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The Coordination of Arm Movements: An Experimentally Confirmed Mathematical Model

by Tamar Flash, Neville Hogans - Journal of neuroscience , 1985
"... This paper presents studies of the coordination of volun-tary human arm movements. A mathematical model is for-mulated which is shown to predict both the qualitative fea-tures and the quantitative details observed experimentally in planar, multijoint arm movements. Coordination is modeled mathematic ..."
Abstract - Cited by 688 (18 self) - Add to MetaCart
mathematically by defining an objective function, a measure of performance for any possi-ble movement. The unique trajectory which yields the best performance is determined using dynamic optimization the-ory. In the work presented here, the objective function is the square of the magnitude of jerk (rate

The Role of Object Movement in the Acquisition of

by Miren Hodgson
"... In recent years, research on the interaction between the syntax and the semantics has shown that these two systems work together to build the linguistic system. This type of interaction has been particularly attested in the investigation of telicity and in the acquisition of telicity in L1 and L2. S ..."
Abstract - Add to MetaCart
In recent years, research on the interaction between the syntax and the semantics has shown that these two systems work together to build the linguistic system. This type of interaction has been particularly attested in the investigation of telicity and in the acquisition of telicity in L1 and L2. Some of the early research on telicity proposed that the derivation of a telic interpretation is dependent upon

Tangible bits: towards seamless interfaces between people, bits and atoms

by Hiroshi Ishii, Brygg Ullmer - Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press: 234--241 , 1997
"... This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits. " Tangible Bits allows users to "grasp & manipulate " bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also ..."
Abstract - Cited by 1418 (62 self) - Add to MetaCart
This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits. " Tangible Bits allows users to "grasp & manipulate " bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also

Action recognition in the premotor cortex

by Vittorio Gallese, Luciano Fadiga, Leonardo Fogassi, Giacomo Rizzolatti - Brain , 1996
"... We recorded electrical activity from 532 neurons in the rostral part of inferior area 6 (area F5) of two macaque monkeys. Previous data had shown that neurons of this area discharge during goal-directed hand and mouth movements. We describe here the properties of a newly discovered set of F5 neurons ..."
Abstract - Cited by 671 (47 self) - Add to MetaCart
We recorded electrical activity from 532 neurons in the rostral part of inferior area 6 (area F5) of two macaque monkeys. Previous data had shown that neurons of this area discharge during goal-directed hand and mouth movements. We describe here the properties of a newly discovered set of F5

A quantitative description of membrane currents and its application to conduction and excitation in nerve

by A. L. Hodgkin, A. F. Huxley - Journal of Physiology , 1952
"... This article concludes a series of papers concerned with the flow of electric current through the surface membrane of a giant nerve fibre (Hodgkin, Huxley & Katz, 1952; Hodgkin & Huxley, 1952 a-c). Its general object is to discu the results of the preceding papers (Part I), to put them into ..."
Abstract - Cited by 1924 (2 self) - Add to MetaCart
This article concludes a series of papers concerned with the flow of electric current through the surface membrane of a giant nerve fibre (Hodgkin, Huxley & Katz, 1952; Hodgkin & Huxley, 1952 a-c). Its general object is to discu the results of the preceding papers (Part I), to put them

Indexing the Positions of Continuously Moving Objects

by Simonas Saltenis, Christian S. Jensen, Scott T. Leutenegger, Mario A. Lopez , 2000
"... The coming years will witness dramatic advances in wireless communications as well as positioning technologies. As a result, tracking the changing positions of objects capable of continuous movement is becoming increasingly feasible and necessary. The present paper proposes a novel, R # -tree base ..."
Abstract - Cited by 389 (20 self) - Add to MetaCart
The coming years will witness dramatic advances in wireless communications as well as positioning technologies. As a result, tracking the changing positions of objects capable of continuous movement is becoming increasingly feasible and necessary. The present paper proposes a novel, R # -tree

Effects of Tracking Technology, Latency, and Spatial Jitter on Object Movement

by Robert J. Teather, Andriy Pavlovych, Wolfgang Stuerzlinger, I. Scott Mackenzie
"... We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and 3D object movement tasks. First, we characterize jitter and latency in a 3D tracking device and an optical mouse used as a baseline comparison. We then present an experiment based on ISO 9241-9, which meas ..."
Abstract - Cited by 26 (13 self) - Add to MetaCart
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and 3D object movement tasks. First, we characterize jitter and latency in a 3D tracking device and an optical mouse used as a baseline comparison. We then present an experiment based on ISO 9241-9, which

Human-Robot Interaction for Learning and Adaptation of Object Movements

by Manuel Mühlig, Michael Gienger, Jochen J. Steil
"... Abstract — In this paper we present a new robot control and learning framework. By integrating previously presented as well as new methods, the robot is able to learn an invariant and generic movement representation from a human tutor. We argue that in order to apply such generic representations to ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
segmentation scheme is presented that is based on correlating movements by the tutor’s hand with the salient objects in the scene. The focus of this paper is on the interactive learning aspects of the system and particular emphasis is given to an experiment in which the humanoid robot ASIMO learns from a human

Perception of object trajectory: Parsing retinal motion into self and object movement components

by Paul A. Warren, Simon K. Rushton , 2007
"... A moving observer needs to be able to estimate the trajectory of other objects moving in the scene. Without the ability to do so, it would be difficult to avoid obstacles or catch a ball. We hypothesized that neural mechanisms sensitive to the patterns of motion generated on the retina during self-m ..."
Abstract - Cited by 7 (3 self) - Add to MetaCart
A moving observer needs to be able to estimate the trajectory of other objects moving in the scene. Without the ability to do so, it would be difficult to avoid obstacles or catch a ball. We hypothesized that neural mechanisms sensitive to the patterns of motion generated on the retina during self-movement

Collision Free Object Movement Using Vector Fields

by Parris K. Egbert, Scott H. Winkler - IEEE Computer Graphics and Applications 1996, v.16 n.4 , 1996
"... The topics of computer animation and object collision detection and resolution have become increasing ly desirable in a wide rang e of applicationsincluding autonomous vehicle navig ation, robotics, and the movie industry. However, the techniques currently available are typically difficult to use or ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
these structures around objects in the scene. By judicious creation and use of these vector fields, objects in the scene move and interact, but do not collide. The manner in which these vector fields are created isg iven. Two applications - cloud movement over terrain and autonomous aircraftnavig ation
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