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Efficient Concurrent Zero-Knowledge in the Auxiliary String Model

by Ivan Damgård , 2000
"... We show that if any one-way function exists, then 3-round concurrent zero-knowledge arguments for all NP problems can be built in a model where a short auxiliary string with a prescribed distribution is available to the players. We also show that a wide range of known efficient proofs of knowledge ..."
Abstract - Cited by 122 (2 self) - Add to MetaCart
We show that if any one-way function exists, then 3-round concurrent zero-knowledge arguments for all NP problems can be built in a model where a short auxiliary string with a prescribed distribution is available to the players. We also show that a wide range of known efficient proofs of knowledge

Concurrent Reachability Games

by Luca de Alfaro, Thomas A. Henzinger, Orna Kupferman , 2008
"... We consider concurrent two-player games with reachability objectives. In such games, at each round, player 1 and player 2 independently and simultaneously choose moves, and the two choices determine the next state of the game. The objective of player 1 is to reach a set of target states; the objecti ..."
Abstract - Cited by 68 (22 self) - Add to MetaCart
We consider concurrent two-player games with reachability objectives. In such games, at each round, player 1 and player 2 independently and simultaneously choose moves, and the two choices determine the next state of the game. The objective of player 1 is to reach a set of target states

Concurrent strategies

by Silvain Rideau, Glynn Winskel - In LICS’11. IEEE Computer Society , 2011
"... Abstract—A bicategory of very general nondeterministic concurrent games and strategies is presented. The intention is to formalize distributed games in which both Player (or a team of players) and Opponent (or a team of opponents) can interact in highly distributed fashion, without, for instance, en ..."
Abstract - Cited by 22 (8 self) - Add to MetaCart
Abstract—A bicategory of very general nondeterministic concurrent games and strategies is presented. The intention is to formalize distributed games in which both Player (or a team of players) and Opponent (or a team of opponents) can interact in highly distributed fashion, without, for instance

Concurrent zero knowledge in the bounded player model

by Abhishek Jain, Rafail Ostrovsky, Silas Richelson, Ivan Visconti , 2012
"... In this paper we put forward the Bounded Player Model for secure computation. In this new model, the number of players that will ever be involved in secure computations is bounded, but the number of computations has no a-priori bound. Indeed, while the number of devices and people on this planet can ..."
Abstract - Cited by 5 (2 self) - Add to MetaCart
previously studied relaxations of the standard model (e.g., timing assumptions, super-polynomial simulation), concurrent-secure computation is impossible to achieve in the Bounded Player model. This gives evidence that our model is “closer” to the standard model than previously studied models, and we believe

Concurrent Omega-Regular Games

by Luca de Alfaro, Thomas A. Henzinger , 2000
"... We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose their moves independently and simultaneously; the current state and the two moves determine a successor state. We consider ..."
Abstract - Cited by 42 (12 self) - Add to MetaCart
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose their moves independently and simultaneously; the current state and the two moves determine a successor state. We consider

Deterministic Concurrent Strategies

by Glynn Winskel
"... Abstract. Nondeterministic concurrent strategies—those strategies compatible with copy-cat behaving as identity w.r.t. composition—have been characterized as certain maps of event structures. This leads to a bicategory of general concurrent games in which the maps are nondeterministic concurrent str ..."
Abstract - Cited by 2 (2 self) - Add to MetaCart
al., a basis for much of game semantics, form a subcategory in which the games permit no concurrency, Player-Opponent moves alternate and Opponent always moves first. 1 Finally, winning strategies are considered. 1

Constant-Round Concurrent Zero Knowledge in the Bounded Player Model

by Vipul Goyal, Abhishek Jain, Rafail Ostrovsky, Silas Richelson
"... Abstract. In [18] Goyal et al. introduced the bounded player model for secure computation. In the bounded player model, there are an a pri-ori bounded number of players in the system, however, each player may execute any unbounded (polynomial) number of sessions. They showed that even though the mod ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
Abstract. In [18] Goyal et al. introduced the bounded player model for secure computation. In the bounded player model, there are an a pri-ori bounded number of players in the system, however, each player may execute any unbounded (polynomial) number of sessions. They showed that even though

Recursive concurrent stochastic games

by Kousha Etessami, Mihalis Yannakakis - In Proc. of 33rd Int. Coll. on Automata, Languages, and Programming (ICALP’06 , 2006
"... Abstract. We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games [16, 17] to a concurrent setting where the two players choose moves simultaneously and independently at each state. For multi-exit games, our earlier work already show ..."
Abstract - Cited by 30 (4 self) - Add to MetaCart
Abstract. We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games [16, 17] to a concurrent setting where the two players choose moves simultaneously and independently at each state. For multi-exit games, our earlier work already

by concurrent music

by Bin Hu
"... Abstract—Multitasking situations exacerbate gait impair-ments and increase the risk of falling among people with Par-kinson disease (PD). This study compared obstacle negotiation among 10 subjects with PD and 10 nonparkinsonian control (CTRL) subjects in two test conditions differentiated by the pre ..."
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by the presence of music played through a personal music player. Subjects walked the length of a 10 m walkway at a self-selected pace, crossing a 0.15 m obstacle placed at the mid-point of the walkway. The results indicated that subjects with PD crossed the obstacle slower than CTRL subjects and that concurrent

Quantitative synthesis for concurrent programs

by Krishnendu Chatterjee, Thomas A. Henzinger, Rohit Singh - In CAV 2011, volume 6806 of LNCS
"... Abstract. We present an algorithmic method for the quantitative, performance-aware synthesis of concurrent programs. The input consists of a nondeterministic partial program and of a parametric performance model. The nondeterminism allows the programmer to omit which (if any) synchronization constru ..."
Abstract - Cited by 27 (8 self) - Add to MetaCart
Abstract. We present an algorithmic method for the quantitative, performance-aware synthesis of concurrent programs. The input consists of a nondeterministic partial program and of a parametric performance model. The nondeterminism allows the programmer to omit which (if any) synchronization
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