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2,944
Integrating Subjective Knowledge Bases through an Extended Belief Game Model
"... Abstract. Belief merging is concerned with the integration of several (mutually inconsistent) belief bases such that a coherent belief base is developed. Various belief merging models have been developed to address this problem. These models often consist of two key functions, namely: negotiation, a ..."
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models by introducing the extended belief game model. The extended belief game model operates over a subjective belief profile, which consists of belief bases with subjectively annotated formulae. The subjective information attached to each formula en-ables the proposed model to prioritize the formulae
Non-Cooperative Collusion under ImperfectPriceInformation",Econometrica,52,87-100
, 1984
"... JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about J ..."
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Cited by 602 (5 self)
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JSTOR, please contact support@jstor.org. . The Econometric Society is collaborating with JSTOR to digitize, preserve and extend access to Econometrica. Recent work in game theory has shown that, in principle, it may be possible for firms in an industry to form a self-policing cartel to maximize
Dynamic Bayesian Networks: Representation, Inference and Learning
, 2002
"... Modelling sequential data is important in many areas of science and engineering. Hidden Markov models (HMMs) and Kalman filter models (KFMs) are popular for this because they are simple and flexible. For example, HMMs have been used for speech recognition and bio-sequence analysis, and KFMs have bee ..."
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Cited by 770 (3 self)
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belief propagation; a way of
applying Rao-Blackwellised particle filtering to DBNs in general, and the SLAM (simultaneous localization
and mapping) problem in particular; a way of extending the structural EM algorithm to DBNs; and a variety of different applications of DBNs. However, perhaps the main
Extending the TAM for a World-Wide-Web context
- Information and Management
"... Ease of use and usefulness are believed to be fundamental in determining the acceptance and use of various, corporate ITs. These beliefs, however, may not explain the user’s behavior toward newly emerging ITs, such as the World-Wide-Web (WWW). In this study, we introduce playfulness as a new factor ..."
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Cited by 326 (3 self)
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that reflects the user’s intrinsic belief in WWW acceptance. Using it as an intrinsic motivation factor, we extend and empirically validate the Technology Acceptance Model (TAM) for the WWW
Greedy layer-wise training of deep networks
, 2006
"... Complexity theory of circuits strongly suggests that deep architectures can be much more efficient (sometimes exponentially) than shallow architectures, in terms of computational elements required to represent some functions. Deep multi-layer neural networks have many levels of non-linearities allow ..."
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Cited by 394 (48 self)
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introduced a greedy layer-wise unsupervised learning algorithm for Deep Belief Networks (DBN), a generative model with many layers of hidden causal variables. In the context of the above optimization problem, we study this al-gorithm empirically and explore variants to better understand its success
Experience-weighted Attraction Learning in Normal Form Games
- ECONOMETRICA
, 1999
"... We describe a general model, `experience-weighted attraction' (EWA) learning, which includes reinforcement learning and a class of weighted fictitious play belief models as special cases. In EWA, strategies have attractions which reflect prior predispositions, are updated based on payoff experi ..."
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Cited by 279 (27 self)
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We describe a general model, `experience-weighted attraction' (EWA) learning, which includes reinforcement learning and a class of weighted fictitious play belief models as special cases. In EWA, strategies have attractions which reflect prior predispositions, are updated based on payoff
Global Games: Theory and Applications,
- Advances in Economics and Econometrics (Proceedings of the Eighth World Congress of the Econometric Society),
, 2003
"... Abstract Global games are games of incomplete information whose type space is determined by the players each observing a noisy signal of the underlying state. With strategic complementarities, global games often have a unique, dominance solvable equilibrium, allowing analysis of a number of economi ..."
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Cited by 250 (19 self)
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of economic models of coordination failure. For symmetric binary action global games, equilibrium strategies in the limit (as noise becomes negligible) are simple to characterize in terms of 'diffuse' beliefs over the actions of others. We describe a number of economic applications that fall
Extending the Theory of Planned Behavior: A Review and Avenues for Further Research
- Journal of Applied Social Psychology
, 1998
"... This paper describes and reviews the theory of planned behavior (TPB). The focus is on evidence supporting the further extension of the TPB in various ways. Empirical and theoretical evidence to support the addition of 6 variables to the TPB is reviewed: belief salience measures, past behaviodhabit, ..."
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Cited by 230 (7 self)
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This paper describes and reviews the theory of planned behavior (TPB). The focus is on evidence supporting the further extension of the TPB in various ways. Empirical and theoretical evidence to support the addition of 6 variables to the TPB is reviewed: belief salience measures, past behaviodhabit
The Bayesian Structural EM Algorithm
, 1998
"... In recent years there has been a flurry of works on learning Bayesian networks from data. One of the hard problems in this area is how to effectively learn the structure of a belief network from incomplete data---that is, in the presence of missing values or hidden variables. In a recent paper, I in ..."
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Cited by 260 (13 self)
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approximations to the Bayesian score. In this paper, I extend Structural EM to deal directly with Bayesian model selection. I prove the convergence of the resulting algorithm and show how to apply it for learning a large class of probabilistic models, including Bayesian networks and some variants thereof.
Incentives For Sharing in Peer-to-Peer Networks
, 2001
"... Abstract. We consider the free-rider problem in peer-to-peer file sharing networks such as Napster: that individual users are provided with no incentive for adding value to the network. We examine the design implications of the assumption that users will selfishly act to maximize their own rewards, ..."
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Cited by 249 (0 self)
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, by constructing a formal game theoretic model of the system and analyzing equilibria of user strategies under several novel payment mechanisms. We support and extend this workwith results from experiments with a multi-agent reinforcement learning model. 1
Results 1 - 10
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