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30,554
Sparse coding with an overcomplete basis set: a strategy employed by V1
- Vision Research
, 1997
"... The spatial receptive fields of simple cells in mammalian striate cortex have been reasonably well described physiologically and can be characterized as being localized, oriented, and ban@ass, comparable with the basis functions of wavelet transforms. Previously, we have shown that these receptive f ..."
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Cited by 958 (9 self)
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is the case when the code is overcomplete--i.e., when the number of code elements is greater than the effective dimensionality of the input space. Because the basis functions are non-orthogonal and not linearly independent of each other, sparsifying the code will recruit only those basis functions necessary
The pyramid match kernel: Discriminative classification with sets of image features
- IN ICCV
, 2005
"... Discriminative learning is challenging when examples are sets of features, and the sets vary in cardinality and lack any sort of meaningful ordering. Kernel-based classification methods can learn complex decision boundaries, but a kernel over unordered set inputs must somehow solve for correspondenc ..."
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Cited by 544 (29 self)
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Discriminative learning is challenging when examples are sets of features, and the sets vary in cardinality and lack any sort of meaningful ordering. Kernel-based classification methods can learn complex decision boundaries, but a kernel over unordered set inputs must somehow solve
The Quickhull algorithm for convex hulls
- ACM TRANSACTIONS ON MATHEMATICAL SOFTWARE
, 1996
"... The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull Algorithm with the general-dimension Beneath-Beyond Algorithm. It is similar to the randomized, incremental algo ..."
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Cited by 713 (0 self)
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algorithms for convex hull and Delaunay triangulation. We provide empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it uses less memory. Computational geometry algorithms have traditionally assumed that input sets are well behaved. When an algorithm
2.1 The Input Sets...................................... 12
"... GUTWIRTH SCIENCE-BASED INDUSTRIES CENTER IS GRATEFULLY ..."
Data Streams: Algorithms and Applications
, 2005
"... In the data stream scenario, input arrives very rapidly and there is limited memory to store the input. Algorithms have to work with one or few passes over the data, space less than linear in the input size or time significantly less than the input size. In the past few years, a new theory has emerg ..."
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Cited by 533 (22 self)
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In the data stream scenario, input arrives very rapidly and there is limited memory to store the input. Algorithms have to work with one or few passes over the data, space less than linear in the input size or time significantly less than the input size. In the past few years, a new theory has
Fuzzy extractors: How to generate strong keys from biometrics and other noisy data
, 2008
"... We provide formal definitions and efficient secure techniques for • turning noisy information into keys usable for any cryptographic application, and, in particular, • reliably and securely authenticating biometric data. Our techniques apply not just to biometric information, but to any keying mater ..."
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Cited by 535 (38 self)
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for various measures of “closeness” of input data, such as Hamming distance, edit distance, and set difference.
Boosting and differential privacy
, 2010
"... Boosting is a general method for improving the accuracy of learning algorithms. We use boosting to construct improved privacy-preserving synopses of an input database. These are data structures that yield, for a given set Q of queries over an input database, reasonably accurate estimates of the resp ..."
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Cited by 648 (14 self)
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Boosting is a general method for improving the accuracy of learning algorithms. We use boosting to construct improved privacy-preserving synopses of an input database. These are data structures that yield, for a given set Q of queries over an input database, reasonably accurate estimates
Surface reconstruction from unorganized points
- COMPUTER GRAPHICS (SIGGRAPH ’92 PROCEEDINGS)
, 1992
"... We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1�:::�xng IR 3 on or near an unknown manifold M, and produces as output a simplicial surface that approximates M. Neither the topology, the presence of boundaries, nor the geometry of M are assumed to be know ..."
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Cited by 815 (8 self)
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We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1�:::�xng IR 3 on or near an unknown manifold M, and produces as output a simplicial surface that approximates M. Neither the topology, the presence of boundaries, nor the geometry of M are assumed
Analysis of Recommendation Algorithms for E-Commerce
, 2000
"... Recommender systems apply statistical and knowledge discovery techniques to the problem of making product recommendations during a live customer interaction and they are achieving widespread success in E-Commerce nowadays. In this paper, we investigate several techniques for analyzing large-scale pu ..."
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Cited by 523 (22 self)
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the web-purchasing transaction of a large E-commerce company whereas the second data set was collected from MovieLens movie recommendation site. For the experimental purpose, we divide the recommendation generation process into three sub processes{ representation of input data, neighborhood formation
Footprint evaluation for volume rendering
- Computer Graphics
, 1990
"... This paper presents a forward mapping rendering algo-rithm to display regular volumetric grids that may not have the same spacings in the three grid directions. It takes advantage of the fact that convolution can be thought of as distributing energy from input samples into space. The renderer calcul ..."
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Cited by 501 (1 self)
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This paper presents a forward mapping rendering algo-rithm to display regular volumetric grids that may not have the same spacings in the three grid directions. It takes advantage of the fact that convolution can be thought of as distributing energy from input samples into space. The renderer
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