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Maintaining contour trees of dynamic terrains

by Pankaj K. Agarwal, Lars Arge, Thomas Mølhave, Morten Revsbæk, Jungwoo Yang - In Proc. 31st SoCG, 796–811 , 2015
"... We consider maintaining the contour tree T of a piecewise-linear triangulation M that is the graph of a time varying height function h: R2 → R. We carefully describe the combinatorial change in T that happen as h varies over time and how these changes relate to topological changes in M. We present a ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
We consider maintaining the contour tree T of a piecewise-linear triangulation M that is the graph of a time varying height function h: R2 → R. We carefully describe the combinatorial change in T that happen as h varies over time and how these changes relate to topological changes in M. We present a kinetic data structure that maintains the contour tree of h over time. Our data structure maintains certificates that fail only when h(v) = h(u) for two adjacent vertices v and u in M, or when two saddle vertices lie on the same contour of M. A certificate failure is handled in O(log(n)) time. We also show how our data structure can be extended to handle a set of general update operations on M and how it can be applied to maintain topological persistence pairs of time varying functions.

Dynamic Terrain Generation Based on Multifractal Techniques

by Joost Van Lawick Van Pabst, Hans Jense
"... The work, described in this paper, covers three topics: real-world terrain analysis, synthetic terrain generation based upon the results of the analysis stage, and dynamic terrain generation. Each topic involves the theory of multifractals. First, a summary of four known fractal-based techniques for ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
The work, described in this paper, covers three topics: real-world terrain analysis, synthetic terrain generation based upon the results of the analysis stage, and dynamic terrain generation. Each topic involves the theory of multifractals. First, a summary of four known fractal-based techniques

Next century challenges: Scalable coordination in sensor networks

by Deborah Estrin, Ramesh Govindan, John Heidemann, Satish Kumar , 1999
"... Networked sensors-those that coordinate amongst them-selves to achieve a larger sensing task-will revolutionize information gathering and processing both in urban environments and in inhospitable terrain. The sheer numbers of these sensors and the expected dynamics in these environments present uniq ..."
Abstract - Cited by 1116 (37 self) - Add to MetaCart
Networked sensors-those that coordinate amongst them-selves to achieve a larger sensing task-will revolutionize information gathering and processing both in urban environments and in inhospitable terrain. The sheer numbers of these sensors and the expected dynamics in these environments present

Real-time visualization of dynamic terrain for ground vehicle simulation

by Yefei He , 2000
"... In ground vehicle simulation, real-time, high fidelity visualization of the terrain is required. To achieve this, a hierarchical multi-resolution representation of the terrain is established, and then approximation meshes of the terrain are extracted from the hierarchy, guided by some error metrics. ..."
Abstract - Cited by 5 (1 self) - Add to MetaCart
. In off-road simulation, the terrain is being modified as a result of its interaction with the vehicles. No previous methods deal with dynamic terrain. In this thesis, I present my research on real-time dynamic terrain visualization for off-road ground vehicle simulation. My research includes

Automated Generation of Large-Scale Dynamic Terrain

by Vineet R. Kamat, Julio C. Martinez - in 3D Animation of Simulated Construction Processes," CONVR2003
"... The presented work extends the state-of-the-art in scientific simulation-driven 3D construction process visualization. We present a tool, ViTerra that engineers can use to automatically generate photorealistic, digital, 3D terrain CAD databases to represent construction jobsites in visualizations of ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
The presented work extends the state-of-the-art in scientific simulation-driven 3D construction process visualization. We present a tool, ViTerra that engineers can use to automatically generate photorealistic, digital, 3D terrain CAD databases to represent construction jobsites in visualizations

3D DYNAMIC TERRAIN VISUALIZATION OF ISLAND AREAS

by Ai Bo A, Tang Xinming B, Shi Shaoyu C, Wang Hongyan D, Yang Fanlin E
"... There are multi-source data in island areas, such as land DEM, bathymetry and sea level data from tidal stations. Different data have different spatial references, especially in vertical datums. To visualize the different data in a system, those data needed to be converted into a same spatial refere ..."
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reference. This paper presents a methodology to integrate multi-source data of island areas. To visualize the dynamic sea surface, this paper introduces a numerical tidal harmonic analysis and predication model to calculate the instantaneous sea level of tidal stations. With the discrete sea level points

DEVELOPING A FRAMEWORK FOR IG-INDEPENDENT PC-BASED DYNAMIC TERRAIN

by Tim Woodard, Diamond Visionics, Graham Upton, Diamond Visionics, Vestal Ny, Rita Simons
"... Dynamic terrain is the ability to modify a terrain database in real-time. In the past, effects such as explosions did not alter the surface topology of the terrain by creating craters. The tracks and tires from vehicles did not leave ruts in areas with soft soil. This limited the training value of g ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Dynamic terrain is the ability to modify a terrain database in real-time. In the past, effects such as explosions did not alter the surface topology of the terrain by creating craters. The tracks and tires from vehicles did not leave ruts in areas with soft soil. This limited the training value

A FRAMEWORK FOR DYNAMIC TERRAIN WITH APPLICATION IN OFF-ROAD GROUND VEHICLE SIMULATIONS

by Anthony S. Aquilio
"... The dissertation develops a framework for the visualization of dynamic terrains for use in interactive real-time 3D systems. Terrain visualization techniques may be classified as either static or dynamic. Static terrain solutions simulate rigid surface types exclusively; whereas dynamic solutions ca ..."
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The dissertation develops a framework for the visualization of dynamic terrains for use in interactive real-time 3D systems. Terrain visualization techniques may be classified as either static or dynamic. Static terrain solutions simulate rigid surface types exclusively; whereas dynamic solutions

Application of genetically evolved neural networks to dynamic terrain generation

by Ł Chomątek , M Rudnicki - Bull. Pol. Ac.: Tech , 2011
"... Abstract. Real time terrain generation is a vital part in the development of realistic computer simulations and games. Dynamic terrain generation influences the realism of simulation, because its participants have to adapt to the current environment conditions. Dynamically generated primary terrain ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Abstract. Real time terrain generation is a vital part in the development of realistic computer simulations and games. Dynamic terrain generation influences the realism of simulation, because its participants have to adapt to the current environment conditions. Dynamically generated primary

Real-time Extendible-resolution Display of On-line Dynamic Terrain

by unknown authors
"... We present a method for multiresolution view-dependent real-time display of terrain undergoing on-line modification. In other words, the method does not assume static terrain geometry, nor does it assume that the terrain update sequence is known ahead of time. The method is both fast and space effic ..."
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is especially well-suited for applications like real-time off-road driving simulation involving large terrain areas with localized high-resolution terrain updates. Key words: dynamic terrain, triangle bintree, multiresolution representation, view-dependent mesh, level of detail 1
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