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A Comparison of Mesh Simplification Algorithms
- Computers & Graphics
, 1997
"... In many applications the need for an accurate simplification of surface meshes is becoming more and more urgent. This need is not only due to rendering speed reasons, but also to allow fast transmission of 3D models in network-based applications. Many different approaches and algorithms for mesh sim ..."
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Cited by 167 (8 self)
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In many applications the need for an accurate simplification of surface meshes is becoming more and more urgent. This need is not only due to rendering speed reasons, but also to allow fast transmission of 3D models in network-based applications. Many different approaches and algorithms for mesh
Assessment of Mesh Simplification Algorithm Quality
, 2002
"... This paper describes a method to compare an original mesh and its simplified representation. Meshes considered here contain geometric features as well as other surface attributes such as material colors, texture, temperature, and radiation, etc. Many simplification algorithms have been presented in ..."
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Cited by 1 (0 self)
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This paper describes a method to compare an original mesh and its simplified representation. Meshes considered here contain geometric features as well as other surface attributes such as material colors, texture, temperature, and radiation, etc. Many simplification algorithms have been presented
A New 3-D Mesh Simplificatión Algorithm A New 3-D Mesh Simplification Algorithm
"... To simplify the 3D color head mesh,it is more important to keep the boundary and quality of the head s sense organs including eyes, eyebrows, nose and mouth. In this paper, we present a novel mesh simplification algorithm based on region segmentation. The algorithm can be divided into two stages: se ..."
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To simplify the 3D color head mesh,it is more important to keep the boundary and quality of the head s sense organs including eyes, eyebrows, nose and mouth. In this paper, we present a novel mesh simplification algorithm based on region segmentation. The algorithm can be divided into two stages
Benchmarking Mesh Simplification Algorithms in Real-time Rendering Applications
"... This paper presents an idea on benchmarking mesh simplification algorithms. Our methodology is that we evaluate and compare mesh simplification algorithms in a standard real-time rendering environment, in which a set of performance measures are defined and various real-time rendering tasks are provi ..."
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This paper presents an idea on benchmarking mesh simplification algorithms. Our methodology is that we evaluate and compare mesh simplification algorithms in a standard real-time rendering environment, in which a set of performance measures are defined and various real-time rendering tasks
A feature preserved mesh simplification algorithm
"... Large-volume mesh model faces challenge in rendering, storing, and transmission due to large size of polygon data. Mesh simplification is one of solutions to reduce the data size. This paper presents a mesh simplification method based on feature extraction with curvature estimation to triangle mesh ..."
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Large-volume mesh model faces challenge in rendering, storing, and transmission due to large size of polygon data. Mesh simplification is one of solutions to reduce the data size. This paper presents a mesh simplification method based on feature extraction with curvature estimation to triangle
A Short Survey of Mesh Simplification Algorithms
"... The problem of approximating a given input mesh with a less complex but geometrically faithful representation is well-established in computer graphics. Given the visual complexity required to create realistic-looking scenes, simplification efforts can be essential to efficient rendering. Level-of-de ..."
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The problem of approximating a given input mesh with a less complex but geometrically faithful representation is well-established in computer graphics. Given the visual complexity required to create realistic-looking scenes, simplification efforts can be essential to efficient rendering. Level
Generic Attribute Deviation Metric For Assessing Mesh Simplification Algorithm Quality
, 2002
"... This paper describes an efficient method to compare two triangular meshes. Meshes considered here contain geometric features as well as other surface attributes such as material colors, texture, temperature, radiation, etc. Two deviation measurements are presented to assess the differences between t ..."
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Cited by 2 (0 self)
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two meshes. The first measurement, called geometric deviation, returns geometric differences. The second measurement, called attribute deviation, returns attribute differences regardless of the attribute type. In this paper we present an application of this method to the Mesh Simplification Algorithm
A Mesh Simplification Algorithm Applied To Mpeg-4 Compliant 3D Facial Models
"... This paper describes of an efficient mesh simplification algorithm, based on the iterative edge contraction, applied to MPEG-4 compliant 3D animated faces. Among the several simplification techniques available in literature, the one offering the best trade-off between quality of the simplified model ..."
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This paper describes of an efficient mesh simplification algorithm, based on the iterative edge contraction, applied to MPEG-4 compliant 3D animated faces. Among the several simplification techniques available in literature, the one offering the best trade-off between quality of the simplified
Evaluation of Mesh Simplification Algorithms using PolyMeCo: A Case Study
"... Polygonal meshes are used in many application scenarios. Often the generated meshes are too complex not allowing proper interaction, visualization or transmission through a network. To tackle this problem, simplification methods can be used to generate less complex versions of those meshes. For this ..."
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features (ranging from quality measures to visualization methods) to help users gain greater insight into the data. This article presents the comparison of two simplification algorithms, NSA and QSlim, using PolyMeCo, a tool which enhances the way users perform mesh analysis and comparison, by providing
Progressive Meshes
"... Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new s ..."
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Cited by 1315 (11 self)
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. In addition, we present a new mesh simplification procedure for constructing a PM representation from an arbitrary mesh. The goal of this optimization procedure is to preserve not just the geometry of the original mesh, but more importantly its overall appearance as defined by its discrete and scalar
Results 1 - 10
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