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Graphs over Time: Densification Laws, Shrinking Diameters and Possible Explanations
, 2005
"... How do real graphs evolve over time? What are “normal” growth patterns in social, technological, and information networks? Many studies have discovered patterns in static graphs, identifying properties in a single snapshot of a large network, or in a very small number of snapshots; these include hea ..."
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Cited by 534 (48 self)
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How do real graphs evolve over time? What are “normal” growth patterns in social, technological, and information networks? Many studies have discovered patterns in static graphs, identifying properties in a single snapshot of a large network, or in a very small number of snapshots; these include
Community detection in graphs
, 2009
"... The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices of th ..."
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Cited by 801 (1 self)
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The modern science of networks has brought significant advances to our understanding of complex systems. One of the most relevant features of graphs representing real systems is community structure, or clustering, i. e. the organization of vertices in clusters, with many edges joining vertices
Evolving Neural Networks through Augmenting Topologies
 Evolutionary Computation
"... An important question in neuroevolution is how to gain an advantage from evolving neural network topologies along with weights. We present a method, NeuroEvolution of Augmenting Topologies (NEAT), which outperforms the best fixedtopology method on a challenging benchmark reinforcement learning task ..."
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Cited by 524 (113 self)
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An important question in neuroevolution is how to gain an advantage from evolving neural network topologies along with weights. We present a method, NeuroEvolution of Augmenting Topologies (NEAT), which outperforms the best fixedtopology method on a challenging benchmark reinforcement learning
Symbolic Model Checking for Realtime Systems
 INFORMATION AND COMPUTATION
, 1992
"... We describe finitestate programs over realnumbered time in a guardedcommand language with realvalued clocks or, equivalently, as finite automata with realvalued clocks. Model checking answers the question which states of a realtime program satisfy a branchingtime specification (given in an ..."
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Cited by 574 (50 self)
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We describe finitestate programs over realnumbered time in a guardedcommand language with realvalued clocks or, equivalently, as finite automata with realvalued clocks. Model checking answers the question which states of a realtime program satisfy a branchingtime specification (given
Efficient GraphBased Image Segmentation
"... This paper addresses the problem of segmenting an image into regions. We define a predicate for measuring the evidence for a boundary between two regions using a graphbased representation of the image. We then develop an efficient segmentation algorithm based on this predicate, and show that althou ..."
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Cited by 931 (1 self)
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that although this algorithm makes greedy decisions it produces segmentations that satisfy global properties. We apply the algorithm to image segmentation using two different kinds of local neighborhoods in constructing the graph, and illustrate the results with both real and synthetic images. The algorithm
Factor Graphs and the SumProduct Algorithm
 IEEE TRANSACTIONS ON INFORMATION THEORY
, 1998
"... A factor graph is a bipartite graph that expresses how a "global" function of many variables factors into a product of "local" functions. Factor graphs subsume many other graphical models including Bayesian networks, Markov random fields, and Tanner graphs. Following one simple c ..."
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Cited by 1787 (72 self)
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A factor graph is a bipartite graph that expresses how a "global" function of many variables factors into a product of "local" functions. Factor graphs subsume many other graphical models including Bayesian networks, Markov random fields, and Tanner graphs. Following one simple
Secure Group Communications Using Key Graphs
, 1998
"... Many emerging applications (e.g., teleconference, realtime information services, pay per view, distributed interactive simulation, and collaborative work) are based upon a group communications model, i.e., they require packet delivery from one or more authorized senders to a very large number of au ..."
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Cited by 552 (17 self)
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Many emerging applications (e.g., teleconference, realtime information services, pay per view, distributed interactive simulation, and collaborative work) are based upon a group communications model, i.e., they require packet delivery from one or more authorized senders to a very large number
Evolving 3D morphology and behavior by competition
 Proceedings of Artificial Life IV
, 1994
"... This paper describes a system for the evolution and coevolution of virtual creatures that compete in physically simulated threedimensional worlds. Pairs of individuals enter oneonone contests in which they contend to gain control of a common resource. The winners receive higher relative fitness ..."
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Cited by 434 (0 self)
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, and the morphology and behavior can adapt to each other as they evolve simultaneously. The genotypes are structured as directed graphs of nodes and connections, and they can efficiently but flexibly describe instructions for the development of creatures ’ bodies and control systems with repeating or recursive
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