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View Interpolation for Image Synthesis

by Shenchang Eric Chen, et al.
"... Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
Abstract - Cited by 603 (0 self) - Add to MetaCart
quadtree decomposition and a view-independent visible priority. Our experiments have shown that the morphing can be performed at interactive rates on today’s high-end personal computers. Potential applications of the method include virtual holograms, a walkthrough in a virtual environment, image

QSplat: A Multiresolution Point Rendering System for Large Meshes

by Szymon Rusinkiewicz, Marc Levoy , 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract - Cited by 502 (8 self) - Add to MetaCart
and progressively displaying these meshes that combines a multiresolution hierarchy based on bounding spheres with a rendering system based on points. A single data structure is used for view frustum culling, backface culling, level-of-detail selection, and rendering. The representation is compact and can

Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments

by Thomas Funkhouser, Carlo Sequin , 1993
"... We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithm ..."
Abstract - Cited by 450 (10 self) - Add to MetaCart
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering

STATEMATE: A Working Environment for the Development of Complex Reactive Systems

by David Harel, Hagi Lachover, Amnon Naamad, Amir Pnueli, Michal Politi, Rivi Sherman, Aharon Shtull-trauring, Mark Trakhtenbrot - IEEE Transactions on Software Engineering , 1990
"... This paper provides an overview of the STATEMATE system, constructed over the past several years by the authors and their colleagues at Ad Cad Ltd., the R&D subsidiary of i-Logix, Inc. STATEMATE is a set of tools, with a heavy graphical orientation, in- tended for the specification, analysis, d ..."
Abstract - Cited by 485 (7 self) - Add to MetaCart
, design, and documentation of large and complex reactive systems, such as real-time embedded sys- tems, control and communication systems, and interactive software or hardware. It enables a user to prepare, analyze, and debug diagram- matic, yet precise, descriptions of the system under development from

Color indexing

by Michael J. Swain, Dana H. Ballard - International Journal of Computer Vision , 1991
"... Computer vision is embracing a new research focus in which the aim is to develop visual skills for robots that allow them to interact with a dynamic, realistic environment. To achieve this aim, new kinds of vision algorithms need to be developed which run in real time and subserve the robot's g ..."
Abstract - Cited by 1636 (26 self) - Add to MetaCart
histograms are stable object representations in the presence of occlusion and over change in view, and that they can differentiate among a large number of objects. For solving the identification problem, it introduces a technique called Histogram Intersection, which matches model and im-age histograms and a

UCSF Chimera—a visualization system for exploratory research and analysis

by Eric F. Pettersen, Thomas D. Goddard, Conrad C. Huang, Gregory S. Couch, Daniel M. Greenblatt, Elaine C. Meng, Thomas E. Ferrin - J. Comput. Chem , 2004
"... Abstract: The design, implementation, and capabilities of an extensible visualization system, UCSF Chimera, are discussed. Chimera is segmented into a core that provides basic services and visualization, and extensions that provide most higher level functionality. This architecture ensures that the ..."
Abstract - Cited by 504 (7 self) - Add to MetaCart
session interactively despite being at separate locales. Other extensions include Multalign Viewer, for showing multiple sequence alignments and associated structures; ViewDock, for screening docked ligand orientations; Movie, for replaying molecular dynamics trajectories; and Volume Viewer, for display

Toward an instance theory of automatization

by Gordon D. Logan - Psychological Review , 1988
"... This article presents a theory in which automatization is construed as the acquisition of a domain-specific knowledge base, formed of separate representations, instances, of each exposure to the task. Processing is considered automatic if it relies on retrieval of stored instances, which will occur ..."
Abstract - Cited by 647 (38 self) - Add to MetaCart
only after practice in a consistent environment. Practice is important because it increases the amount retrieved and the speed of retrieval; consistency is important because it ensures that the retrieved instances will be useful. The theory accounts quantitatively for the power-function speed

gprof: a Call Graph Execution Profiler

by Susan L. Graham, Peter B. Kessler, Marshall K. McKusick , 1982
"... Large complex programs are composed of many small routines that implement abstractions for the routines that call them. To be useful, an execution profiler must attribute execution time in a way that is significant for the logical structure of a program as well as for its textual decomposition. This ..."
Abstract - Cited by 414 (0 self) - Add to MetaCart
environments normally include many large programs both for production use and for experimental investigation. These programs are typically modular, in accordance with generally accepted principles of good program design. Often they consist of numerous small routines that implement various abstractions

IR evaluation methods for retrieving highly relevant documents

by Kalervo Järvelin, Jaana Kekäläinen , 2000
"... This paper proposes evaluation methods based on the use of non-dichotomous relevance judgements in IR experiments. It is argued that evaluation methods should credit IR methods for their ability to retrieve highly relevant documents. This is desirable from the user point of view in moderu large IR e ..."
Abstract - Cited by 414 (5 self) - Add to MetaCart
This paper proposes evaluation methods based on the use of non-dichotomous relevance judgements in IR experiments. It is argued that evaluation methods should credit IR methods for their ability to retrieve highly relevant documents. This is desirable from the user point of view in moderu large IR

The Table Lens: Merging Graphical and Symbolic Representations in an Interactive Focus+Context Visualization for Tabular Information

by Ramana Rao, Stuart K. Card , 1994
"... We present a new visualization, called the Table Lens, for visualizing and making sense of large tables. The visualization uses a focus context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focal areas. In ..."
Abstract - Cited by 396 (3 self) - Add to MetaCart
We present a new visualization, called the Table Lens, for visualizing and making sense of large tables. The visualization uses a focus context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focal areas
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