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Interactive Sketching for the Early Stages of User Interface Design

by James A. Landay , Brad A. Myers , 1995
"... Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time to use and force designers to specify more of the design details than they wish at this early stage. Most interface desi ..."
Abstract - Cited by 266 (16 self) - Add to MetaCart
Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time to use and force designers to specify more of the design details than they wish at this early stage. Most interface

Reflective physical prototyping through integrated design, test, and analysis

by Björn Hartmann, Scott R. Klemmer, Michael Bernstein Leith Abdulla - UIST '06. ACM , 2006
"... Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototypes embody design hypotheses and enable designers to test them. Framing design as a thinking-by-doing activity foregrounds iteration as a central concern. This paper presents d.tools, a to ..."
Abstract - Cited by 81 (10 self) - Add to MetaCart
toolkit that embodies an iterative-design-centered approach to prototyping information appliances. This work offers contributions in three areas. First, d.tools introduces a statechart-based visual design tool that provides a low threshold for early-stage prototyping, extensible through code for higher

Early-Stage Design and Prototyping of Cross-Device User Interfaces by

by James Lin, James Lin
"... People often use a variety of computing devices, such as pcs, pdas, and cell phones, to access the same information. The user interface to this information needs to be different for each device, due to the different input and output constraints of each device. Currently designers designing such cros ..."
Abstract - Add to MetaCart
interfaces. I have created a system called Damask to support the early-stage design of user interfaces targeted at multiple devices. Within Damask, designers use layers to specify which parts of a user interface is common across all devices and which are specific to one device. They use design patterns

ORION 2.0: A Fast and Accurate NoC Power and Area Model for Early-Stage Design Space Exploration

by Andrew B. Kahng, Bin Li, Li-shiuan Peh, Kambiz Samadi - PROC. DATE, 2009
"... As industry moves towards many-core chips, networks-on-chip (NoCs) are emerging as the scalable fabric for interconnecting the cores. With power now the first-order design constraint, earlystage estimation of NoC power has become crucially important. ORION [29] was amongst the first NoC power models ..."
Abstract - Cited by 121 (10 self) - Add to MetaCart
models released, and has since been fairly widely used for early-stage power estimation of NoCs. However, when validated against recent NoC prototypes – the Intel 80-core Teraflops chip and the Intel Scalable Communications Core (SCC) chip – we saw significant deviation that can lead to erroneous No

Graph algorithms in a guaranteeddeterministic language

by Praveen Narayanan, Ryan R. Newton - In Workshop on Deterministic and Correctness in Parallel Programming (WoDet’14
"... Deterministic implementations of graph algorithms have recently been shown to be reasonably performant. In this paper we explore a follow-on question: can deterministic graph algorithms be ex-pressed in guaranteed-deterministic parallel languages, which are necessarily restrictive in what concurrenc ..."
Abstract - Cited by 2 (1 self) - Add to MetaCart
mechanism, and (2) adding a new mechanism to LVish called BulkRetry. We present results from an early-stage prototype. 1.

Damask: A Tool for Early-Stage Design and Prototyping of Cross-Device User Interfaces

by James Lin - WORKSHOP AT CHI 2003, FORT LAUDERDALE , 2003
"... People often use a variety of computing devices, such as PCs, PDAs, and cell phones, to access the same information. The user interface to this information needs to be different for each device, due to the different input and output constraints of each device. Currently designers designing such mult ..."
Abstract - Cited by 35 (2 self) - Add to MetaCart
interfaces. We are creating a system called Damask to support the early-stage design of user interfaces targeted at multiple devices. With Damask, the designer will design a user interface for one device, by sketching the design and by specifying which design patterns the interface uses. The patterns

Employing Patterns and Layers for Early-Stage Design and Prototyping of Cross-Device User Interfaces

by James Lin
"... Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs and mobile phones, and prompt-and-response style voice UIs. In Damask, designers sketch out their design for one device w ..."
Abstract - Cited by 33 (0 self) - Add to MetaCart
the sketches and patterns to generate designs for the other devices, which the designers can refine. A study performed with 12 professional UI designers found that, in the early stages, designers using patterns and layers in Damask created cross-device UIs that are rated at least as good as those created

Capturing User Tests in a Multimodal, Multidevice Informal Prototyping Tool

by Anoop K. Sinha - In Proceedings of ICMI-PUI: ACM International Conference on Multimodal Interfaces. Vancouver, BC: ACM , 2003
"... Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple devices. Few early stage prototyping tools allow non-programmers to prototype these interfaces. Here we describe CrossWeaver, a ..."
Abstract - Cited by 11 (0 self) - Add to MetaCart
Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple devices. Few early stage prototyping tools allow non-programmers to prototype these interfaces. Here we describe Cross

Prototypes in the mist: The early epochs of category learning

by J. David Smith, John Paul Minda - Journal of Experimental Psychology: Learning, Memory, & Cognition , 1998
"... processes. However, research has focused on small, poorly differentiated categories and on task-final performances—both may highlight exemplar strategies. Thus, we evaluated participants ' categorization strategies and standard categorization models at successive stages in the learning of small ..."
Abstract - Cited by 145 (5 self) - Add to MetaCart
of smaller, less differentiated categories and larger, more differentiated categories. In the former case, the exemplar model dominated even early in learning. In the latter case, the prototype model had a strong early advantage that gave way slowly. Alternative models, and even the behavior of individual

AiroLAB: A Framework Toward Effective Virtualization of Multi-hop Wireless Networks

by Roberto Doriguzzi Corin, Roberto Riggio, Daniele Mior, Elio Salvadori - International Journal of Communication Networks and Distributed Systems
"... Abstract. In this work we introduce AiroLAB, a novel network virtu-alization framework specifically tailored to multi-hop wireless networks. AiroLAB departs from conventional network virtualization approaches by focusing on embedded, resource–constrained devices and by aiming at providing Wireless I ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
at the hearth of AiroLAB are presented, together with an early–stage prototype implementation and experimental results obtained in a small–scale wireless network testbed. Key words: network virtualization, multi–hop wireless networks, com-munications networks, embedded devices, resource constrained environ
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