• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Advanced Search Include Citations

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 1,438
Next 10 →

Quantal Response Equilibria For Normal Form Games

by Richard D. McKelvey, Thomas R. Palfrey - NORMAL FORM GAMES, GAMES AND ECONOMIC BEHAVIOR , 1995
"... We investigate the use of standard statistical models for quantal choice in a game theoretic setting. Players choose strategies based on relative expected utility, and assume other players do so as well. We define a Quantal Response Equilibrium (QRE) as a fixed point of this process, and establish e ..."
Abstract - Cited by 647 (28 self) - Add to MetaCart
We investigate the use of standard statistical models for quantal choice in a game theoretic setting. Players choose strategies based on relative expected utility, and assume other players do so as well. We define a Quantal Response Equilibrium (QRE) as a fixed point of this process, and establish

Experience-weighted Attraction Learning in Normal Form Games

by Colin Camerer, Teck-hua Ho - ECONOMETRICA , 1999
"... We describe a general model, `experience-weighted attraction' (EWA) learning, which includes reinforcement learning and a class of weighted fictitious play belief models as special cases. In EWA, strategies have attractions which reflect prior predispositions, are updated based on payoff experi ..."
Abstract - Cited by 279 (27 self) - Add to MetaCart
We describe a general model, `experience-weighted attraction' (EWA) learning, which includes reinforcement learning and a class of weighted fictitious play belief models as special cases. In EWA, strategies have attractions which reflect prior predispositions, are updated based on payoff experience, and determine choice probabilities according to some rule (e.g., logit). A key feature is a parameter delta which weights the strength of hypothetical reinforcement of strategies which were not chosen according to the payoff they would have yielded. When delta = 0 choice reinforcement results. When delta = 1, levels of reinforcement of strategies are proportional to expected payoffs given beliefs based on past history. Another key feature is the growth rates of attractions. The EWA model controls the growth rates by two decay parameters, phi and rho, which depreciate attractions and amount of experience separately. When phi = rho, belief-based models result; when rho = 0 choice reinforcement results. Using three data se...

A theory of sequential reciprocity

by Martin Dufwenberg, Georg Kirchsteiger - Games and Economic Behavior , 1998
"... Abstract: Many experimental studies indicate that people are motivated by reciprocity. Rabin (1993) develops techniques for incorporating such concerns into game theory and economics. His model, however, does not fare well when applied to situations with an interesting dynamic structure (like many e ..."
Abstract - Cited by 398 (17 self) - Add to MetaCart
experimental games), because it is developed for normal form games in which information about the sequential structure of a strategic situation is suppressed. In this paper we develop a theory of reciprocity for extensive games in which the sequential structure of a strategic situation is made explicit. We

The complexity of computing a Nash equilibrium

by Constantinos Daskalakis, Paul W. Goldberg, Christos H. Papadimitriou , 2006
"... We resolve the question of the complexity of Nash equilibrium by showing that the problem of computing a Nash equilibrium in a game with 4 or more players is complete for the complexity class PPAD. Our proof uses ideas from the recently-established equivalence between polynomialtime solvability of n ..."
Abstract - Cited by 329 (23 self) - Add to MetaCart
of normal-form games and graphical games, and shows that these kinds of games can implement arbitrary members of a PPAD-complete class of Brouwer functions. 1

FINITICITY IN MEASURABLE-CONTINUOUS GAMES

by Maxwell B. Stinchcombe , 2002
"... In measurable-continuous games (mcgs), players receive private signals and then simultaneously choose actions. Payos are measurable in sig-nals and continuous in actions. Mcgs are relatively simple infinite extensive form games (exfgs) that provide a bridge between the informational simplicity of i ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
of infinite normal form games (nfgs) and the informational complexities of infinite exfgs. Known existence results, either for Nash or for correlated equilibria, only apply to a shy (non-generic) class of mcgs. Tightly controling the nitistic approximations to the information structure of mcgs delivers a

The Supercore for Normal Form Games ∗

by E. Inarra, C. Larrea, A. Saracho , 2003
"... (Preliminary draft) We study the supercore of a system derived from a normal form game. For the case of a finite game, we define a sequence of games and show that the supercore coincides with the set of Nash equilibrium strategy profiles of the last game in that sequence. This result is illustrated ..."
Abstract - Add to MetaCart
(Preliminary draft) We study the supercore of a system derived from a normal form game. For the case of a finite game, we define a sequence of games and show that the supercore coincides with the set of Nash equilibrium strategy profiles of the last game in that sequence. This result is illustrated

Cognition and Behavior in Normal-Form Games: an Experimental Study

by Miguel Costa-gomes, Vincent P. Crawford, Bruno Broseta - Econometrica , 2001
"... ‘‘Human experience, which is constantly contradicting theory, is the great test of truth.’’ �Dr. Johnson, quoted in James Boswell, The Life of Samuel Johnson L.L.D. This paper reports experiments designed to study strategic sophistication, the extent to which behavior in games reflects attempts to p ..."
Abstract - Cited by 132 (7 self) - Add to MetaCart
to predict others ’ decisions, taking their incentives into account. We study subjects ’ initial responses to normal-form games with various patterns of iterated dominance and unique pure-strategy equilibria without dominance, using a computer interface that allowed them to search for hidden payoff

Connections between Finite- and Infinite-player Games: Normal- and Extended-form Analyses

by Jian Yang , 2010
"... We establish two links between finite-player games and their corresponding nonatomic games (NGs). In a normal-form game setting, we show that an NG’s equilibrium can generate near equilibrium payoffs for large finite games whose player types are sampled from the NG’s signature distribution. In an ex ..."
Abstract - Add to MetaCart
We establish two links between finite-player games and their corresponding nonatomic games (NGs). In a normal-form game setting, we show that an NG’s equilibrium can generate near equilibrium payoffs for large finite games whose player types are sampled from the NG’s signature distribution

Multi-agent influence diagrams for representing and solving games

by Daphne Koller, Brian Milch - GAMES AND ECONOMIC BEHAVIOR , 2001
"... The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, we propose a new representation language for general multiplayer games — multi-agent influence diagrams (MAIDs). This rep ..."
Abstract - Cited by 188 (2 self) - Add to MetaCart
The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, we propose a new representation language for general multiplayer games — multi-agent influence diagrams (MAIDs

Incomplete Preference, Iterated Strict Dominance and Rationalizability

by Osamu Kada , 2004
"... In his seminal paper, Epstein (1997) generalized to non-subjective utility model that (correlated) rationalizability is a consequence of common knowledge of rationality in finite normal form games, and showed related results of iterated deletion of strictly dominated strategies and a posteriori equl ..."
Abstract - Add to MetaCart
equlibrium. In this paper we extend his result to incomplete preference using incomplete type spaces. We also show that existence of maximal element with respect to dominance relation is sufficient for order independence of iteration of strictly dominance in infinite normal form games. This extends a result
Next 10 →
Results 1 - 10 of 1,438
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University