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ReTiling Polygonal Surfaces
 Computer Graphics
, 1992
"... This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speed ..."
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Cited by 448 (3 self)
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This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also
Survey of Polygonal Surface Simplification Algorithms
, 1997
"... This paper surveys methods for simplifying and approximating polygonal surfaces. A polygonal surface is a piecewiselinear surface in 3D defined by a set of polygons ..."
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Cited by 228 (3 self)
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This paper surveys methods for simplifying and approximating polygonal surfaces. A polygonal surface is a piecewiselinear surface in 3D defined by a set of polygons
Hierarchical Face Clustering on Polygonal Surfaces
, 2001
"... Many graphics applications, and interactive systems in particular, rely on hierarchical surface representations to efficiently process very complex models. Considerable attention has been focused on hierarchies of surface approximations and their construction via automatic surface simpliﬁ ..."
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Cited by 150 (1 self)
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geometry. We present a new method for representing a hierarchy of regions on a polygonal surface which partition that surface into a set of face clusters. These clusters, which are connected sets of faces, represent the aggregate properties of the original surface a different scales rather than providing
TwoHanded Polygonal Surface Design
 ACM UIST’94 Symp. on User Interface Software & Technology
"... This paper describes a Computer Aided Design system for sketching freeform polygonal surfaces such asterrains and other natural objects. The user manipulates two 3D position and orientation trackers with three buttons, one for each hand. Each hand has a distinct role to play, with the dominant hand ..."
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Cited by 36 (2 self)
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This paper describes a Computer Aided Design system for sketching freeform polygonal surfaces such asterrains and other natural objects. The user manipulates two 3D position and orientation trackers with three buttons, one for each hand. Each hand has a distinct role to play, with the dominant
Polygonal Surface Visualization of Strange Attractors
"... Abstract—Strange attractors are stable sets of vector field flows that have a fractal geometric structure in one dimension, and smooth surface behaviour in the other two. Previous visualization methods show the flow dynamics well, but not the fractal structure. Here we approximate the attractor by p ..."
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by polygonal surfaces, which reveal the fractal geometry. We start with a polygonal approximation which neglects the fractal dimension, and then deform it by the flow to create multiple sheets of the fractal structure. We use adaptive subdivision and retiling methods to preserve the quality of the polygonal
Polygonization of Implicit Surfaces
, 1988
"... This paper discusses a numerical technique that approximates an implicit surface with a polygonal representation. The implicit function is adaptively sampled as it is surrounded by a spatial partitioning. The partitioning is represented by an octree, which may either converge to the surface or track ..."
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Cited by 432 (5 self)
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This paper discusses a numerical technique that approximates an implicit surface with a polygonal representation. The implicit function is adaptively sampled as it is surrounded by a spatial partitioning. The partitioning is represented by an octree, which may either converge to the surface
Fast and Effective Stripification of Polygonal Surface Models
, 1999
"... A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a triangulation of a polygonal surface model in order to be able to transmit and render it efficiently. The goal is to take a given polygonal surface model, whose facets are given by (possibly multiply ..."
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Cited by 43 (0 self)
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A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a triangulation of a polygonal surface model in order to be able to transmit and render it efficiently. The goal is to take a given polygonal surface model, whose facets are given by (possibly
Realtime relief mapping on arbitrary polygonal surfaces
 ACM Trans. Graph
, 2005
"... We present a technique for mapping relief textures onto arbitrary polygonal models in real time, producing correct selfocclusions, interpenetrations, shadows and perpixel lighting. The technique uses a pixeldriven formulation based on an efficient rayheightfield intersection implemented on the ..."
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Cited by 85 (5 self)
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We present a technique for mapping relief textures onto arbitrary polygonal models in real time, producing correct selfocclusions, interpenetrations, shadows and perpixel lighting. The technique uses a pixeldriven formulation based on an efficient rayheightfield intersection implemented
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
, 1999
"... Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms in the context of multiresolution representation and modeling can be performed much more efficiently and robustly if the ..."
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Cited by 89 (15 self)
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Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms in the context of multiresolution representation and modeling can be performed much more efficiently and robustly
Polygonal Surface Advection applied to Strange Attractors
"... Strange attractors of 3D vector field flows sometimes have a fractal geometric structure in one dimension, and smooth surface behavior in the other two. General flow visualization methods show the flow dynamics well, but not the fractal structure. Here we approximate the attractor by polygonal surfa ..."
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Strange attractors of 3D vector field flows sometimes have a fractal geometric structure in one dimension, and smooth surface behavior in the other two. General flow visualization methods show the flow dynamics well, but not the fractal structure. Here we approximate the attractor by polygonal
Results 1  10
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