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269,100
Optimization Flow Control, I: Basic Algorithm and Convergence
 IEEE/ACM TRANSACTIONS ON NETWORKING
, 1999
"... We propose an optimization approach to flow control where the objective is to maximize the aggregate source utility over their transmission rates. We view network links and sources as processors of a distributed computation system to solve the dual problem using gradient projection algorithm. In thi ..."
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Cited by 694 (64 self)
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We propose an optimization approach to flow control where the objective is to maximize the aggregate source utility over their transmission rates. We view network links and sources as processors of a distributed computation system to solve the dual problem using gradient projection algorithm
Dynamic programming algorithm optimization for spoken word recognition
 IEEE TRANSACTIONS ON ACOUSTICS, SPEECH, AND SIGNAL PROCESSING
, 1978
"... This paper reports on an optimum dynamic programming (DP) based timenormalization algorithm for spoken word recognition. First, a general principle of timenormalization is given using timewarping function. Then, two timenormalized distance definitions, ded symmetric and asymmetric forms, are der ..."
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Cited by 788 (3 self)
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This paper reports on an optimum dynamic programming (DP) based timenormalization algorithm for spoken word recognition. First, a general principle of timenormalization is given using timewarping function. Then, two timenormalized distance definitions, ded symmetric and asymmetric forms
An Optimal Time Algorithm for Shape from Shading
 IN 4TH ASIAN CONFERENCE ON COMPUTER VISION
, 2000
"... An optimal numerical algorithm for the reconstruction of a surface from its shading image is presented. The algorithm solves the 3D reconstruction from a single shading image problem. The shading image is treated as a penalty function and the hight of the reconstructed surface is a weighted dista ..."
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Cited by 1 (0 self)
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An optimal numerical algorithm for the reconstruction of a surface from its shading image is presented. The algorithm solves the 3D reconstruction from a single shading image problem. The shading image is treated as a penalty function and the hight of the reconstructed surface is a weighted
Fibonacci Heaps and Their Uses in Improved Network optimization algorithms
, 1987
"... In this paper we develop a new data structure for implementing heaps (priority queues). Our structure, Fibonacci heaps (abbreviated Fheaps), extends the binomial queues proposed by Vuillemin and studied further by Brown. Fheaps support arbitrary deletion from an nitem heap in qlogn) amortized tim ..."
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Cited by 739 (18 self)
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time and all other standard heap operations in o ( 1) amortized time. Using Fheaps we are able to obtain improved running times for several network optimization algorithms. In particular, we obtain the following worstcase bounds, where n is the number of vertices and m the number of edges
A NEW POLYNOMIALTIME ALGORITHM FOR LINEAR PROGRAMMING
 COMBINATORICA
, 1984
"... We present a new polynomialtime algorithm for linear programming. In the worst case, the algorithm requires O(tf'SL) arithmetic operations on O(L) bit numbers, where n is the number of variables and L is the number of bits in the input. The running,time of this algorithm is better than the ell ..."
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Cited by 860 (3 self)
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We present a new polynomialtime algorithm for linear programming. In the worst case, the algorithm requires O(tf'SL) arithmetic operations on O(L) bit numbers, where n is the number of variables and L is the number of bits in the input. The running,time of this algorithm is better than
An Optimal Algorithm for Approximate Nearest Neighbor Searching in Fixed Dimensions
 ACMSIAM SYMPOSIUM ON DISCRETE ALGORITHMS
, 1994
"... Consider a set S of n data points in real ddimensional space, R d , where distances are measured using any Minkowski metric. In nearest neighbor searching we preprocess S into a data structure, so that given any query point q 2 R d , the closest point of S to q can be reported quickly. Given any po ..."
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Cited by 984 (32 self)
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positive real ffl, a data point p is a (1 + ffl)approximate nearest neighbor of q if its distance from q is within a factor of (1 + ffl) of the distance to the true nearest neighbor. We show that it is possible to preprocess a set of n points in R d in O(dn log n) time and O(dn) space, so that given a
Optimal Aggregation Algorithms for Middleware
 IN PODS
, 2001
"... Assume that each object in a database has m grades, or scores, one for each of m attributes. For example, an object can have a color grade, that tells how red it is, and a shape grade, that tells how round it is. For each attribute, there is a sorted list, which lists each object and its grade under ..."
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Cited by 717 (4 self)
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must access every object in the database, to find its grade under each attribute. Fagin has given an algorithm (“Fagin’s Algorithm”, or FA) that is much more efficient. For some monotone aggregation functions, FA is optimal with high probability in the worst case. We analyze an elegant and remarkably
Linear pattern matching algorithms
 IN PROCEEDINGS OF THE 14TH ANNUAL IEEE SYMPOSIUM ON SWITCHING AND AUTOMATA THEORY. IEEE
, 1972
"... In 1970, Knuth, Pratt, and Morris [1] showed how to do basic pattern matching in linear time. Related problems, such as those discussed in [4], have previously been solved by efficient but suboptimal algorithms. In this paper, we introduce an interesting data structure called a bitree. A linear ti ..."
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Cited by 546 (0 self)
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In 1970, Knuth, Pratt, and Morris [1] showed how to do basic pattern matching in linear time. Related problems, such as those discussed in [4], have previously been solved by efficient but suboptimal algorithms. In this paper, we introduce an interesting data structure called a bitree. A linear
No Free Lunch Theorems for Optimization
, 1997
"... A framework is developed to explore the connection between effective optimization algorithms and the problems they are solving. A number of “no free lunch ” (NFL) theorems are presented which establish that for any algorithm, any elevated performance over one class of problems is offset by performan ..."
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Cited by 961 (10 self)
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issues addressed include timevarying optimization problems and a priori “headtohead” minimax distinctions between optimization algorithms, distinctions that result despite the NFL theorems’ enforcing of a type of uniformity over all algorithms.
Ant algorithms for discrete optimization
 ARTIFICIAL LIFE
, 1999
"... This article presents an overview of recent work on ant algorithms, that is, algorithms for discrete optimization that took inspiration from the observation of ant colonies’ foraging behavior, and introduces the ant colony optimization (ACO) metaheuristic. In the first part of the article the basic ..."
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Cited by 489 (42 self)
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This article presents an overview of recent work on ant algorithms, that is, algorithms for discrete optimization that took inspiration from the observation of ant colonies’ foraging behavior, and introduces the ant colony optimization (ACO) metaheuristic. In the first part of the article the basic
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