Results 1  10
of
25,152
A characterization of ten hiddensurface algorithms
 ACM Computing Surveys
, 1974
"... This paper discusses the h~ddensurface problem from the point of view of sorting. The various surfaces of an object to be shown in hiddensurface or h~ddenline form must be sorted to find out which ones are visible at various places on the screen. Surfaces may be sorted by lateral position in the ..."
Abstract

Cited by 227 (4 self)
 Add to MetaCart
This paper discusses the h~ddensurface problem from the point of view of sorting. The various surfaces of an object to be shown in hiddensurface or h~ddenline form must be sorted to find out which ones are visible at various places on the screen. Surfaces may be sorted by lateral position in the
Discriminative Training Methods for Hidden Markov Models: Theory and Experiments with Perceptron Algorithms
, 2002
"... We describe new algorithms for training tagging models, as an alternative to maximumentropy models or conditional random fields (CRFs). The algorithms rely on Viterbi decoding of training examples, combined with simple additive updates. We describe theory justifying the algorithms through a modific ..."
Abstract

Cited by 660 (13 self)
 Add to MetaCart
We describe new algorithms for training tagging models, as an alternative to maximumentropy models or conditional random fields (CRFs). The algorithms rely on Viterbi decoding of training examples, combined with simple additive updates. We describe theory justifying the algorithms through a
Coupled hidden Markov models for complex action recognition
, 1996
"... We present algorithms for coupling and training hidden Markov models (HMMs) to model interacting processes, and demonstrate their superiority to conventional HMMs in a vision task classifying twohanded actions. HMMs are perhaps the most successful framework in perceptual computing for modeling and ..."
Abstract

Cited by 501 (22 self)
 Add to MetaCart
We present algorithms for coupling and training hidden Markov models (HMMs) to model interacting processes, and demonstrate their superiority to conventional HMMs in a vision task classifying twohanded actions. HMMs are perhaps the most successful framework in perceptual computing for modeling
A gentle tutorial on the EM algorithm and its application to parameter estimation for gaussian mixture and hidden markov models
, 1997
"... We describe the maximumlikelihood parameter estimation problem and how the Expectationform of the EM algorithm as it is often given in the literature. We then develop the EM parameter estimation procedure for two applications: 1) finding the parameters of a mixture of Gaussian densities, and 2) fi ..."
Abstract

Cited by 693 (4 self)
 Add to MetaCart
) finding the parameters of a hidden Markov model (HMM) (i.e., the BaumWelch algorithm) for both discrete and Gaussian mixture observation models. We derive the update equations in fairly explicit detail but we do not prove any convergence properties. We try to emphasize intuition rather than mathematical
Segmentation of brain MR images through a hidden Markov random field model and the expectationmaximization algorithm
 IEEE TRANSACTIONS ON MEDICAL. IMAGING
, 2001
"... The finite mixture (FM) model is the most commonly used model for statistical segmentation of brain magnetic resonance (MR) images because of its simple mathematical form and the piecewise constant nature of ideal brain MR images. However, being a histogrambased model, the FM has an intrinsic limi ..."
Abstract

Cited by 639 (15 self)
 Add to MetaCart
based methods produce unreliable results. In this paper, we propose a novel hidden Markov random field (HMRF) model, which is a stochastic process generated by a MRF whose state sequence cannot be observed directly but which can be indirectly estimated through observations. Mathematically, it can be shown
Marching cubes: A high resolution 3D surface construction algorithm
 COMPUTER GRAPHICS
, 1987
"... We present a new algorithm, called marching cubes, that creates triangle models of constant density surfaces from 3D medical data. Using a divideandconquer approach to generate interslice connectivity, we create a case table that defines triangle topology. The algorithm processes the 3D medical d ..."
Abstract

Cited by 2696 (4 self)
 Add to MetaCart
We present a new algorithm, called marching cubes, that creates triangle models of constant density surfaces from 3D medical data. Using a divideandconquer approach to generate interslice connectivity, we create a case table that defines triangle topology. The algorithm processes the 3D medical
Efficient Variants of the ICP Algorithm
 INTERNATIONAL CONFERENCE ON 3D DIGITAL IMAGING AND MODELING
, 2001
"... The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of threedimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points to the minim ..."
Abstract

Cited by 718 (5 self)
 Add to MetaCart
The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of threedimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points
A fast learning algorithm for deep belief nets
 Neural Computation
, 2006
"... We show how to use “complementary priors ” to eliminate the explaining away effects that make inference difficult in denselyconnected belief nets that have many hidden layers. Using complementary priors, we derive a fast, greedy algorithm that can learn deep, directed belief networks one layer at a ..."
Abstract

Cited by 970 (49 self)
 Add to MetaCart
We show how to use “complementary priors ” to eliminate the explaining away effects that make inference difficult in denselyconnected belief nets that have many hidden layers. Using complementary priors, we derive a fast, greedy algorithm that can learn deep, directed belief networks one layer
Surface reconstruction from unorganized points
 COMPUTER GRAPHICS (SIGGRAPH ’92 PROCEEDINGS)
, 1992
"... We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1�:::�xng IR 3 on or near an unknown manifold M, and produces as output a simplicial surface that approximates M. Neither the topology, the presence of boundaries, nor the geometry of M are assumed to be know ..."
Abstract

Cited by 815 (8 self)
 Add to MetaCart
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1�:::�xng IR 3 on or near an unknown manifold M, and produces as output a simplicial surface that approximates M. Neither the topology, the presence of boundaries, nor the geometry of M are assumed
A Signal Processing Approach To Fair Surface Design
, 1995
"... In this paper we describe a new tool for interactive freeform fair surface design. By generalizing classical discrete Fourier analysis to twodimensional discrete surface signals  functions defined on polyhedral surfaces of arbitrary topology , we reduce the problem of surface smoothing, or fai ..."
Abstract

Cited by 654 (15 self)
 Add to MetaCart
, or fairing, to lowpass filtering. We describe a very simple surface signal lowpass filter algorithm that applies to surfaces of arbitrary topology. As opposed to other existing optimizationbased fairing methods, which are computationally more expensive, this is a linear time and space complexity algorithm
Results 1  10
of
25,152