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305
Evolution of strategies in repeated stochastic games with full information of the payoff matrix
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Linear Transformations of the Payoff Matrix and Decision Criterion Learning in Perceptual Categorization
- J EXP PSYCHOL LEARN MEM COGN
, 2003
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Ranking of Weighted Strategies in the Two-Player Games with Fuzzy Entries of the Payoff Matrix
, 2008
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2x2 SYMMETRIC NONZERO-SUM GAMES WITH RANDOM PAYOFF MATRIX: PROBABILITY OF EACH CLASS
, 2008
"... We compute the fraction of all the possible 2x2 symmetric nonzerosum games in strategic form with random payoff matrix falls into a certain class defined by Nash equilibrium conditions and Pareto optimality conditions 1 ..."
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We compute the fraction of all the possible 2x2 symmetric nonzerosum games in strategic form with random payoff matrix falls into a certain class defined by Nash equilibrium conditions and Pareto optimality conditions 1
The Nonstochastic Multiarmed Bandit Problem
- SIAM JOURNAL OF COMPUTING
, 2002
"... In the multiarmed bandit problem, a gambler must decide which arm of K non-identical slot machines to play in a sequence of trials so as to maximize his reward. This classical problem has received much attention because of the simple model it provides of the trade-off between exploration (trying out ..."
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Cited by 491 (34 self)
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-round payoff of the strategy at the rate O((logN)1/2T−1/2). Finally, we apply our results to the problem of playing an unknown repeated matrix game. We show that our algorithm approaches the minimax payoff of the unknown game at the rate O(T−1/2).
The Study of Cognitive Characteristics in Asperger’s Disorder by Using a Modified Prisoner’s Dilemma Game with a Variable Payoff Matrix
"... Individuals with Asperger’s Disorder (ASP) have difficulties in social reciprocity and in providing appropriate cooperative behavior. The Prisoner’s Dilemma (PD) is a well-known model in game theory that illustrates the paradoxical disposition of interaction between two individuals with opposing int ..."
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: card 1 represents cooperation and card 2 betrayal. The score each player obtains is decided according to a 2 x 2 payoff matrix and depends on the combination of their selections. The P-score (‘‘P’ ’ for punishment) is defined as the score that is given when they both select betrayal. Comparing the two
Vague Approach to Multiobjective Matrix Payoffs
, 2014
"... In this research paper, we have dealt with a model of multi-objective two person zero-sum matrix game whose payoff values are vague sets. We have applied our approach to the numerical example of [Zhou, X., Song, Y., Zhang, Q. and Gao, X., “Multiobjective matrix game with vague payoffs. ” ICFIE, ASC ..."
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In this research paper, we have dealt with a model of multi-objective two person zero-sum matrix game whose payoff values are vague sets. We have applied our approach to the numerical example of [Zhou, X., Song, Y., Zhang, Q. and Gao, X., “Multiobjective matrix game with vague payoffs. ” ICFIE, ASC
Self-Adapting Payoff Matrices in Repeated Interactions
"... Abstract-Traditional iterated prisoner's dilemma (IPD) as- in light of the opponent's, is fixed and symmetric. That is, sumed a fixed payoff matrix for all players, which may not be the utility expectation of a strategy on rewards for certain realistic because not all players are the same ..."
Abstract
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Cited by 3 (0 self)
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Abstract-Traditional iterated prisoner's dilemma (IPD) as- in light of the opponent's, is fixed and symmetric. That is, sumed a fixed payoff matrix for all players, which may not be the utility expectation of a strategy on rewards for certain realistic because not all players are the same
Five rules for the evolution of cooperation Supporting Online Material
, 1560
"... The standard payoff matrix between cooperators, C, and defectors, D, is given by ..."
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The standard payoff matrix between cooperators, C, and defectors, D, is given by
Results 1 - 10
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305