists. ROAM execution time is proportionate to the number of triangle changes per frame, which is typically a few percent of the output mesh size, hence ROAM performance is insensitive to the resolution
Intelligent Roaming for Nomadic Computing
"... Abstract—This paper provides details of a new system architecture enabling users / applications to roam seamlessly while they are actively processing executable code and / or communicating with remote entities. This architecture effectively decouples the running of applications from the underlying e ..."
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Abstract—This paper provides details of a new system architecture enabling users / applications to roam seamlessly while they are actively processing executable code and / or communicating with remote entities. This architecture effectively decouples the running of applications from the underlying
ROAMing Terrain: Real-time Optimally Adapting Meshes
"... Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraft testing using synthetic sensor stimulation. On current graphics hardware, the problem is to main-tain dynamic, view-depen ..."
Abstract
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additional perfor-mance optimizations: incremental triangle stripping and priority-computation deferral lists. ROAM execution time is proportionate to the number of triangle changes per frame, which is typically a few percent of the output mesh size, hence ROAM performance is insensitive to the resolution
m-Roam: A Service Invocation and Roaming Framework for Pervasive Computing
"... This paper proposes an architectural framework for integrating services within an enterprise and accessing them from mobile devices in a pervasive-computing environment. Present network environments are prone to failures from disconnections and device crashes. Being able to maintain service transact ..."
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Cited by 2 (0 self)
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transaction while moving to different locations and wireless networks (known as service roaming), is currently a major objective in pervasive and mobile computing research. This paper presents a framework (called m-Roam) that allows for mobile clients to perform service invocation and roaming. The framework
Experimental evaluation of EAP performance in roaming scenarios
"... Abstract. The Extensible Authentication protocol (EAP), is the main component of the standard AAA (Authentication Authorization and Accounting) framework for network access control. AAA frameworks support cross-domain authentication that enables a certain access network to authenticate a roaming cli ..."
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Abstract. The Extensible Authentication protocol (EAP), is the main component of the standard AAA (Authentication Authorization and Accounting) framework for network access control. AAA frameworks support cross-domain authentication that enables a certain access network to authenticate a roaming
DO-ROAM: Activity-Oriented Search and . . .
"... We develop a web service focusing on finding places not (only) by their address, but by systematically relating the places to activities that a person could perform there. This is helpful if a person wants to explore a new city, or plans leisure activities. OpenStreetMap provides a rich set of tag ..."
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We develop a web service focusing on finding places not (only) by their address, but by systematically relating the places to activities that a person could perform there. This is helpful if a person wants to explore a new city, or plans leisure activities. OpenStreetMap provides a rich set
Resource Access Control in Systems of Mobile Agents
- Information and Computation
, 1998
"... INTRODUCTION Mobile computation, where independent agents roam widely distributed networks in search of resources and information, is fast becoming a reality. A number of programming languages, APIs and protocols have recently emerged which seek to provide high-level support for mobile agents. These ..."
Abstract
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Cited by 212 (18 self)
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INTRODUCTION Mobile computation, where independent agents roam widely distributed networks in search of resources and information, is fast becoming a reality. A number of programming languages, APIs and protocols have recently emerged which seek to provide high-level support for mobile agents
Roam: A Scalable Replication System for Mobile Computing
- In Workshop on Mobile Databases and Distributed Systems (MDDS
, 1999
"... Abstract Nomadic users require replication to store copies of critical data on their mobile machines while disconnected or poorly connected. Existing replication services do not provide all classes of mobile users with the capabilities they require, which include: the ability for direct synchronizat ..."
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Cited by 21 (0 self)
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solution for the mobile user. We describe the motivation, design, and implementation of Roam and report its performance.
RoamHBA: Maintaining Group Connectivity In Sensor Networks
- IN PROCEEDINGS OF THE THIRD INTERNATIONAL SYMPOSIUM ON INFORMATION PROCESSING IN SENSOR NETWORKS
, 2004
"... This paper presents a new group communication scheme, roamingcast, for collaborative information processing in wireless sensor networks. Roamingcast enables e#cient communication among a subset of mobile terminals in a collaboration group. Unicast and multicast communication can be considered as spe ..."
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Cited by 8 (1 self)
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, referred as the roaming hub. This roaming hub has the property that an average pair of terminals communicate using the hub with only constant degradation in path length compared to the best possible path. We have developed network layer protocols implementing this mechanism and evaluated their performance
Adapting ROAM for Use within a Games Application
"... Real-time Optimally Adapting Meshes (ROAM) is, and remains, a very popular algorithm for the rendering of terrain meshes within virtual environments. However, the method has received several critisms from developers of performance orientated applications, such as computer games, due to the algorithm ..."
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Cited by 3 (0 self)
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Real-time Optimally Adapting Meshes (ROAM) is, and remains, a very popular algorithm for the rendering of terrain meshes within virtual environments. However, the method has received several critisms from developers of performance orientated applications, such as computer games, due
Results 1 - 10
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426