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Subdivision Tree Representation of Arbitrary Triangle Meshes
, 1998
"... We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of triangle meshes, called normal triangle meshes, can be represented by a subdivision tree, where each subdivision is one of four elementary subdivision types. We also show how to partition an arbitrary tri ..."
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Cited by 1 (1 self)
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We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of triangle meshes, called normal triangle meshes, can be represented by a subdivision tree, where each subdivision is one of four elementary subdivision types. We also show how to partition an arbitrary
Subdivision Tree Representation of Arbitrary Triangle Meshes
, 1998
"... We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of triangle meshes, called normal triangle meshes, can be represented by a subdivision tree, where each subdivision is one of four elementary subdivision types. We also show how to partition an arbitrary tri ..."
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We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of triangle meshes, called normal triangle meshes, can be represented by a subdivision tree, where each subdivision is one of four elementary subdivision types. We also show how to partition an arbitrary
Compression of Arbitrary Triangle Meshes With Attributes For Selective Refinement
, 2003
"... We present a method for compact encoding of attributes such as normal vectors defined on a triangle mesh of arbitrary topology suitable in the context of viewdependent simplification. It is based on the recently introduced CAME data structure (Compressed Adaptive Multiresolution Encoding). In accor ..."
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Cited by 1 (1 self)
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We present a method for compact encoding of attributes such as normal vectors defined on a triangle mesh of arbitrary topology suitable in the context of viewdependent simplification. It is based on the recently introduced CAME data structure (Compressed Adaptive Multiresolution Encoding
Progressive Meshes
"... Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new s ..."
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Cited by 1321 (11 self)
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scheme for storing and transmitting arbitrary triangle meshes. This efficient, lossless, continuousresolution representation addresses several practical problems in graphics: smooth geomorphing of levelofdetail approximations, progressive transmission, mesh compression, and selective refinement
Multiresolution Analysis of Arbitrary Meshes
, 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
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Cited by 605 (16 self)
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in practice typically do not meet this requirement. In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form. The method is based on the approximation of an arbitrary initial mesh M by a
ViewDependent Refinement of Progressive Meshes
"... Levelofdetail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for viewindependent LOD. In this paper, ..."
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Cited by 456 (5 self)
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Levelofdetail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for viewindependent LOD. In this paper
Decimation of triangle meshes
 Computer Graphics (SIGGRAPH '92 Proceedings
, 1992
"... The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. ..."
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Cited by 643 (2 self)
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The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software.
Interactive MultiResolution Modeling on Arbitrary Meshes
, 1998
"... During the last years the concept of multiresolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generalize powerful multiresolution techniques to arbitrary triangle meshes without requiring subdivision connectivity. Our major o ..."
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Cited by 319 (34 self)
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During the last years the concept of multiresolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generalize powerful multiresolution techniques to arbitrary triangle meshes without requiring subdivision connectivity. Our major
Discrete DifferentialGeometry Operators for Triangulated 2Manifolds
, 2002
"... This paper provides a unified and consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures on arbitrary triangle meshes. We present a consistent derivation of these first and second order differential properties using averaging Vorono ..."
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Cited by 453 (17 self)
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This paper provides a unified and consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures on arbitrary triangle meshes. We present a consistent derivation of these first and second order differential properties using averaging
Results 1  10
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280,845