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Copyright 2004 by the Association for Computing Machinery, Inc.
"... Introduction The perception of a virtual environment depends on the user and the task the user is currently performing in that environment, see figure 1. This poster presents a novel approach for creating and using task maps in selective rendering to control image detail. This a priori knowledge o ..."
Abstract
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of task-level saliency may be used to optimize the computation of animations, saving significant rendering time without altering the user's perception of the scene. Perception-guided rendering algorithms exploit models of the Human Visual System (HVS) to significantly reduce computational time when
Copyright 2005 by the Association for Computing Machinery, Inc.
, 2005
"... Introduction We can visually estimate surface properties of natural objects, not only colour and lightness, but also glossiness, translucency, and softness. How does the human brain accomplish this job? Considering the fact that the image of a surface is a result of highly complex optical process i ..."
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including reflection, refraction, and scattering, one may think that the estimation of surface properties should involve deep, complex neural computations including 3D shape reconstruction. However, psychophysical evidence suggests that the perception of some surface qualities uses shallow and simple
Copyright 2003 by the Association for Computing Machinery, Inc.
"... We present a new approach to accelerating general ray shooting. Our technique uses a five-dimensional ray space partition and is based on the classic ray-classification algorithm. Where the original algorithm evaluates intersection candidates at run-time, our solution evaluates them as a preprocess. ..."
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We present a new approach to accelerating general ray shooting. Our technique uses a five-dimensional ray space partition and is based on the classic ray-classification algorithm. Where the original algorithm evaluates intersection candidates at run-time, our solution evaluates them as a preprocess.
Adaptive Dynamics of Articulated Bodies Copyright © 2005 by the Association for Computing Machinery, Inc.
"... Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of ..."
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Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions
Copyright (C) 1997, 1998 by the Association for Computing Machinery, Inc.
- In International Symposium on System Synthesis
, 1996
"... this paper, two important issues of SLE are discussed in greater detail: The first issue is the additional hardware that is introduced into the generated circuit to set and detect breakpoints, to read data path registers, and to control the circuit operation. The second issue of this paper is to def ..."
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this paper, two important issues of SLE are discussed in greater detail: The first issue is the additional hardware that is introduced into the generated circuit to set and detect breakpoints, to read data path registers, and to control the circuit operation. The second issue of this paper is to define what a breakpoint is in terms of hardware and how these breakpoints can be set and detected without introducing a tremendous hardware overhead and without significantly slowing down the circuit. In the next section, an overview of SLE is given. Section 3 discusses the problem of obtaining tracing information between the specification and the RT level circuit. This motivates how breakpoints are defined and treated, which is shown in Section 4. Section 5 gives a detailed description of the hardware extensions needed for SLE. Section 6 applies the method to a simple design as an example. The paper concludes with some results in Section 7, and a summary
for Computing Machinery, Inc. '!'he Pour-Stroke bductioa llqiDe
"... Functional languages are widely c:laiiiE!d to be uenable to concurrent execution by multiple processors. This paper presents an algorithm for the parallel,raph reduction of a functional program. The algorithm supports transparent IWI&fHent of parallel tasks with no explicit communication between ..."
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between processors. 1. Background A major challenge facing computer science today is the effective exploitation of parallelism. Functional languages offer a powerful lever on the progr81111ling of parallel machines, and the most promising model for implementing these languages is graph reduction. Many
Rights ACM Transactions on Graphics. Copyright © Association forComputing Machinery, Inc. audeosynth: Music-Driven Video Montage
"... We introduce music-driven video montage, a media format that of-fers a pleasant way to browse or summarize video clips collected from various occasions, including gatherings and adventures. In music-driven video montage, the music drives the composition of the video content. According to musical mov ..."
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We introduce music-driven video montage, a media format that of-fers a pleasant way to browse or summarize video clips collected from various occasions, including gatherings and adventures. In music-driven video montage, the music drives the composition of the video content. According to musical movement and beats, video clips are organized to form a montage that visually reflects the experiential properties of the music. Nonetheless, it takes enor-mous manual work and artistic expertise to create it. In this paper, we develop a framework for automatically generating music-driven video montages. The input is a set of video clips and a piece of background music. By analyzing the music and video content, our system extracts carefully designed temporal features from the in-put, and casts the synthesis problem as an optimization and solves the parameters through Markov Chain Monte Carlo sampling. The output is a video montage whose visual activities are cut and syn-chronized with the rhythm of the music, rendering a symphony of audio-visual resonance.
Quasi-Dynamic Splines
"... Copyright © 2007 by the Association for Computing Machinery, Inc. ..."
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Cited by 8 (1 self)
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Copyright © 2007 by the Association for Computing Machinery, Inc.
Fab: Content-based, collaborative recommendation
- Communications of the ACM
, 1997
"... Fab is a recommendation system designed to help users sift through the enormous amount of information available in the World Wide Web. Operational since Dec. 1994, this system combines the content-based and collaborative methods of recommendation in a way that exploits the advantages of the two appr ..."
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Cited by 682 (0 self)
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for Computing Machinery Inc. By combining both collaborative and content-based filtering systems, Fab may eliminate many of the weaknesses found in each approach. Online readers are in need of tools to help them cope with the mass of content available on the World-Wide Web. In traditional media, readers
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