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Model Checking Programs

by Willem Visser, Klaus Havelund, GUILLAUME BRAT, SEUNGJOON PARK, FLAVIO LERDA , 2003
"... The majority of work carried out in the formal methods community throughout the last three decades has (for good reasons) been devoted to special languages designed to make it easier to experiment with mechanized formal methods such as theorem provers, proof checkers and model checkers. In this pape ..."
Abstract - Cited by 592 (63 self) - Add to MetaCart
environment for Java, called Java PathFinder (JPF), which integrates model checking, program analysis and testing. Part of this work has consisted of building a new Java Virtual Machine that interprets Java bytecode. JPF uses state compression to handle big states, and partial order and symmetry reduction

Learning to act using real-time dynamic programming

by Andrew G. Barto, Steven J. Bradtke, Satinder P. Singh - , 1993
"... ..."
Abstract - Cited by 633 (19 self) - Add to MetaCart
Abstract not found

Maté: A Tiny Virtual Machine for Sensor Networks

by Philip Levis, David Culler , 2002
"... Composed of tens of thousands of tiny devices with very limited resources ("motes"), sensor networks are subject to novel systems problems and constraints. The large number of motes in a sensor network means that there will often be some failing nodes; networks must be easy to repopu-late. ..."
Abstract - Cited by 510 (21 self) - Add to MetaCart
-late. Often there is no feasible method to recharge motes, so energy is a precious resource. Once deployed, a network must be reprogrammable although physically unreachable, and this reprogramming can be a significant energy cost. We present Maté, a tiny communication-centric virtual machine designed

Some studies in machine learning using the game of Checkers

by Arthur L. Samuel - IBM JOURNAL OF RESEARCH AND DEVELOPMENT , 1959
"... Two machine-learning procedures have been investigated in some detail using the game of checkers. Enough work has been done to verify the fact that a computer can be programmed so that it will learn to play a better game of checkers than can be played by the person who wrote the program. Furthermor ..."
Abstract - Cited by 780 (0 self) - Add to MetaCart
Two machine-learning procedures have been investigated in some detail using the game of checkers. Enough work has been done to verify the fact that a computer can be programmed so that it will learn to play a better game of checkers than can be played by the person who wrote the program

Sketchpad: A man-machine graphical communication system

by Ivan Edward Sutherland , 2003
"... The Sketchpad system uses drawing as a novel communication medium for a computer. The system contains input, output, and computation programs which enable it to interpret information drawn directly on a computer display. It has been used to draw electrical, mechanical, scientific, mathematical, and ..."
Abstract - Cited by 702 (6 self) - Add to MetaCart
The Sketchpad system uses drawing as a novel communication medium for a computer. The system contains input, output, and computation programs which enable it to interpret information drawn directly on a computer display. It has been used to draw electrical, mechanical, scientific, mathematical

Training Support Vector Machines: an Application to Face Detection

by Edgar Osuna, Robert Freund, Federico Girosi , 1997
"... We investigate the application of Support Vector Machines (SVMs) in computer vision. SVM is a learning technique developed by V. Vapnik and his team (AT&T Bell Labs.) that can be seen as a new method for training polynomial, neural network, or Radial Basis Functions classifiers. The decision sur ..."
Abstract - Cited by 727 (1 self) - Add to MetaCart
We investigate the application of Support Vector Machines (SVMs) in computer vision. SVM is a learning technique developed by V. Vapnik and his team (AT&T Bell Labs.) that can be seen as a new method for training polynomial, neural network, or Radial Basis Functions classifiers. The decision

Symbolic Model Checking for Real-time Systems

by Thomas A. Henzinger, Xavier Nicollin, Joseph Sifakis, Sergio Yovine - INFORMATION AND COMPUTATION , 1992
"... We describe finite-state programs over real-numbered time in a guarded-command language with real-valued clocks or, equivalently, as finite automata with real-valued clocks. Model checking answers the question which states of a real-time program satisfy a branching-time specification (given in an ..."
Abstract - Cited by 578 (50 self) - Add to MetaCart
We describe finite-state programs over real-numbered time in a guarded-command language with real-valued clocks or, equivalently, as finite automata with real-valued clocks. Model checking answers the question which states of a real-time program satisfy a branching-time specification (given

Software pipelining: An effective scheduling technique for VLIW machines

by Monica Lam , 1988
"... This paper shows that software pipelining is an effective and viable scheduling technique for VLIW processors. In software pipelining, iterations of a loop in the source program are continuously initiated at constant intervals, before the preceding iterations complete. The advantage of software pipe ..."
Abstract - Cited by 581 (3 self) - Add to MetaCart
This paper shows that software pipelining is an effective and viable scheduling technique for VLIW processors. In software pipelining, iterations of a loop in the source program are continuously initiated at constant intervals, before the preceding iterations complete. The advantage of software

Static Scheduling of Synchronous Data Flow Programs for Digital Signal Processing

by Edward Ashford Lee, David G. Messerschmitt - IEEE TRANSACTIONS ON COMPUTERS , 1987
"... Large grain data flow (LGDF) programming is natural and convenient for describing digital signal processing (DSP) systems, but its runtime overhead is costly in real time or cost-sensitive applications. In some situations, designers are not willing to squander computing resources for the sake of pro ..."
Abstract - Cited by 598 (37 self) - Add to MetaCart
Large grain data flow (LGDF) programming is natural and convenient for describing digital signal processing (DSP) systems, but its runtime overhead is costly in real time or cost-sensitive applications. In some situations, designers are not willing to squander computing resources for the sake

The C Programming Language

by Dennis M. Ritchie , 1988
"... The C programming language was devised in the early 1970s as a system implementation language for the nascent Unix operating system. Derived from the typeless language BCPL, it evolved a type structure; created on a tiny machine as a tool to improve a meager programming environment, it has become on ..."
Abstract - Cited by 1532 (16 self) - Add to MetaCart
The C programming language was devised in the early 1970s as a system implementation language for the nascent Unix operating system. Derived from the typeless language BCPL, it evolved a type structure; created on a tiny machine as a tool to improve a meager programming environment, it has become
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