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Timing in multimodal turn-taking interactions: Control and analysis using timed Petri nets
- Journal of Human-Robot Interaction
"... Turn-taking interactions with humans are multimodal and reciprocal in nature. In addition, the timing of actions is of great importance, as it influences both social and task strategies. To enable the precise control and analysis of timed discrete events for a robot, we develop a system for multimod ..."
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Cited by 5 (1 self)
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Turn-taking interactions with humans are multimodal and reciprocal in nature. In addition, the timing of actions is of great importance, as it influences both social and task strategies. To enable the precise control and analysis of timed discrete events for a robot, we develop a system
On Eye-gaze and Turn-taking
"... In this paper we describe our eye-tracking data collection and preliminary experiments concerning the relation between eyegazing and turn-taking in natural human-human conversations, and how these observations can be extended to multimodal human-machine interactions. We confirm the earlier findings ..."
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Cited by 5 (3 self)
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In this paper we describe our eye-tracking data collection and preliminary experiments concerning the relation between eyegazing and turn-taking in natural human-human conversations, and how these observations can be extended to multimodal human-machine interactions. We confirm the earlier findings
Genetic Algorithms for Multiobjective Optimization: Formulation, Discussion and Generalization
, 1993
"... The paper describes a rank-based fitness assignment method for Multiple Objective Genetic Algorithms (MOGAs). Conventional niche formation methods are extended to this class of multimodal problems and theory for setting the niche size is presented. The fitness assignment method is then modified to a ..."
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Cited by 633 (15 self)
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The paper describes a rank-based fitness assignment method for Multiple Objective Genetic Algorithms (MOGAs). Conventional niche formation methods are extended to this class of multimodal problems and theory for setting the niche size is presented. The fitness assignment method is then modified
Towards Sociable Robots
- ROBOTICS AND AUTONOMOUS SYSTEMS
, 2002
"... This paper explores the topic of social robots -- the class of robots that people anthropomorphize in order to interact with them. From the diverse and growing number of applications for such robots, a few distinct modes of interaction are beginning to emerge. We distinguish four such classes: socia ..."
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Cited by 453 (29 self)
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: socially evocative, socially communicative, socially responsive, and sociable. For the remainder of the paper, we explore a few key features of sociable robots that distinguishes them from the others. We use the vocal turn-taking behavior of our robot, Kismet, as a case study to highlight these points.
Illusion and well-being: A social psychological perspective on mental health.
- Psychological Bulletin,
, 1988
"... Many prominent theorists have argued that accurate perceptions of the self, the world, and the future are essential for mental health. Yet considerable research evidence suggests that overly positive selfevaluations, exaggerated perceptions of control or mastery, and unrealistic optimism are charac ..."
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Cited by 988 (20 self)
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nature with all of its discrepancies from the ideal image without feeling real concern. It would convey the wrong impression to say that they are self-satisfied. What we must rather say is that they can take the frailties and sins, weaknesses and evils of human nature in the same unquestioning spirit
Turn-taking in Mandarin Dialogue: Interactions of Tone and Intonation
"... Fluent dialogue requires that speakers successfully negotiate and signal turn-taking. While many cues to turn change have been proposed, especially in multi-modal frameworks, here we focus on the use of prosodic cues to these functions. In particular, we consider the use of prosodic cues in a tone l ..."
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Cited by 2 (1 self)
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Fluent dialogue requires that speakers successfully negotiate and signal turn-taking. While many cues to turn change have been proposed, especially in multi-modal frameworks, here we focus on the use of prosodic cues to these functions. In particular, we consider the use of prosodic cues in a tone
Using facial feedback to enhance turn-taking in a multimodal dialogue system
- PROCEEDINGS OF HCI INTERNATIONAL 2005, LAS VEGAS
, 2005
"... We describe the results of an experiment investigating whether an avatar’s facial feedback can enhance turn-taking, undertaken as part of a usability study of a preliminary version of the COMIC multimodal dialogue system. The study focused on the phase of the interaction where the avatar embodies a ..."
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Cited by 13 (5 self)
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We describe the results of an experiment investigating whether an avatar’s facial feedback can enhance turn-taking, undertaken as part of a usability study of a preliminary version of the COMIC multimodal dialogue system. The study focused on the phase of the interaction where the avatar embodies a
Categorizing Turn-Taking Interactions
"... Abstract. We address the problem of categorizing turn-taking interactions between individuals. Social interactions are characterized by turn-taking and arise frequently in real-world videos. Our approach is based on the use of temporal causal analysis to decompose a space-time visual word representa ..."
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Cited by 3 (1 self)
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Abstract. We address the problem of categorizing turn-taking interactions between individuals. Social interactions are characterized by turn-taking and arise frequently in real-world videos. Our approach is based on the use of temporal causal analysis to decompose a space-time visual word
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
, 2002
"... The interactive workspaces project explores new possibilities for people working together in technology-rich spaces. The project focuses on augmenting a dedicated meeting space with large displays, wireless or multimodal devices, and seamless mobile appliance integration. ..."
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Cited by 376 (12 self)
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The interactive workspaces project explores new possibilities for people working together in technology-rich spaces. The project focuses on augmenting a dedicated meeting space with large displays, wireless or multimodal devices, and seamless mobile appliance integration.
QuickSet: Multimodal Interaction for Distributed Applications
, 1997
"... This paper presents an emerging application of multimodal interface research to distributed applications. We have developed the QuickSet prototype, a pen/voice system running on a hand-held PC, communicating via wireless LAN through an agent architecture to a number of systems, including NRaD's ..."
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Cited by 289 (35 self)
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D's LeatherNet system, a distributed interactive training simulator built for the US Marine Corps. The paper describes the overall system architecture, a novel multimodal integration strategy offering mutual compensation among modalities, and provides examples of multimodal simulation setup. Finally, we
Results 1 - 10
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5,590