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Frame-to-Frame Coherence of Multiresolution Ordered Meshes

by José Ribelles, Miguel Chover, Angeles López, Joaquín Huerta, I. Castelln , 1999
"... Multiresolution models represent objects providing a wide range of resolutions or levels of detail (LOD). Efficient storage and retrieval of the different LODs is necessary in order to achieve interactive visualization. In this paper we present a data structure and algorithm that, using a Multiresol ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
Multiresolution Ordered Meshes (MOM) representation, allow us to extract uniform resolution LODs exploiting the frame-to-frame coherence property. We study advantages and drawbacks of this new approximation by testing with different data sets and comparing the results obtained with the previous MOM representation

Accelerating Ray Tracing by Exploiting Frame-to-Frame Coherence

by Joe Demers, Ilmi Yoon, Tae-yong Kim, Ulrich Neumann
"... . As 3d data sets become increasingly larger, and image sizes stay relatively constant, new rendering paradigms based upon images begin to offer significant advantages over traditional object based systems. Current image based systems, however, often assume a lack of the true 3d geometry, and so are ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
are limited to the views they can reproduce. We present an image space acceleration method for rendering novel views of large data sets by exploiting frame-to-frame coherence. By reusing visibility and rendering information calculated in the pixels of previous images, we can render most pixels in a new image

Animating Frame-to-Frame Coherent Line Drawings for Illustrative Purposes

by Maic Masuch, Lars Schumann, Stefan Schlechtweg, D- Magdeburg - In Proceedings of Simulation und Visualisierung, SCS Europe , 1998
"... We present a system for rendering 3D animations in the style of line drawings. We use a highly parameterized line model in order to determine the appearance of a line. This model allows us to render characteristic line deviations that remain—in contrast to existing non-photorealistic rendering syste ..."
Abstract - Cited by 4 (0 self) - Add to MetaCart
systems—frame coherent. Other inconsistencies which result from intersection and visibility changes during an animation are prevented by a path reconstruction method. Furthermore, we implemented a keyframing for linestyle parameters which enables us to extend illustration techniques like simplification

Accelerating Ray Tracing by Exploiting Frame-to-Frame Coherence

by Joe Demers Ilmi, Joe Demers, Ilmi Yoon, Tae-yong Kim, Ulrich Neumann
"... As 3d data sets become increasingly larger, and image sizes stay relatively constant, new rendering paradigms based upon images begin t o offer significant advantages over traditional object based systems. Current image based systems, however, often assume a lack of the true 3d geometry, and so ..."
Abstract - Add to MetaCart
As 3d data sets become increasingly larger, and image sizes stay relatively constant, new rendering paradigms based upon images begin t o offer significant advantages over traditional object based systems. Current image based systems, however, often assume a lack of the true 3d geometry, and so are limited to the views they can reproduce.

Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware

by Thomas Klein, Magnus Strengert, Simon Stegmaier, Thomas Ertl - IN: PROCEEDINGS OF IEEE VISUALIZATION ’05 , 2005
"... GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. Recent advances in graphics hardware allow for the ray traversal and volume sampling to be executed on a per-fragment leve ..."
Abstract - Cited by 13 (1 self) - Add to MetaCart
volumetric data sets without sacrificing image quality. The achieved speed-up allows for further improvements of image quality. We demonstrate an object space antialiasing technique based on selective super-sampling at sharp creases and silhouette edges which also benefits from exploiting frame-to-frame

A gpu-based approach for massive model rendering with frame-to-frame coherence

by Chao Peng, Yong Cao - Computer Graphics Forum
"... Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential ..."
Abstract - Cited by 4 (1 self) - Add to MetaCart
architecture. Second, we propose a novel GPU out-of-core approach that adopts a frame-to-frame coherence scheme in order to minimize the high communication cost between CPU and GPU. Our results show that the parallel algorithm of mesh simplification and the GPU out-of-core approach significantly improve

Ray-Casting Time-varying Volume Data Sets with Frame-to-frame coherence

by Dani Tost, Sergi Grau A, Maria Ferre B, Anna Puig C
"... The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantage of the spatial and temporal coherence in image-space as well as in object-space in order to speed up rendering. It is based on a double structure: in image-space, a temporal buffer that stores for ea ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantage of the spatial and temporal coherence in image-space as well as in object-space in order to speed up rendering. It is based on a double structure: in image-space, a temporal buffer that stores

T.: Frameto-frame coherent halftoning in image space

by Mike Eissele, Daniel Weiskopf, Thomas Ertl - In Theory and Practice of Computer Graphics (2004), IEEE , 2004
"... We present an interactive technique for generating halftoning animations in image space. We specifically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-f ..."
Abstract - Cited by 4 (0 self) - Add to MetaCart
-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations. 1.

View-Dependent Topology Simplification

by Jihad El-Sana, Amitabh Varshney , 1999
"... We propose a technique for performing view-dependent simplifications for level-of-detail-based renderings of complex models. Our method is based on exploiting frame-to-frame coherence and is tolerant of various commonly found degeneracies in real-life polygonal models. The algorithm ..."
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We propose a technique for performing view-dependent simplifications for level-of-detail-based renderings of complex models. Our method is based on exploiting frame-to-frame coherence and is tolerant of various commonly found degeneracies in real-life polygonal models. The algorithm

Realtime Painterly Rendering for Animation

by Daniel Sperl
"... This paper describes a realtime system for rendering animations in a painterly style. Impressionistic images are created using a large quantity of brush strokes, organized in particle systems to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke. ..."
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This paper describes a realtime system for rendering animations in a painterly style. Impressionistic images are created using a large quantity of brush strokes, organized in particle systems to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke.
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