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635
A comparison of virtualization technologies for HPC
- In 22nd International Conference on Advanced Information Networking and Applications (aina 2008
, 2008
"... Virtualization is a common strategy for improving the utilization of existing computing resources, particularly within data centers. However, its use for high performance computing (HPC) applications is currently limited despite its potential for both improving resource utilization as well as provid ..."
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Cited by 19 (0 self)
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as providing resource guarantees to its users. This paper systematically evaluates various VMs for computationally intensive HPC applications using various standard bench-marks. Using VMWare Server, Xen, and OpenVZ we ex-amine the suitability of full virtualization, paravirtualiza-tion, and operating system
Markerless Full Body Tracking: Depth-Sensing Technology within Virtual Environments
"... Over the last decade there has been growing recognition of the potential value of virtual reality and game technology for creating a new generation of tools for advancing rehabilitation, training and exercise activities. However, until recently the only way people could interact with digital games a ..."
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Cited by 2 (0 self)
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Over the last decade there has been growing recognition of the potential value of virtual reality and game technology for creating a new generation of tools for advancing rehabilitation, training and exercise activities. However, until recently the only way people could interact with digital games
Towards a virtual trusted platform
- Journal of Universal Computer Science 2010
, 2011
"... Abstract: The advances and adoption of Trusted Computing and hardware assisted virtualisation technologies in standard PC platforms promise new approaches in building a robust virtualisation platform for security sensitive software modules. The amalgam of these technologies allows an attractive off ..."
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Cited by 5 (2 self)
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-security and low-security compartments side by side. The high security compartment is able to use the functionality of the Trusted Platform Module. The low security compartment is isolated through hardware-assisted virtualisation. The platform boots via Intel Trusted Execution Technology to resist manipulation. We
Virtual Proofs of Reality
"... Abstract—In this paper, we discuss the question how physical statements can be proven remotely over digital communication channels without using classical secret keys, and without as-suming tamper-resistant and trusted measurement hardware in the location of the prover. Examples for the considered p ..."
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Abstract—In this paper, we discuss the question how physical statements can be proven remotely over digital communication channels without using classical secret keys, and without as-suming tamper-resistant and trusted measurement hardware in the location of the prover. Examples for the considered
Virtual Proofs of Reality
"... Abstract—In this paper, we discuss the question how physical statements can be proven remotely over digital communication channels without using classical secret keys, and without as-suming tamper-resistant and trusted measurement hardware in the location of the prover. Examples for the considered p ..."
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Abstract—In this paper, we discuss the question how physical statements can be proven remotely over digital communication channels without using classical secret keys, and without as-suming tamper-resistant and trusted measurement hardware in the location of the prover. Examples for the considered
Coupled Auralization and Virtual Video for Full-Room
"... Most research on distance collaboration using virtual environments treats audio and video problems as essentially independent. However, recent studies on virtual immersive systems have established a significant correlation between the relative qualities of audio and video displays and the overall se ..."
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Most research on distance collaboration using virtual environments treats audio and video problems as essentially independent. However, recent studies on virtual immersive systems have established a significant correlation between the relative qualities of audio and video displays and the overall
Virtual Classroom
- IEEE International Conference on Advanced Learning Technologies
, 2001
"... This paper presents the results of the Virtual Classroom project sponsored by the University of Westminster, Educational Initiative Centre (EIC) for delivering lectures on-line. The ultimate aim was to provide a portable hardware and easy to use software toolset as well as easy to follow gu ..."
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Cited by 1 (0 self)
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This paper presents the results of the Virtual Classroom project sponsored by the University of Westminster, Educational Initiative Centre (EIC) for delivering lectures on-line. The ultimate aim was to provide a portable hardware and easy to use software toolset as well as easy to follow
VIRTUAL AND FULL-SCALE MODELING A collection of resources
"... Abstract. In this paper the relationship between Virtual and Full-scale Modeling will be traced back. A number of publications supports the dissemination of existing knowledge resp. experiences. Although a se-ries of biannual EFA-Conferences (European Full-scale Modeling As-sociation) produced a rem ..."
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-ditions versus promising computer technology seemed to act as the main activity. However, the fusion of Virtual and Full-Scale Modeling could indefinitely serve as a promising field of research. 1.
Digital Full-Domes: The Future of Virtual Astronomy Education
"... Abstract Even simple concepts in astronomy are notoriously difficult for the general public to understand, since many ideas involve three-dimensional spatial positional relationships and orientations between astronomical objects. However much of the teaching materials used in astronomy education ar ..."
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are 2D in nature. Digital video full-dome planetariums have the potential to bridge the comprehension gap, using 3D virtual simulations in immersive environments that not only provide spatial context but may enhance learning in ways not possible via other techniques. Although digital video full
A Real-Time System for Full Body Interaction with Virtual Worlds
, 2004
"... Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures r ..."
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Cited by 15 (0 self)
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remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time ( ≥ 30 fps) acquisition and full-body reconstruction of one or several actors, which can then be integrated in a virtual environment. A volume of approximately 2m 3 is observed with (at
Results 11 - 20
of
635